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On the Sample Complexity of Subspace Learning

Neural Information Processing Systems

A large number of algorithms in machine learning, from principal component analysis (PCA), and its non-linear (kernel) extensions, to more recent spectral embedding and support estimation methods, rely on estimating a linear subspace from samples. In this paper we introduce a general formulation of this problem and derive novel learning error estimates. Our results rely on natural assumptions on the spectral properties of the covariance operator associated to the data distribution, and hold for a wide class of metrics between subspaces. As special cases, we discuss sharp error estimates for the reconstruction properties of PCA and spectral support estimation. Key to our analysis is an operator theoretic approach that has broad applicability to spectral learning methods.


Approximate Gaussian process inference for the drift function in stochastic differential equations

Neural Information Processing Systems

We introduce a nonparametric approach for estimating drift functions in systems of stochastic differential equations from incomplete observations of the state vector. Using a Gaussian process prior over the drift as a function of the state vector, we develop an approximate EM algorithm to deal with the unobserved, latent dynamics between observations. The posterior over states is approximated by a piecewise linearized process and the MAP estimation of the drift is facilitated by a sparse Gaussian process regression.


Action from Still Image Dataset and Inverse Optimal Control to Learn Task Specific Visual Scanpaths

Neural Information Processing Systems

Human eye movements provide a rich source of information into the human visual processing. The complex interplay between the task and the visual stimulus is believed to determine human eye movements, yet it is not fully understood. This has precluded the development of reliable dynamic eye movement prediction systems. Our work makes three contributions towards addressing this problem. First, we complement one of the largest and most challenging static computer vision datasets, VOC 2012 Actions, with human eye movement annotations collected under the task constraints of action and context recognition. Our dataset is unique among eyetracking datasets for still images in terms of its large scale (over 1 million fixations, 9157 images), task control and action from a single image emphasis. Second, we introduce models to automatically discover areas of interest (AOI) and introduce novel dynamic consistency metrics, based on them. Our method can automatically determine the number and spatial support of the AOIs, in addition to their locations. Based on such encodings, we show that, on unconstrained read-world stimuli, task instructions have significant influence on visual behavior. Finally, we leverage our large scale dataset in conjunction with powerful machine learning techniques and computer vision features, to introduce novel dynamic eye movement prediction methods which learn task-sensitive reward functions from eye movement data and efficiently integrate these rewards to plan future saccades based on inverse optimal control. We show that the propose methodology achieves state of the art scanpath modeling results.


Robust Bloom Filters for Large MultiLabel Classification Tasks

Neural Information Processing Systems

This paper presents an approach to multilabel classification (MLC) with a large number of labels. Our approach is a reduction to binary classification in which label sets are represented by low dimensional binary vectors. This representation follows the principle of Bloom filters, a space-efficient data structure originally designed for approximate membership testing. We show that a naive application of Bloom filters in MLC is not robust to individual binary classifiers' errors. We then present an approach that exploits a specific feature of real-world datasets when the number of labels is large: many labels (almost) never appear together. Our approch is provably robust, has sublinear training and inference complexity with respect to the number of labels, and compares favorably to state-of-the-art algorithms on two large scale multilabel datasets.


Bayesian Hierarchical Community Discovery

Neural Information Processing Systems

We propose an efficient Bayesian nonparametric model for discovering hierarchical community structure in social networks. Our model is a tree-structured mixture of potentially exponentially many stochastic blockmodels. We describe a family of greedy agglomerative model selection algorithms whose worst case scales quadratically in the number of vertices of the network, but independent of the number of communities. Our algorithms are two orders of magnitude faster than the infinite relational model, achieving comparable or better accuracy.


Optimistic policy iteration and natural actor-critic: A unifying view and a non-optimality result

Neural Information Processing Systems

Approximate dynamic programming approaches to the reinforcement learning problem are often categorized into greedy value function methods and value-based policy gradient methods. As our first main result, we show that an important subset of the latter methodology is, in fact, a limiting special case of a general formulation of the former methodology; optimistic policy iteration encompasses not only most of the greedy value function methods but also natural actor-critic methods, and permits one to directly interpolate between them. The resulting continuum adjusts the strength of the Markov assumption in policy improvement and, as such, can be seen as dual in spirit to the continuum in TD($\lambda$)-style algorithms in policy evaluation. As our second main result, we show for a substantial subset of soft-greedy value function approaches that, while having the potential to avoid policy oscillation and policy chattering, this subset can never converge toward any optimal policy, except in a certain pathological case. Consequently, in the context of approximations, the majority of greedy value function methods seem to be deemed to suffer either from the risk of oscillation/chattering or from the presence of systematic sub-optimality.


Firing rate predictions in optimal balanced networks

Neural Information Processing Systems

How are firing rates in a spiking network related to neural input, connectivity and network function? This is an important problem because firing rates are one of the most important measures of network activity, in both the study of neural computation and neural network dynamics. However, it is a difficult problem, because the spiking mechanism of individual neurons is highly non-linear, and these individual neurons interact strongly through connectivity. We develop a new technique for calculating firing rates in optimal balanced networks. These are particularly interesting networks because they provide an optimal spike-based signal representation while producing cortex-like spiking activity through a dynamic balance of excitation and inhibition. We can calculate firing rates by treating balanced network dynamics as an algorithm for optimizing signal representation. We identify this algorithm and then calculate firing rates by finding the solution to the algorithm. Our firing rate calculation relates network firing rates directly to network input, connectivity and function. This allows us to explain the function and underlying mechanism of tuning curves in a variety of systems.


Reservoir Boosting : Between Online and Offline Ensemble Learning

Neural Information Processing Systems

We propose to train an ensemble with the help of a reservoir in which the learning algorithm can store a limited number of samples. This novel approach lies in the area between offline and online ensemble approaches and can be seen either as a restriction of the former or an enhancement of the latter. We identify some basic strategies that can be used to populate this reservoir and present our main contribution, dubbed Greedy Edge Expectation Maximization (GEEM), that maintains the reservoir content in the case of Boosting by viewing the samples through their projections into the weak classifier response space. We propose an efficient algorithmic implementation which makes it tractable in practice, and demonstrate its efficiency experimentally on several compute-vision data-sets, on which it outperforms both online and offline methods in a memory constrained setting.


Online Learning with Switching Costs and Other Adaptive Adversaries

Neural Information Processing Systems

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $T^{2/3}$. Interestingly, this rate is significantly worse than the $\sqrt{T}$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $T^{2/3}$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.


Direct 0-1 Loss Minimization and Margin Maximization with Boosting

Neural Information Processing Systems

We propose a boosting method, DirectBoost, a greedy coordinate descent algorithm that builds an ensemble classifier of weak classifiers through directly minimizing empirical classification error over labeled training examples; once the training classification error is reduced to a local coordinatewise minimum, DirectBoost runs a greedy coordinate ascent algorithm that continuously adds weak classifiers to maximize any targeted arbitrarily defined margins until reaching a local coordinatewise maximum of the margins in a certain sense. Experimental results on a collection of machine-learning benchmark datasets show that DirectBoost gives consistently better results than AdaBoost, LogitBoost, LPBoost with column generation and BrownBoost, and is noise tolerant when it maximizes an n'th order bottom sample margin.