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A Noise Scaled Semi Parametric Gaussian Process Model for Real Time Water Network Leak Detection in the Presence of Heteroscedasticity

AAAI Conferences

The timely detection of leaks in water distribution systems is critical to the sustainable provision of clean water to consumers. Increasingly, water companies are deploying remote sensors to measure water flow in real-time in order to detect such leaks. However, in practice, for typical District Metering Zones (DMZ), financial constraints limit the number of deployable real time flow sensors/meters to one or two, thus constraining leak detection to be based on the aggregated flow being monitored at these point. Such aggregated flow data typically exhibits input signal dependence whereby both noise and leaks are dependent on the flow being measured. This limited monitoring and input signal dependance make conventional approaches based on simple thresholds unreliable for real time leak detection. To address this, we propose a Gaussian process (GP) model with an additive diagonal noise covariance that is able to handle the input dependant noise observed in this setting. A parameterised mean step change function is used to detect leaks and to estimate their size. Using prior water distribution systems (WDS) knowledge we dynamically bound and discretize the detection parameters of the step change mean function, reducing and pruning the parameter search space considerably. We evaluate the proposed noise scaled GP (NSGP) against both the latest researchwork on GP based fault detection methods and the current state of the art and applied leak detection approaches in water distribution systems. We show that our proposed method outperforms other approaches, on real water network data with synthetically generatedvtime varying leaks, with a detection accuracy of 99%, almost zero false positive detections and the lowest root mean squared error in leak magnitude estimation (0.065 l/s).


Learning When to Switch between Skills in a High Dimensional Domain

AAAI Conferences

Skills are generally designed by a domain expert, but designing a `good' set of skills can be challenging in high-dimensional, complex domains. In some cases, the skills may contain useful prior knowledge but cannot solve the task, resulting in a sub-optimal solution or no solution at all. Given a `poor' set of skills, we would like to dynamically improve them. The main contribution of this paper is showing that Interrupting Options (IO) can improve the initial skill set in a high-dimensional, complex domain by learning when to switch between skills. Furthermore, we discuss some of the pitfalls we ran into while trying to get IO to work.


Efficient Appliances Recognition in Smart Homes Based on Active and Reactive Power, Fast Fourier Transform and Decision Trees

AAAI Conferences

Western societies are facing demographic challenges due the rapid aging of their population. In this context, economic and social issues are emerging, such as an increasing number of elderly in need of home cares and a shortage of caregivers. Smart home technology has imposed itself as a potential avenue of solution to these important issues. Its goal is to provide adapted assistance to a semi-autonomous resident in the form of hints, suggestions, reminders, and to take preventive actions, for instance turning off the oven, in the case of an emergency. The main scientific challenge related to this kind of assistance concerns the problem of recognizing, in real time, of the on-going activities of the resident in order to provide punctual guidance for the completion of everyday tasks. In the literature, the majority of the proposed solutions for activity recognition exploit a complex and expensive network of intrusive sensors (i.e. infrared, radio-identification, electromagnetic, pressure, cameras, etc.). A recent and innovative way of performing activity recognition is based on the monitoring of electrical household appliances by analyzing the electrical signals solely at the main panel. This approach is less intrusive and required only one sensor. In this paper, we present new advancements in that field, which take the form of an efficient method for recognizing electrical appliances within smart home based on the analysis of the features of the load signatures (active and reactive power, FFT) and on the use of the C4.5 algorithm to extract decision trees. This method has been implemented and tested in real smart home infrastructure showing that it is economical, simple and efficient.


Discovering Hotspots and Coldspots of Species Richness in eBird Data

AAAI Conferences

Quantifying biodiversity is an important task related to ecological research. One way to measure biodiversity is through species richness, which measures the number of unique species found in an area. Recently, citizen science biodiversity datasets such as eBird allow the calculation of species richness over an unprecedented spatial and temporal extent. However, several confounding factors associated with the unstructured observation process, such as observer effort, affect the number of species reported by citizen scientists. In this work, we develop an algorithm for discovering hotspots and coldspots of species richness using eBird data while accounting for these confounding factors.


Recognizing Intent and Trust of a Facebook Friend to Facilitate Autonomous Conversation

AAAI Conferences

We built a conversational agent performing social promotion (CASP) to assist in automation of interacting with Facebook friends. CASP relies on a domain-independent natural language relevance technique which filters web mining results to support a conversation with friends and other network members. In this study we focus on recognizing friends’ intents to better support automated conversation with them. We learn the plausible sequences of communicative actions and mental states as they are expressed in text to support plausible dialogue. We evaluate the relevance of the constructed conversations with respect to suitability of topicality and communicative actions, measuring how human users loose trust in the system. It is confirmed that maintaining a plausible sequences of communicative actions in automated postings is important for retaining trust of human peers and efficient social promotion by means of CASP.


Describing Spatio-Temporal Relations between Object Volumes in Video Streams

AAAI Conferences

This paper is concerned with extension of AngledCORE-9 by Sokeh, Gould, and Renz, a comprehensive representation of spatial information that can be efficiently extracted from interacting objects present in video using their approximated bounding box. Spatial information is important for identification of relation between multiple objects, hence the work is a step forward for tasks such as semantics content analysis and visual information access. To that end we present an approach to incorporating the spatiotemporal volume of objects into AngledCORE-9. The approach is able to detect, track and segment object volumes from a video stream, based on which spatial information is identified in an efficient manner. Accurate spatial and temporal information can be obtained by precise representation of the shape region and the oriented bounding box. A human action classification task is adopted in order to assess the performance of the approach. The experiment with two challenging datasets indicates that the outcome of this approach is comparable to the state-of-the-art.


Concept Learning for Safe Autonomous AI

AAAI Conferences

Sophisticated autonomous AI may need to base its behavior on fuzzy concepts such as well-being or rights. These concepts cannot be given an explicit formal definition, but obtaining desired behavior still requires a way to instill the concepts in an AI system. To solve the problem, we review evidence suggesting that the human brain generates its concepts using a relatively limited set of rules and mechanisms. This suggests that it might be feasible to build AI systems that use similar criteria for generating their own concepts, and could thus learn similar concepts as humans do. Major challenges to this approach include the embodied nature of human thought, evolutionary vestiges in cognition, the social nature of concepts, and the need to compare conceptual representations between humans and AI systems.


The Implementation of a Planning and Scheduling Architecture for Multiple Robots Assisting Multiple Users in a Retirement Home Setting

AAAI Conferences

Our research focuses on the use of Planning & Scheduling (P&S) technology for a team of robots providing daily assistance to multiple elder adults living in retirement facilities. Multi-user assistance and group-based activities require robots to plan and schedule their human-robot interaction (HRI) activities based on the specific needs, time constraints, availability and preferences of the multiple users. In this paper, we introduce and implement a novel centralized system architecture that can manage real P&S scenarios with multiple socially assistive robots, multiple users and their individual schedules, and single- and multi-person assistive activities. We describe how the main components of the proposed P&S architecture are integrated to control the robots, and to generate and monitor sequences of temporally annotated activities using off-the-shelf temporal planners. We verify that the architecture can manage realistic scenarios with three assistive robots, twenty users, and several single- and group-based activity requests during a single day.


Context Transfer and Q-Transferable Tasks

AAAI Conferences

This article discusses the notion of context transfer in reinforcement learning tasks. Context transfer, as defined in this article, implies knowledge transfer between tasks that share the same environment's dynamics and reward function, but have different state and action spaces. For example, we have a working mobile robot in an environment. At some point, we decide to upgrade its sensors and/or actuators. Any change in these modules will result in a different description of the agent-environment model, and the trained knowledge is no longer applicable. We consider the tasks of the old and new robots, as the source and target tasks, respectively. The Markov decision process (MDP) of these tasks, under certain conditions, are called Q-transferable tasks, and the problem of knowledge transfer between them is called context transfer. We investigate the relation of the MDPs of these tasks.


Classical Planning Algorithms on the Atari Video Games

AAAI Conferences

The Atari 2600 games supported in the Arcade Learning Environment (Bellemare et al. 2013) all feature aknown initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used for selecting actions for two reasons: first, nocompact PDDL-model of the games is given, and more importantly, the action effects and goals are not known a priori. Moreover, in these games there is usually no set of goals to be achieved but rewards to be collected. These features do not preclude the use of classical algorithms like breadth-first search or Dijkstra’s algorithm, but these methods are not effective over large state spaces. We thus turn to a different class of classical planning algorithms introduced recently that perform a structured exploration of the state space; namely, like breadth-first search and Dijkstra’s algorithm they are“blind” and hence do not require prior knowledge of state transitions, costs (rewards) or goals, and yet, like heuristic search algorithms, they have been shown to be effective for solving problems over huge state spaces.The simplest such algorithm, called Iterated Width or IW, consists of a sequence of calls IW(1), IW(2), . . . ,IW(k) where IW(i) is a breadth-first search in which a state is pruned when it is not the first state in the search to make true some subset of i atoms. The empirical results over 54 games suggest that the performance of IW with the k parameter fixed to 1, i.e., IW(1), is at the level of the state of the art represented by UCT. A simple best-first variation of IW that combines exploration and exploitation proves to be very competitive as well.