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Constraint-based sequence mining using constraint programming

arXiv.org Artificial Intelligence

The goal of constraint-based sequence mining is to find sequences of symbols that are included in a large number of input sequences and that satisfy some constraints specified by the user. Many constraints have been proposed in the literature, but a general framework is still missing. We investigate the use of constraint programming as general framework for this task. We first identify four categories of constraints that are applicable to sequence mining. We then propose two constraint programming formulations. The first formulation introduces a new global constraint called exists-embedding. This formulation is the most efficient but does not support one type of constraint. To support such constraints, we develop a second formulation that is more general but incurs more overhead. Both formulations can use the projected database technique used in specialised algorithms. Experiments demonstrate the flexibility towards constraint-based settings and compare the approach to existing methods.


Using Riemannian geometry for SSVEP-based Brain Computer Interface

arXiv.org Machine Learning

Riemannian geometry has been applied to Brain Computer Interface (BCI) for brain signals classification yielding promising results. Studying electroencephalographic (EEG) signals from their associated covariance matrices allows a mitigation of common sources of variability (electronic, electrical, biological) by constructing a representation which is invariant to these perturbations. While working in Euclidean space with covariance matrices is known to be error-prone, one might take advantage of algorithmic advances in information geometry and matrix manifold to implement methods for Symmetric Positive-Definite (SPD) matrices. This paper proposes a comprehensive review of the actual tools of information geometry and how they could be applied on covariance matrices of EEG. In practice, covariance matrices should be estimated, thus a thorough study of all estimators is conducted on real EEG dataset. As a main contribution, this paper proposes an online implementation of a classifier in the Riemannian space and its subsequent assessment in Steady-State Visually Evoked Potential (SSVEP) experimentations.


Classification approach based on association rules mining for unbalanced data

arXiv.org Machine Learning

This paper deals with the binary classification task when the target class has the lower probability of occurrence. In such situation, it is not possible to build a powerful classifier by using standard methods such as logistic regression, classification tree, discriminant analysis, etc. To overcome this short-coming of these methods which yield classifiers with low sensibility, we tackled the classification problem here through an approach based on the association rules learning. This approach has the advantage of allowing the identification of the patterns that are well correlated with the target class. Association rules learning is a well known method in the area of data-mining. It is used when dealing with large database for unsupervised discovery of local patterns that expresses hidden relationships between input variables. In considering association rules from a supervised learning point of view, a relevant set of weak classifiers is obtained from which one derives a classifier that performs well.


Tensor SimRank for Heterogeneous Information Networks

arXiv.org Artificial Intelligence

We propose a generalization of SimRank similarity measure for heterogeneous information networks. Given the information network, the intraclass similarity score s(a, b) is high if the set of objects that are related with a and the set of objects that are related with b are pair-wise similar according to all imposed relations.


Using NLP to measure democracy

arXiv.org Machine Learning

This paper uses natural language processing to create the first machine-coded democracy index, which I call Automated Democracy Scores (ADS). The ADS are based on 42 million news articles from 6,043 different sources and cover all independent countries in the 1993-2012 period. Unlike the democracy indices we have today the ADS are replicable and have standard errors small enough to actually distinguish between cases. The ADS are produced with supervised learning. Three approaches are tried: a) a combination of Latent Semantic Analysis and tree-based regression methods; b) a combination of Latent Dirichlet Allocation and tree-based regression methods; and c) the Wordscores algorithm. The Wordscores algorithm outperforms the alternatives, so it is the one on which the ADS are based. There is a web application where anyone can change the training set and see how the results change: democracy-scores.org


The Complexity of Reasoning with FODD and GFODD

arXiv.org Artificial Intelligence

Recent work introduced Generalized First Order Decision Diagrams (GFODD) as a knowledge representation that is useful in mechanizing decision theoretic planning in relational domains. GFODDs generalize function-free first order logic and include numerical values and numerical generalizations of existential and universal quantification. Previous work presented heuristic inference algorithms for GFODDs and implemented these heuristics in systems for decision theoretic planning. In this paper, we study the complexity of the computational problems addressed by such implementations. In particular, we study the evaluation problem, the satisfiability problem, and the equivalence problem for GFODDs under the assumption that the size of the intended model is given with the problem, a restriction that guarantees decidability. Our results provide a complete characterization placing these problems within the polynomial hierarchy. The same characterization applies to the corresponding restriction of problems in first order logic, giving an interesting new avenue for efficient inference when the number of objects is bounded. Our results show that for $\Sigma_k$ formulas, and for corresponding GFODDs, evaluation and satisfiability are $\Sigma_k^p$ complete, and equivalence is $\Pi_{k+1}^p$ complete. For $\Pi_k$ formulas evaluation is $\Pi_k^p$ complete, satisfiability is one level higher and is $\Sigma_{k+1}^p$ complete, and equivalence is $\Pi_{k+1}^p$ complete.


Classification and Bayesian Optimization for Likelihood-Free Inference

arXiv.org Machine Learning

Some statistical models are specified via a data generating process for which the likelihood function cannot be computed in closed form. Standard likelihood-based inference is then not feasible but the model parameters can be inferred by finding the values which yield simulated data that resemble the observed data. This approach faces at least two major difficulties: The first difficulty is the choice of the discrepancy measure which is used to judge whether the simulated data resemble the observed data. The second difficulty is the computationally efficient identification of regions in the parameter space where the discrepancy is low. We give here an introduction to our recent work where we tackle the two difficulties through classification and Bayesian optimization.


Proper Complex Gaussian Processes for Regression

arXiv.org Machine Learning

Complex-valued signals are used in the modeling of many systems in engineering and science, hence being of fundamental interest. Often, random complex-valued signals are considered to be proper. A proper complex random variable or process is uncorrelated with its complex conjugate. This assumption is a good model of the underlying physics in many problems, and simplifies the computations. While linear processing and neural networks have been widely studied for these signals, the development of complex-valued nonlinear kernel approaches remains an open problem. In this paper we propose Gaussian processes for regression as a framework to develop 1) a solution for proper complex-valued kernel regression and 2) the design of the reproducing kernel for complex-valued inputs, using the convolutional approach for cross-covariances. In this design we pay attention to preserve, in the complex domain, the measure of similarity between near inputs. The hyperparameters of the kernel are learned maximizing the marginal likelihood using Wirtinger derivatives. Besides, the approach is connected to the multiple output learning scenario. In the experiments included, we first solve a proper complex Gaussian process where the cross-covariance does not cancel, a challenging scenario when dealing with proper complex signals. Then we successfully use these novel results to solve some problems previously proposed in the literature as benchmarks, reporting a remarkable improvement in the estimation error.


Does Learning Imply a Decrease in the Entropy of Behavior?

arXiv.org Artificial Intelligence

Shannon's information entropy measures of the uncertainty of an event's outcome. If learning about a system reflects a decrease in uncertainty, then a plausible intuition is that learning should be accompanied by a decrease in the entropy of the organism's actions and/or perceptual states. To address whether this intuition is valid, I examined an artificial organism -- a simple robot -- that learned to navigate in an arena and analyzed the entropy of the outcome variables action, state, and reward. Entropy did indeed decrease in the initial stages of learning, but two factors complicated the scenario: (1) the introduction of new options discovered during the learning process and (2) the shifting patterns of perceptual and environmental states resulting from changes to the robot's learned movement strategies. These factors lead to a subsequent increase in entropy as the agent learned. I end with a discussion of the utility of information-based characterizations of learning.


Avoiding Confusion between Predictors and Inhibitors in Value Function Approximation

arXiv.org Artificial Intelligence

In reinforcement learning, the goal is to seek rewards and avoid punishments. A simple scalar captures the value of a state or of taking an action, where expected future rewards increase and punishments decrease this quantity. Naturally an agent should learn to predict this quantity to take beneficial actions, and many value function approximators exist for this purpose. In the present work, however, we show how value function approximators can cause confusion between predictors of an outcome of one valence (e.g., a signal of reward) and the inhibitor of the opposite valence (e.g., a signal canceling expectation of punishment). We show this to be a problem for both linear and non-linear value function approximators, especially when the amount of data (or experience) is limited. We propose and evaluate a simple resolution: to instead predict reward and punishment values separately, and rectify and add them to get the value needed for decision making. We evaluate several function approximators in this slightly different value function approximation architecture and show that this approach is able to circumvent the confusion and thereby achieve lower value-prediction errors.