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Dynamic Clustering via Asymptotics of the Dependent Dirichlet Process Mixture

Neural Information Processing Systems

This paper presents a novel algorithm, based upon the dependent Dirichlet process mixture model (DDPMM), for clustering batch-sequential data containing an unknown number of evolving clusters. The algorithm is derived via a low-variance asymptotic analysis of the Gibbs sampling algorithm for the DDPMM, and provides a hard clustering with convergence guarantees similar to those of the k-means algorithm. Empirical results from a synthetic test with moving Gaussian clusters and a test with real ADS-B aircraft trajectory data demonstrate that the algorithm requires orders of magnitude less computational time than contemporary probabilistic and hard clustering algorithms, while providing higher accuracy on the examined datasets.


k-Prototype Learning for 3D Rigid Structures

Neural Information Processing Systems

In this paper, we study the following new variant of prototype learning, called {\em $k$-prototype learning problem for 3D rigid structures}: Given a set of 3D rigid structures, find a set of $k$ rigid structures so that each of them is a prototype for a cluster of the given rigid structures and the total cost (or dissimilarity) is minimized. Prototype learning is a core problem in machine learning and has a wide range of applications in many areas. Existing results on this problem have mainly focused on the graph domain. In this paper, we present the first algorithm for learning multiple prototypes from 3D rigid structures. Our result is based on a number of new insights to rigid structures alignment, clustering, and prototype reconstruction, and is practically efficient with quality guarantee. We validate our approach using two type of data sets, random data and biological data of chromosome territories. Experiments suggest that our approach can effectively learn prototypes in both types of data.


Online Learning with Switching Costs and Other Adaptive Adversaries

Neural Information Processing Systems

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $T^{2/3}$. Interestingly, this rate is significantly worse than the $\sqrt{T}$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $T^{2/3}$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.


Online Learning with Switching Costs and Other Adaptive Adversaries

Neural Information Processing Systems

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $T^{2/3}$. Interestingly, this rate is significantly worse than the $\sqrt{T}$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $T^{2/3}$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.


Understanding Dropout

Neural Information Processing Systems

Dropout is a relatively new algorithm for training neural networks which relies on stochastically dropping out'' neurons during training in order to avoid the co-adaptation of feature detectors. We introduce a general formalism for studying dropout on either units or connections, with arbitrary probability values, and use it to analyze the averaging and regularizing properties of dropout in both linear and non-linear networks. For deep neural networks, the averaging properties of dropout are characterized by three recursive equations, including the approximation of expectations by normalized weighted geometric means. We provide estimates and bounds for these approximations and corroborate the results with simulations. We also show in simple cases how dropout performs stochastic gradient descent on a regularized error function."


Deep content-based music recommendation

Neural Information Processing Systems

Automatic music recommendation has become an increasingly relevant problem in recent years, since a lot of music is now sold and consumed digitally. Most recommender systems rely on collaborative filtering. However, this approach suffers from the cold start problem: it fails when no usage data is available, so it is not effective for recommending new and unpopular songs. In this paper, we propose to use a latent factor model for recommendation, and predict the latent factors from music audio when they cannot be obtained from usage data. We compare a traditional approach using a bag-of-words representation of the audio signals with deep convolutional neural networks, and evaluate the predictions quantitatively and qualitatively on the Million Song Dataset. We show that using predicted latent factors produces sensible recommendations, despite the fact that there is a large semantic gap between the characteristics of a song that affect user preference and the corresponding audio signal. We also show that recent advances in deep learning translate very well to the music recommendation setting, with deep convolutional neural networks significantly outperforming the traditional approach.


Compete to Compute

Neural Information Processing Systems

Local competition among neighboring neurons is common in biological neural networks(NNs). In this paper, we apply the concept to gradient-based, backprop-trained artificial multilayer NNs. NNs with competing linear units tend to outperform those with non-competing nonlinear units, and avoid catastrophic forgetting when training sets change over time.


Learning word embeddings efficiently with noise-contrastive estimation

Neural Information Processing Systems

Continuous-valued word embeddings learned by neural language models have recently been shown to capture semantic and syntactic information about words very well, setting performance records on several word similarity tasks. The best results are obtained by learning high-dimensional embeddings from very large quantities of data, which makes scalability of the training method a critical factor. We propose a simple and scalable new approach to learning word embeddings based on training log-bilinear models with noise-contrastive estimation. Our approach is simpler, faster, and produces better results than the current state-of-the art method of Mikolov et al. (2013a). We achieve results comparable to the best ones reported, which were obtained on a cluster, using four times less data and more than an order of magnitude less computing time. We also investigate several model types and find that the embeddings learned by the simpler models perform at least as well as those learned by the more complex ones.


Sequential Transfer in Multi-armed Bandit with Finite Set of Models

Neural Information Processing Systems

Learning from prior tasks and transferring that experience to improve future performance is critical for building lifelong learning agents. Although results in supervised and reinforcement learning show that transfer may significantly improve the learning performance, most of the literature on transfer is focused on batch learning tasks. In this paper we study the problem of sequential transfer in online learning, notably in the multi-arm bandit framework, where the objective is to minimize the cumulative regret over a sequence of tasks by incrementally transferring knowledge from prior tasks. We introduce a novel bandit algorithm based on a method-of-moments approach for the estimation of the possible tasks and derive regret bounds for it.


On the Sample Complexity of Subspace Learning

Neural Information Processing Systems

A large number of algorithms in machine learning, from principal component analysis (PCA), and its non-linear (kernel) extensions, to more recent spectral embedding and support estimation methods, rely on estimating a linear subspace from samples. In this paper we introduce a general formulation of this problem and derive novel learning error estimates. Our results rely on natural assumptions on the spectral properties of the covariance operator associated to the data distribution, and hold for a wide class of metrics between subspaces. As special cases, we discuss sharp error estimates for the reconstruction properties of PCA and spectral support estimation. Key to our analysis is an operator theoretic approach that has broad applicability to spectral learning methods.