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Exploiting easy data in online optimization

Neural Information Processing Systems

We consider the problem of online optimization, where a learner chooses a decision from a given decision set and suffers some loss associated with the decision and the state of the environment. The learner's objective is to minimize its cumulative regret against the best fixed decision in hindsight. Over the past few decades numerous variants have been considered, with many algorithms designed to achieve sub-linear regret in the worst case. However, this level of robustness comes at a cost. Proposed algorithms are often over-conservative, failing to adapt to the actual complexity of the loss sequence which is often far from the worst case. In this paper we introduce a general algorithm that, provided with a safe learning algorithm and an opportunistic benchmark, can effectively combine good worst-case guarantees with much improved performance on easy data. We derive general theoretical bounds on the regret of the proposed algorithm and discuss its implementation in a wide range of applications, notably in the problem of learning with shifting experts (a recent COLT open problem). Finally, we provide numerical simulations in the setting of prediction with expert advice with comparisons to the state of the art.


Distance-Based Network Recovery under Feature Correlation

Neural Information Processing Systems

We present an inference method for Gaussian graphical models when only pairwise distances of n objects are observed. Formally, this is a problem of estimating an n x n covariance matrix from the Mahalanobis distances dMH(xi, xj), where object xi lives in a latent feature space. We solve the problem in fully Bayesian fashion by integrating over the Matrix-Normal likelihood and a Matrix-Gamma prior; the resulting Matrix-T posterior enables network recovery even under strongly correlated features. Hereby, we generalize TiWnet, which assumes Euclidean distances with strict feature independence. In spite of the greatly increased flexibility, our model neither loses statistical power nor entails more computational cost. We argue that the extension is highly relevant as it yields significantly better results in both synthetic and real-world experiments, which is successfully demonstrated for a network of biological pathways in cancer patients.


Optimal decision-making with time-varying evidence reliability

Neural Information Processing Systems

Previous theoretical and experimental work on optimal decision-making was restricted to the artificial setting of a reliability of the momentary sensory evidence that remained constant within single trials. The work presented here describes the computation and characterization of optimal decision-making in the more realistic case of an evidence reliability that varies across time even within a trial. It shows that, in this case, the optimal behavior is determined by a bound in the decision maker's belief that depends only on the current, but not the past, reliability. We furthermore demonstrate that simpler heuristics fail to match the optimal performance for certain characteristics of the process that determines the time-course of this reliability, causing a drop in reward rate by more than 50%.


Constrained convex minimization via model-based excessive gap

Neural Information Processing Systems

We introduce a model-based excessive gap technique to analyze first-order primal- dual methods for constrained convex minimization. As a result, we construct first- order primal-dual methods with optimal convergence rates on the primal objec- tive residual and the primal feasibility gap of their iterates separately. Through a dual smoothing and prox-center selection strategy, our framework subsumes the augmented Lagrangian, alternating direction, and dual fast-gradient methods as special cases, where our rates apply.


Efficient learning by implicit exploration in bandit problems with side observations

Neural Information Processing Systems

We consider online learning problems under a a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.


A State-Space Model for Decoding Auditory Attentional Modulation from MEG in a Competing-Speaker Environment

Neural Information Processing Systems

Humans are able to segregate auditory objects in a complex acoustic scene, through an interplay of bottom-up feature extraction and top-down selective attention in the brain. The detailed mechanism underlying this process is largely unknown and the ability to mimic this procedure is an important problem in artificial intelligence and computational neuroscience. We consider the problem of decoding the attentional state of a listener in a competing-speaker environment from magnetoencephalographic (MEG) recordings from the human brain. We develop a behaviorally inspired state-space model to account for the modulation of the MEG with respect to attentional state of the listener. We construct a decoder based on the maximum a posteriori (MAP) estimate of the state parameters via the Expectation-Maximization (EM) algorithm. The resulting decoder is able to track the attentional modulation of the listener with multi-second resolution using only the envelopes of the two speech streams as covariates. We present simulation studies as well as application to real MEG data from two human subjects. Our results reveal that the proposed decoder provides substantial gains in terms of temporal resolution, complexity, and decoding accuracy.


Spectral Clustering of graphs with the Bethe Hessian

Neural Information Processing Systems

Spectral clustering is a standard approach to label nodes on a graph by studying the (largest or lowest) eigenvalues of a symmetric real matrix such as e.g. the adjacency or the Laplacian. Recently, it has been argued that using instead a more complicated, non-symmetric and higher dimensional operator, related to the non-backtracking walk on the graph, leads to improved performance in detecting clusters, and even to optimal performance for the stochastic block model. Here, we propose to use instead a simpler object, a symmetric real matrix known as the Bethe Hessian operator, or deformed Laplacian. We show that this approach combines the performances of the non-backtracking operator, thus detecting clusters all the way down to the theoretical limit in the stochastic block model, with the computational, theoretical and memory advantages of real symmetric matrices. Clustering a graph into groups or functional modules (sometimes called communities) is a central task in many fields ranging from machine learning to biology. A common benchmark for this problem is to consider graphs generated by the stochastic block model (SBM) [7, 22].


Quantized Kernel Learning for Feature Matching

Neural Information Processing Systems

Matching local visual features is a crucial problem in computer vision and its accuracy greatly depends on the choice of similarity measure. As it is generally very difficult to design by hand a similarity or a kernel perfectly adapted to the data of interest, learning it automatically with as few assumptions as possible is preferable. However, available techniques for kernel learning suffer from several limitations, such as restrictive parametrization or scalability. In this paper, we introduce a simple and flexible family of non-linear kernels which we refer to as Quantized Kernels (QK). QKs are arbitrary kernels in the index space of a data quantizer, i.e., piecewise constant similarities in the original feature space. Quantization allows to compress features and keep the learning tractable. As a result, we obtain state-of-the-art matching performance on a standard benchmark dataset with just a few bits to represent each feature dimension. QKs also have explicit non-linear, low-dimensional feature mappings that grant access to Euclidean geometry for uncompressed features.


Kernel Mean Estimation via Spectral Filtering

Neural Information Processing Systems

The problem of estimating the kernel mean in a reproducing kernel Hilbert space (RKHS) is central to kernel methods in that it is used by classical approaches (e.g., when centering a kernel PCA matrix), and it also forms the core inference step of modern kernel methods (e.g., kernel-based non-parametric tests) that rely on embedding probability distributions in RKHSs. Previous work [1] has shown that shrinkage can help in constructing “better” estimators of the kernel mean than the empirical estimator. The present paper studies the consistency and admissibility of the estimators in [1], and proposes a wider class of shrinkage estimators that improve upon the empirical estimator by considering appropriate basis functions. Using the kernel PCA basis, we show that some of these estimators can be constructed using spectral filtering algorithms which are shown to be consistent under some technical assumptions. Our theoretical analysis also reveals a fundamental connection to the kernel-based supervised learning framework. The proposed estimators are simple to implement and perform well in practice.


An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information

Journal of Artificial Intelligence Research

Developing scalable solution algorithms is one of the central problems in computational game theory. We present an iterative algorithm for computing an exact Nash equilibrium for two-player zero-sum extensive-form games with imperfect information. Our approach combines two key elements: (1) the compact sequence-form representation of extensive-form games and (2) the algorithmic framework of double-oracle methods. The main idea of our algorithm is to restrict the game by allowing the players to play only selected sequences of available actions. After solving the restricted game, new sequences are added by finding best responses to the current solution using fast algorithms. We experimentally evaluate our algorithm on a set of games inspired by patrolling scenarios, board, and card games. The results show significant runtime improvements in games admitting an equilibrium with small support, and substantial improvement in memory use even on games with large support. The improvement in memory use is particularly important because it allows our algorithm to solve much larger game instances than existing linear programming methods. Our main contributions include (1) a generic sequence-form double-oracle algorithm for solving zero-sum extensive-form games; (2) fast methods for maintaining a valid restricted game model when adding new sequences; (3) a search algorithm and pruning methods for computing best-response sequences; (4) theoretical guarantees about the convergence of the algorithm to a Nash equilibrium; (5) experimental analysis of our algorithm on several games, including an approximate version of the algorithm.