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Hybrid Deterministic-Stochastic Methods for Data Fitting

arXiv.org Machine Learning

Many structured data-fitting applications require the solution of an optimization problem involving a sum over a potentially large number of measurements. Incremental gradient algorithms offer inexpensive iterations by sampling a subset of the terms in the sum. These methods can make great progress initially, but often slow as they approach a solution. In contrast, full-gradient methods achieve steady convergence at the expense of evaluating the full objective and gradient on each iteration. We explore hybrid methods that exhibit the benefits of both approaches. Rate-of-convergence analysis shows that by controlling the sample size in an incremental gradient algorithm, it is possible to maintain the steady convergence rates of full-gradient methods. We detail a practical quasi-Newton implementation based on this approach. Numerical experiments illustrate its potential benefits.


Quadratic Basis Pursuit

arXiv.org Machine Learning

In many compressive sensing problems today, the relationship between the measurements and the unknowns could be nonlinear. Traditional treatment of such nonlinear relationships have been to approximate the nonlinearity via a linear model and the subsequent un-modeled dynamics as noise. The ability to more accurately characterize nonlinear models has the potential to improve the results in both existing compressive sensing applications and those where a linear approximation does not suffice, e.g., phase retrieval. In this paper, we extend the classical compressive sensing framework to a second-order Taylor expansion of the nonlinearity. Using a lifting technique and a method we call quadratic basis pursuit, we show that the sparse signal can be recovered exactly when the sampling rate is sufficiently high. We further present efficient numerical algorithms to recover sparse signals in second-order nonlinear systems, which are considerably more difficult to solve than their linear counterparts in sparse optimization.


Complexity distribution of agent policies

arXiv.org Artificial Intelligence

We analyse the complexity of environments according to the policies that need to be used to achieve high performance. The performance results for a population of policies leads to a distribution that is examined in terms of policy complexity and analysed through several diagrams and indicators. The notion of environment response curve is also introduced, by inverting the performance results into an ability scale. We apply all these concepts, diagrams and indicators to a minimalistic environment class, agent-populated elementary cellular automata, showing how the difficulty, discriminating power and ranges (previous to normalisation) may vary for several environments.


Fast Image Scanning with Deep Max-Pooling Convolutional Neural Networks

arXiv.org Artificial Intelligence

Deep Neural Networks now excel at image classification, detection and segmentation. When used to scan images by means of a sliding window, however, their high computational complexity can bring even the most powerful hardware to its knees. We show how dynamic programming can speedup the process by orders of magnitude, even when max-pooling layers are present.


Possible and Necessary Winner Problem in Social Polls

arXiv.org Artificial Intelligence

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose that an agent's vote is influenced by the votes of their friends who have already voted. Despite its simplicity, this model provides useful insights into a number of areas including social polling, sequential voting, and manipulation. We prove that the number of candidates and the network structure affect the computational complexity of computing which candidate necessarily or possibly can win in such a social poll. For social networks with bounded treewidth and a bounded number of candidates, we provide polynomial algorithms for both problems. In other cases, we prove that computing which candidates necessarily or possibly win are computationally intractable.


Corporate Evidential Decision Making in Performance Prediction Domains

arXiv.org Artificial Intelligence

Performance prediction or forecasting sporting outcomes involves a great deal of insight into the particular area one is dealing with, and a considerable amount of intuition about the factors that bear on such outcomes and performances. The mathematical Theory of Evidence offers representation formalisms which grant experts a high degree of freedom when expressing their subjective beliefs in the context of decision-making situations like performance prediction. Furthermore, this reasoning framework incorporates a powerful mechanism to systematically pool the decisions made by individual subject matter experts. The idea behind such a combination of knowledge is to improve the competence (quality) of the overall decision-making process. This paper reports on a performance prediction experiment carried out during the European Football Championship in 1996. Relying on the knowledge of four predictors, Evidence Theory was used to forecast the final scores of all 31 matches. The results of this empirical study are very encouraging.


Decision-making Under Ordinal Preferences and Comparative Uncertainty

arXiv.org Artificial Intelligence

This paper investigates the problem of finding a preference relation on a set of acts from the knowledge of an ordering on events (subsets of states of the world) describing the decision-maker (DM)s uncertainty and an ordering of consequences of acts, describing the DMs preferences. However, contrary to classical approaches to decision theory, we try to do it without resorting to any numerical representation of utility nor uncertainty, and without even using any qualitative scale on which both uncertainty and preference could be mapped. It is shown that although many axioms of Savage theory can be preserved and despite the intuitive appeal of the method for constructing a preference over acts, the approach is inconsistent with a probabilistic representation of uncertainty, but leads to the kind of uncertainty theory encountered in non-monotonic reasoning (especially preferential and rational inference), closely related to possibility theory. Moreover the method turns out to be either very little decisive or to lead to very risky decisions, although its basic principles look sound. This paper raises the question of the very possibility of purely symbolic approaches to Savage-like decision-making under uncertainty and obtains preliminary negative results.


Score and Information for Recursive Exponential Models with Incomplete Data

arXiv.org Artificial Intelligence

Recursive graphical models usually underlie the statistical modelling concerning probabilistic expert systems based on Bayesian networks. This paper defines a version of these models, denoted as recursive exponential models, which have evolved by the desire to impose sophisticated domain knowledge onto local fragments of a model. Besides the structural knowledge, as specified by a given model, the statistical modelling may also include expert opinion about the values of parameters in the model. It is shown how to translate imprecise expert knowledge into approximately conjugate prior distributions. Based on possibly incomplete data, the score and the observed information are derived for these models. This accounts for both the traditional score and observed information, derived as derivatives of the log-likelihood, and the posterior score and observed information, derived as derivatives of the log-posterior distribution. Throughout the paper the specialization into recursive graphical models is accounted for by a simple example.


Nested Junction Trees

arXiv.org Artificial Intelligence

The efficiency of inference in both the Hugin and, most notably, the Shafer-Shenoy architectures can be improved by exploiting the independence relations induced by the incoming messages of a clique. That is, the message to be sent from a clique can be computed via a factorization of the clique potential in the form of a junction tree. In this paper we show that by exploiting such nested junction trees in the computation of messages both space and time costs of the conventional propagation methods may be reduced. The paper presents a structured way of exploiting the nested junction trees technique to achieve such reductions. The usefulness of the method is emphasized through a thorough empirical evaluation involving ten large real-world Bayesian networks and the Hugin inference algorithm.


Incremental Map Generation by Low Cost Robots Based on Possibility/Necessity Grids

arXiv.org Artificial Intelligence

In this paper we present some results obtained with a troupe of low-cost robots designed to cooperatively explore and adquire the map of unknown structured orthogonal environments. In order to improve the covering of the explored zone, the robots show different behaviours and cooperate by transferring each other the perceived environment when they meet. The returning robots deliver to a host computer their partial maps and the host incrementally generates the map of the environment by means of apossibility/ necessity grid.