Europe
Description Logic TBoxes: Model-Theoretic Characterizations and Rewritability
Lutz, Carsten (Universitaet Bremen) | Piro, Robert (University of Liverpool) | Wolter, Frank (University of Liverpool)
We characterize the expressive power of description logic (DL) TBoxes, both for expressive DLs such as ALC and ALCQIO and lightweight DLs such as DL-Lite and EL. Our characterizations are relative to first-order logic, based on a wide range of semantic notions such as bisimulation, equisimulation, disjoint union, and direct product. We exemplify the use of the characterizations by a first study of the following novel family of decision problems: given a TBox T formulated in one DL, decide whether T can be equivalently rewritten as a TBox in der fragment L' of L.
Computing Infinite Plans for LTL Goals Using a Classical Planner
Patrizi, Fabio (Imperial College London) | Lipoveztky, Nir (Universitat Pompeu Fabra) | Giacomo, Giuseppe De (Sapienza Università) | Geffner, Hector (di Roma)
Classical planning has been notably successful in synthesizing finite plans to achieve states where propositional goals hold. In the last few years, classical planning has also been extended to incorporate temporally extended goals, expressed in temporal logics such as LTL, to impose restrictions on the state sequences generated by finite plans. In this work, we take the next step and consider the computation of infinite plans for achieving arbitrary LTL goals. We show that infinite plans can also be obtained efficiently by calling a classical planner once over a classical planning encoding that represents and extends the composition of the planning domain and the Buchi automaton representing the goal. This compilation scheme has been implemented and a number of experiments are reported.
picoTrans: Using Pictures as Input for Machine Translation on Mobile Devices
Finch, Andrew (NICT) | Song, Wei (University of Tokyo) | Tanaka-Ishii, Kumiko (University of Tokyo) | Sumita, Eiichiro (NICT)
In this paper we present a novel user interface that integrates two popular approaches to language translation for travelers allowing multimodal communication between the parties involved: the picture-book, in which the user simply points to multiple picture icons representing what they want to say, and the statistical machine translation system that can translate arbitrary word sequences. Our prototype system tightly couples both processes within a translation framework that inherits many of the the positive features of both approaches, while at the same time mitigating their main weaknesses. Our system differs from traditional approaches in that its mode of input is a sequence of pictures, rather than text or speech. Text in the source language is generated automatically, and is used as a detailed representation of the intended meaning. The picture sequence which not only provides a rapid method to communicate basic concepts but also gives a `second opinion' on the machine transition output that catches machine translation errors and allows the users to retry the translation, avoiding misunderstandings.
A Neural-Symbolic Cognitive Agent for Online Learning and Reasoning
Penning, H. Leo H. de (TNO Behaviour and Societal Sciences) | Garcez, Artur S. d' (London City University) | Avila (UFRGS, Porto Alegre) | Lamb, Luis C. (Utrecht University) | Meyer, John-Jules C.
In real-world applications, the effective integration of learning and reasoning in a cognitive agent model is a difficult task. However, such integration may lead to a better understanding, use and construction of more realistic models. Unfortunately, existing models are either oversimplified or require much processing time, which is unsuitable for online learning and reasoning. Currently, controlled environments like training simulators do not effectively integrate learning and reasoning. In particular, higher-order concepts and cognitive abilities have many unknown temporal relations with the data, making it impossible to represent such relationships by hand. We introduce a novel cognitive agent model and architecture for online learning and reasoning that seeks to effectively represent, learn and reason in complex training environments. The agent architecture of the model combines neural learning with symbolic knowledge representation. It is capable of learning new hypotheses from observed data, and infer new beliefs based on these hypotheses. Furthermore, it deals with uncertainty and errors in the data using a Bayesian inference model. The validation of the model on real-time simulations and the results presented here indicate the promise of the approach when performing online learning and reasoning in real-world scenarios, with possible applications in a range of areas.
Facing Openness with Socio Cognitive Trust and Categories
Venanzi, Matteo (University of Southampton) | Piunti, Michele (ISTC-CNR, Rome) | Falcone, Rino (ISTC-CNR, Rome) | Castelfranchi, Cristiano (ISTC-CNR, Rome)
Typical solutions for agents assessing trust relies on the circulation of information on the individual level, i.e. reputational images, subjective experi- ences, statistical analysis, etc. This work presents an alternative approach, inspired to the cognitive heuristics enabling humans to reason at a categorial level. The approach is envisaged as a crucial ability for agents in order to: (1) estimate trustworthiness of unknown trustees based on an ascribed mem- bership to categories; (2) learn a series of emer- gent relations between trustees observable proper- ties and their effective abilities to fulfill tasks in sit- uated conditions. On such a basis, categorization is provided to recognize signs (Manifesta) through which hidden capabilities (Kripta) can be inferred. Learning is provided to refine reasoning attitudes needed to ascribe tasks to categories. A series of ar- chitectures combining categorization abilities, indi- vidual experiences and context awareness are eval- uated and compared in simulated experiments.
Constraint Satisfaction Problems: Convexity Makes AllDifferent Constraints Tractable
Fellows, Michael (Charles Darwin Universi) | Friedrich, Tobias (Max-Planck-Institut für Informatik) | Hermelin, Danny (Max-Planck-Institut für Informatik) | Narodytska, Nina (NICTA and University of New South Wales) | Rosamond, Frances (Charles Darwin University)
We examine the complexity of constraint satisfaction problems that consist of a set of AllDiff constraints. Such CSPs naturally model a wide range of real-world and combinatorial problems, like scheduling, frequency allocations and graph coloring problems. As this problem is known to be NP-complete, we investigate under which further assumptions it becomes tractable. We observe that a crucial property seems to be the convexity of the variable domains and constraints. Our main contribution is an extensive study of the complexity of Multiple AllDiff CSPs for a set of natural parameters, like maximum domain size and maximum size of the constraint scopes. We show that, depending on the parameter, convexity can make the problem tractable while it is provably intractable in general.
An Approach to Minimal Belief Via Objective Belief
Pearce, David (Universidad Politécnica de Madrid) | Uridia, Levan (Universidad Rey Juan Carlos)
As a doxastic counterpart to epistemic logic based on S5 we study the modal logic KSD that can be viewed as an approach to modelling a kind of objective and fair belief. We apply KSD to the problem of minimal belief and develop an alterna- tive approach to nonmonotonic modal logic using a weaker concept of expansion. This corresponds to a certain minimal kind of KSD model and yields a new type of nonmonotonic doxastic reasonin
An Algorithm for Adapting Cases Represented in ALC
Cojan, Julien (UHP-Nancy 1, LORIA) | Lieber, Jean (UHP-Nancy 1, LORIA)
This paper presents an algorithm of adaptation for a case-based reasoning system with cases and domain knowledge represented in the expressive description logic ALC. The principle is to first pretend that the source case to be adapted solves the current target case. This may raise some contradictions with the specification of the target case and with the domain knowledge. The adaptation consists then in repairing these contradictions. This adaptation algorithm is based on an extension of the classical tableau method used for deductive inferences in ALC.
Incentive Engineering for Boolean Games
Endriss, Ulle (University of Amsterdam) | Kraus, Sarit (Bar Ilan University) | Lang, Jerome (Universite Paris-Dauphine) | Wooldridge, Michael John (University of Liverpool)
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player’s goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic charac- ter. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.
Using Incentive Mechanisms for an Adaptive Regulation of Open Multi-Agent Systems
Centeno, Roberto (Universidad Nacional de Educación a Distancia (UNED)) | Billhardt, Holger (Universidad Rey Juan Carlos)
In this paper we propose a mechanism that encourages agents, participating in an open MAS, to follow a desirable behaviour, by introducing modifications in the environment. This mechanism is deployed by using an infrastructure based on institutional agents called incentivators. Each external agent is assigned to an incentivator that is able to discover its preferences, and to learn the suitable modifications in the environment, in order to improve the global utility of a system in response to inadequate design or changes in the population of participating agents. The mechanism is evaluated in a p2p scenario.