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Optimistic Planning in Markov Decision Processes Using a Generative Model

Neural Information Processing Systems

We consider the problem of online planning in a Markov decision process with discounted rewards for any given initial state. We consider the PAC sample complexity problem of computing, with probability $1-\delta$, an $\epsilon$-optimal action using the smallest possible number of calls to the generative model (which provides reward and next-state samples). We design an algorithm, called StOP (for Stochastic-Optimistic Planning), based on the optimism in the face of uncertainty" principle. StOP can be used in the general setting, requires only a generative model, and enjoys a complexity bound that only depends on the local structure of the MDP."


Variational Gaussian Process State-Space Models

Neural Information Processing Systems

State-space models have been successfully used for more than fifty years in different areas of science and engineering. We present a procedure for efficient variational Bayesian learning of nonlinear state-space models based on sparse Gaussian processes. The result of learning is a tractable posterior over nonlinear dynamical systems. In comparison to conventional parametric models, we offer the possibility to straightforwardly trade off model capacity and computational cost whilst avoiding overfitting. Our main algorithm uses a hybrid inference approach combining variational Bayes and sequential Monte Carlo. We also present stochastic variational inference and online learning approaches for fast learning with long time series.


Unsupervised learning of an efficient short-term memory network

Neural Information Processing Systems

Learning in recurrent neural networks has been a topic fraught with difficulties and problems. We here report substantial progress in the unsupervised learning of recurrent networks that can keep track of an input signal. Specifically, we show how these networks can learn to efficiently represent their present and past inputs, based on local learning rules only. Our results are based on several key insights. First, we develop a local learning rule for the recurrent weights whose main aim is to drive the network into a regime where, on average, feedforward signal inputs are canceled by recurrent inputs. We show that this learning rule minimizes a cost function. Second, we develop a local learning rule for the feedforward weights that, based on networks in which recurrent inputs already predict feedforward inputs, further minimizes the cost. Third, we show how the learning rules can be modified such that the network can directly encode non-whitened inputs. Fourth, we show that these learning rules can also be applied to a network that feeds a time-delayed version of the network output back into itself. As a consequence, the network starts to efficiently represent both its signal inputs and their history. We develop our main theory for linear networks, but then sketch how the learning rules could be transferred to balanced, spiking networks.


A Wild Bootstrap for Degenerate Kernel Tests

Neural Information Processing Systems

A wild bootstrap method for nonparametric hypothesis tests based on kernel distribution embeddings is proposed. This bootstrap method is used to construct provably consistent tests that apply to random processes, for which the naive permutation-based bootstrap fails. It applies to a large group of kernel tests based on V-statistics, which are degenerate under the null hypothesis, and non-degenerate elsewhere. To illustrate this approach, we construct a two-sample test, an instantaneous independence test and a multiple lag independence test for time series. In experiments, the wild bootstrap gives strong performance on synthetic examples, on audio data, and in performance benchmarking for the Gibbs sampler. The code is available at https://github.com/kacperChwialkowski/wildBootstrap.


Low-Rank Time-Frequency Synthesis

Neural Information Processing Systems

Many single-channel signal decomposition techniques rely on a low-rank factorization of a time-frequency transform. In particular, nonnegative matrix factorization (NMF) of the spectrogram -- the (power) magnitude of the short-time Fourier transform (STFT) -- has been considered in many audio applications. In this setting, NMF with the Itakura-Saito divergence was shown to underly a generative Gaussian composite model (GCM) of the STFT, a step forward from more empirical approaches based on ad-hoc transform and divergence specifications. Still, the GCM is not yet a generative model of the raw signal itself, but only of its STFT. The work presented in this paper fills in this ultimate gap by proposing a novel signal synthesis model with low-rank time-frequency structure. In particular, our new approach opens doors to multi-resolution representations, that were not possible in the traditional NMF setting. We describe two expectation-maximization algorithms for estimation in the new model and report audio signal processing results with music decomposition and speech enhancement.


Asynchronous Anytime Sequential Monte Carlo

Neural Information Processing Systems

We introduce a new sequential Monte Carlo algorithm we call the particle cascade. The particle cascade is an asynchronous, anytime alternative to traditional sequential Monte Carlo algorithms that is amenable to parallel and distributed implementations. It uses no barrier synchronizations which leads to improved particle throughput and memory efficiency. It is an anytime algorithm in the sense that it can be run forever to emit an unbounded number of particles while keeping within a fixed memory budget. We prove that the particle cascade provides an unbiased marginal likelihood estimator which can be straightforwardly plugged into existing pseudo-marginal methods.


Distributed Bayesian Posterior Sampling via Moment Sharing

Neural Information Processing Systems

We propose a distributed Markov chain Monte Carlo (MCMC) inference algorithm for large scale Bayesian posterior simulation. We assume that the dataset is partitioned and stored across nodes of a cluster. Our procedure involves an independent MCMC posterior sampler at each node based on its local partition of the data. Moment statistics of the local posteriors are collected from each sampler and propagated across the cluster using expectation propagation message passing with low communication costs. The moment sharing scheme improves posterior estimation quality by enforcing agreement among the samplers. We demonstrate the speed and inference quality of our method with empirical studies on Bayesian logistic regression and sparse linear regression with a spike-and-slab prior.


Efficient Minimax Strategies for Square Loss Games

Neural Information Processing Systems

We consider online prediction problems where the loss between the prediction and the outcome is measured by the squared Euclidean distance and its generalization, the squared Mahalanobis distance. We derive the minimax solutions for the case where the prediction and action spaces are the simplex (this setup is sometimes called the Brier game) and the $\ell_2$ ball (this setup is related to Gaussian density estimation). We show that in both cases the value of each sub-game is a quadratic function of a simple statistic of the state, with coefficients that can be efficiently computed using an explicit recurrence relation. The resulting deterministic minimax strategy and randomized maximin strategy are linear functions of the statistic.


Orbit Regularization

Neural Information Processing Systems

We propose a general framework for regularization based on group majorization. In this framework, a group is defined to act on the parameter space and an orbit is fixed; to control complexity, the model parameters are confined to lie in the convex hull of this orbit (the orbitope). Common regularizers are recovered as particular cases, and a connection is revealed between the recent sorted 1 -norm and the hyperoctahedral group. We derive the properties a group must satisfy for being amenable to optimization with conditional and projected gradient algorithms. Finally, we suggest a continuation strategy for orbit exploration, presenting simulation results for the symmetric and hyperoctahedral groups.


Mondrian Forests: Efficient Online Random Forests

Neural Information Processing Systems

Ensembles of randomized decision trees, usually referred to as random forests, are widely used for classification and regression tasks in machine learning and statistics. Random forests achieve competitive predictive performance and are computationally efficient to train and test, making them excellent candidates for real-world prediction tasks. The most popular random forest variants (such as Breiman's random forest and extremely randomized trees) operate on batches of training data. Online methods are now in greater demand. Existing online random forests, however, require more training data than their batch counterpart to achieve comparable predictive performance. In this work, we use Mondrian processes (Roy and Teh, 2009) to construct ensembles of random decision trees we call Mondrian forests. Mondrian forests can be grown in an incremental/online fashion and remarkably, the distribution of online Mondrian forests is the same as that of batch Mondrian forests. Mondrian forests achieve competitive predictive performance comparable with existing online random forests and periodically re-trained batch random forests, while being more than an order of magnitude faster, thus representing a better computation vs accuracy tradeoff.