Europe
Relational Dynamic Bayesian Networks
Domingos, P., Sanghai, S., Weld, D.
Stochastic processes that involve the creation of objects and relations over time are widespread, but relatively poorly studied. For example, accurate fault diagnosis in factory assembly processes requires inferring the probabilities of erroneous assembly operations, but doing this efficiently and accurately is difficult. Modeled as dynamic Bayesian networks, these processes have discrete variables with very large domains and extremely high dimensionality. In this paper, we introduce relational dynamic Bayesian networks (RDBNs), which are an extension of dynamic Bayesian networks (DBNs) to first-order logic. RDBNs are a generalization of dynamic probabilistic relational models (DPRMs), which we had proposed in our previous work to model dynamic uncertain domains. We first extend the Rao-Blackwellised particle filtering described in our earlier work to RDBNs. Next, we lift the assumptions associated with Rao-Blackwellization in RDBNs and propose two new forms of particle filtering. The first one uses abstraction hierarchies over the predicates to smooth the particle filters estimates. The second employs kernel density estimation with a kernel function specifically designed for relational domains. Experiments show these two methods greatly outperform standard particle filtering on the task of assembly plan execution monitoring.
Structure-Based Local Search Heuristics for Circuit-Level Boolean Satisfiability
Belov, Anton, Järvisalo, Matti
This work focuses on improving state-of-the-art in stochastic local search (SLS) for solving Boolean satisfiability (SAT) instances arising from real-world industrial SAT application domains. The recently introduced SLS method CRSat has been shown to noticeably improve on previously suggested SLS techniques in solving such real-world instances by combining justification-based local search with limited Boolean constraint propagation on the non-clausal formula representation form of Boolean circuits. In this work, we study possibilities of further improving the performance of CRSat by exploiting circuit-level structural knowledge for developing new search heuristics for CRSat. To this end, we introduce and experimentally evaluate a variety of search heuristics, many of which are motivated by circuit-level heuristics originally developed in completely different contexts, e.g., for electronic design automation applications. To the best of our knowledge, most of the heuristics are novel in the context of SLS for SAT and, more generally, SLS for constraint satisfaction problems.
On the Practical use of Variable Elimination in Constraint Optimization Problems: 'Still-life' as a Case Study
Larrosa, J., Morancho, E., Niso, D.
Variable elimination is a general technique for constraint processing. It is often discarded because of its high space complexity. However, it can be extremely useful when combined with other techniques. In this paper we study the applicability of variable elimination to the challenging problem of finding still-lifes. We illustrate several alternatives: variable elimination as a stand-alone algorithm, interleaved with search, and as a source of good quality lower bounds. We show that these techniques are the best known option both theoretically and empirically. In our experiments we have been able to solve the n=20 instance, which is far beyond reach with alternative approaches.
An Expressive Language and Efficient Execution System for Software Agents
Software agents can be used to automate many of the tedious, time-consuming information processing tasks that humans currently have to complete manually. However, to do so, agent plans must be capable of representing the myriad of actions and control flows required to perform those tasks. In addition, since these tasks can require integrating multiple sources of remote information ? typically, a slow, I/O-bound process ? it is desirable to make execution as efficient as possible. To address both of these needs, we present a flexible software agent plan language and a highly parallel execution system that enable the efficient execution of expressive agent plans. The plan language allows complex tasks to be more easily expressed by providing a variety of operators for flexibly processing the data as well as supporting subplans (for modularity) and recursion (for indeterminate looping). The executor is based on a streaming dataflow model of execution to maximize the amount of operator and data parallelism possible at runtime. We have implemented both the language and executor in a system called THESEUS. Our results from testing THESEUS show that streaming dataflow execution can yield significant speedups over both traditional serial (von Neumann) as well as non-streaming dataflow-style execution that existing software and robot agent execution systems currently support. In addition, we show how plans written in the language we present can represent certain types of subtasks that cannot be accomplished using the languages supported by network query engines. Finally, we demonstrate that the increased expressivity of our plan language does not hamper performance; specifically, we show how data can be integrated from multiple remote sources just as efficiently using our architecture as is possible with a state-of-the-art streaming-dataflow network query engine.
Learning Concept Hierarchies from Text Corpora using Formal Concept Analysis
Cimiano, P., Hotho, A., Staab, S.
We present a novel approach to the automatic acquisition of taxonomies or concept hierarchies from a text corpus. The approach is based on Formal Concept Analysis (FCA), a method mainly used for the analysis of data, i.e. for investigating and processing explicitly given information. We follow Harris distributional hypothesis and model the context of a certain term as a vector representing syntactic dependencies which are automatically acquired from the text corpus with a linguistic parser. On the basis of this context information, FCA produces a lattice that we convert into a special kind of partial order constituting a concept hierarchy. The approach is evaluated by comparing the resulting concept hierarchies with hand-crafted taxonomies for two domains: tourism and finance. We also directly compare our approach with hierarchical agglomerative clustering as well as with Bi-Section-KMeans as an instance of a divisive clustering algorithm. Furthermore, we investigate the impact of using different measures weighting the contribution of each attribute as well as of applying a particular smoothing technique to cope with data sparseness.
mGPT: A Probabilistic Planner Based on Heuristic Search
We describe the version of the GPT planner used in the probabilistic track of the 4th International Planning Competition (IPC-4). This version, called mGPT, solves Markov Decision Processes specified in the PPDDL language by extracting and using different classes of lower bounds along with various heuristic-search algorithms. The lower bounds are extracted from deterministic relaxations where the alternative probabilistic effects of an action are mapped into different, independent, deterministic actions. The heuristic-search algorithms use these lower bounds for focusing the updates and delivering a consistent value function over all states reachable from the initial state and the greedy policy.
A Combinatorial Optimisation Approach to Designing Dual-Parented Long-Reach Passive Optical Networks
Cambazard, Hadrien, Mehta, Deepak, O'Sullivan, Barry, Quesada, Luis, Ruffini, Marco, Payne, David, Doyle, Linda
We present an application focused on the design of resilient long-reach passive optical networks. We specifically consider dual-parented networks whereby each customer must be connected to two metro sites via local exchange sites. An important property of such a placement is resilience to single metro node failure. The objective of the application is to determine the optimal position of a set of metro nodes such that the total optical fibre length is minimized. We prove that this problem is NP-Complete. We present two alternative combinatorial optimisation approaches to finding an optimal metro node placement using: a mixed integer linear programming (MIP) formulation of the problem; and, a hybrid approach that uses clustering as a preprocessing step. We consider a detailed case-study based on a network for Ireland. The hybrid approach scales well and finds solutions that are close to optimal, with a runtime that is two orders-of-magnitude better than the MIP model.
Dynamic Policy Programming
Azar, Mohammad Gheshlaghi, Gomez, Vicenc, Kappen, Hilbert J.
In this paper, we propose a novel policy iteration method, called dynamic policy programming (DPP), to estimate the optimal policy in the infinite-horizon Markov decision processes. We prove the finite-iteration and asymptotic l\infty-norm performance-loss bounds for DPP in the presence of approximation/estimation error. The bounds are expressed in terms of the l\infty-norm of the average accumulated error as opposed to the l\infty-norm of the error in the case of the standard approximate value iteration (AVI) and the approximate policy iteration (API). This suggests that DPP can achieve a better performance than AVI and API since it averages out the simulation noise caused by Monte-Carlo sampling throughout the learning process. We examine this theoretical results numerically by com- paring the performance of the approximate variants of DPP with existing reinforcement learning (RL) methods on different problem domains. Our results show that, in all cases, DPP-based algorithms outperform other RL methods by a wide margin.
Measuring Intelligence through Games
Schaul, Tom, Togelius, Julian, Schmidhuber, Jürgen
Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively narrow domains, such as character recognition, motion planning, or increasing player satisfaction in games. But how do we know when an agent is truly intelligent? A common point of reference in the AGI community is Legg and Hutter's formal definition of universal intelligence, which has the appeal of simplicity and generality but is unfortunately incomputable. Games of various kinds are commonly used as benchmarks for "narrow" AI research, as they are considered to have many important properties. We argue that many of these properties carry over to the testing of general intelligence as well. We then sketch how such testing could practically be carried out. The central part of this sketch is an extension of universal intelligence to deal with finite time, and the use of sampling of the space of games expressed in a suitably biased game description language.
Structured Sparsity and Generalization
Maurer, Andreas, Pontil, Massimiliano
We present a data dependent generalization bound for a large class of regularized algorithms which implement structured sparsity constraints. The bound can be applied to standard squared-norm regularization, the Lasso, the group Lasso, some versions of the group Lasso with overlapping groups, multiple kernel learning and other regularization schemes. In all these cases competitive results are obtained. A novel feature of our bound is that it can be applied in an infinite dimensional setting such as the Lasso in a separable Hilbert space or multiple kernel learning with a countable number of kernels.