Europe
Reasoning about Connectivity Constraints
Bessiere, Christian (CNRS, Université Montpellier) | Hebrard, Emmanuel (CNRS, Université Toulouse) | Katsirelos, George (INRA, Toulouse) | Walsh, Toby (NICTA and University of New South Wales )
Many problems in computational sustainability involve constraints on connectivity. When designing a new wildlife corridor, we need it to be geographically connected. When planning the harvest of a forest, we need new areas to harvest to be connected to areas that have already been harvested so we can access them easily. And when town planning, we need to connect new homes to the existing utility infrastructure. To reason about connectivity, we propose a new family of global connectivity constraints. We identify when these constraints can be propagated tractably, and give some efficient, typically linear time propagators for when this is the case. We report results on several benchmark problems which demonstrate the efficiency of our propagation algorithms and the promise offered by reasoning globally about connectivity.
Batch Reinforcement Learning for Smart Home Energy Management
Berlink, Heider (Universidade de Sao Paulo) | Costa, Anna HR (Universidade de Sao Paulo)
Smart grids enhance power grids by integrating electronic equipment, communication systems and computational tools. In a smart grid, consumers can insert energy into the power grid. We propose a new energy management system (called RLbEMS) that autonomously defines a policy for selling or storing energy surplus in smart homes. This policy is achieved through Batch Reinforcement Learning with historical data about energy prices, energy generation, consumer demand and characteristics of storage systems. In practical problems, RLbEMS has learned good energy selling policies quickly and effectively. We obtained maximum gains of 20.78% and 10.64%, when compared to a Naive-greedy policy, for smart homes located in Brazil and in the USA, respectively. Another important result achieved by RLbEMS was the reduction of about 30% of peak demand, a central desideratum for smart grids.
A Personalised Thermal Comfort Model Using a Bayesian Network
Auffenberg, Frederik (University of Southampton) | Stein, Sebastian (University of Southampton) | Rogers, Alex (University of Southampton)
In this paper, we address the challenge of predicting optimal comfort temperatures of individual users of a smart heating system. At present, such systems use simple models of user comfort when deciding on a set point temperature. These models generally fail to adapt to an individual user’s preferences, resulting in poor estimates of a user’s preferred temperature. To address this issue, we propose a personalised thermal comfort model that uses a Bayesian network to learn and adapt to a user’s individual preferences. Through an empirical evaluation based on the ASHRAE RP-884 data set, we show that our model is consistently 17.5- 23.5% more accurate than current models, regardless of environmental conditions and the type of heating system used. Our model is not limited to a single metric but can also infer information about expected user feedback, optimal comfort temperature and thermal sensitivity at the same time, which can be used to reduce energy used for heating with minimal comfort loss.
Stroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning
Xie, Ning (Tongji University) | Zhao, Tingting (Tianjin University of Science and Technology) | Tian, Feng (Bournemouth University) | Zhang, Xiao Hua (Hiroshima Institute of Technology) | Sugiyama, Masashi (The University of Tokyo)
Among various traditional art forms, brush stroke drawing is one of the widely used styles in modern computer graphic tools such as GIMP, Photoshop and Painter. In this paper, we develop an AI-aided art authoring (A4) system of non-photorealistic rendering that allows users to automatically generate brush stroke paintings in a specific artist's style. Within the reinforcement learning framework of brush stroke generation proposed, our contribution in this paper is to learn artists' drawing styles from video-captured stroke data by inverse reinforcement learning. Through experiments, we demonstrate that our system can successfully learn artists' styles and render pictures with consistent and smooth brush strokes.
Learning to Rap Battle with Bilingual Recursive Neural Networks
Wu, Dekai (HKUST) | Addanki, Karteek (HKUST)
We describe an unconventional line of attack in our quest to teach machines how to rap battle by improvising hip hop lyrics on the fly, in which a novel recursive bilingual neural network, TRAAM, implicitly learns soft, context-dependent generalizations over the structural relationships between associated parts of challenge and response raps, while avoiding the exponential complexity costs that symbolic models would require. TRAAM learns feature vectors simultaneously using context from both the challenge and the response, such that challenge-response association patterns with similar structure tend to have similar vectors. Improvisation is modeled as a quasi-translation learning problem, where TRAAM is trained to improvise fluent and rhyming responses to challenge lyrics. The soft structural relationships learned by our TRAAM model are used to improve the probabilistic responses generated by our improvisational response component.
Looking at Mondrian's Victory Boogie-Woogie: What Do I Feel?
Sartori, Andreza (University of Trento and Telecom Italia) | Yan, Yan (University of Trento and UIUC, Singapore) | Özbal, Gözde (Fondazione Bruno Kessler) | Salah, Alkim Almila Akdag (Royal Netherlands Academy of Arts and Sciences) | Salah, Albert Ali (Boğaziçi University) | Sebe, Nicu (University of Trento)
Abstract artists use non-figurative elements (i.e. colours, lines, shapes, and textures) to convey emotions and often rely on the titles of their various compositions to generate (or enhance) an emotional reaction in the audience. Several psychological works observed that the metadata (i.e., titles, description and/or artist statements) associated with paintings increase the understanding and the aesthetic appreciation of artworks. In this paper we explore if the same metadata could facilitate the computational analysis of artworks, and reveal what kind of emotional responses they awake. To this end, we employ computer vision and sentiment analysis to learn statistical patterns associated with positive and negative emotions on abstract paintings. We propose a multimodal approach which combines both visual and metadata features in order to improve the machine performance. In particular, we propose a novel joint flexible Schatten p-norm model which can exploit the sharing patterns between visual and textual information for abstract painting emotion analysis. Moreover, we conduct a qualitative analysis on the cases in which metadata help improving the machine performance.
Generating all Possible Palindromes from Ngram Corpora
Papadopoulos, Alexandre (Sorbonne Universités, UPMC Univ Paris 06, UMR 7606, LIP6) | Roy, Pierre ( Sony CSL Paris ) | Régin, Jean-Charles ( Université Nice-Sophia Antipolis ) | Pachet, François (Sony CSL Paris)
We address the problem of generating all possible palindromes from a corpus of Ngrams. Palindromes are texts that read the same both ways. Short palindromes ("race car") usually carry precise, significant meanings. Long palindromes are often less meaningful, but even harder to generate. The palindrome generation problem has never been addressed, to our knowledge, from a strictly combinatorial point of view. The main difficulty is that generating palindromes require the simultaneous consideration of two inter-related levels in a sequence: the "character" and the "word" levels. Although the problem seems very combinatorial, we propose an elegant yet non-trivial graph structure that can be used to generate all possible palindromes from a given corpus of Ngrams, with a linear complexity. We illustrate our approach with short and long palindromes obtained from the Google Ngram corpus. We show how we can control the semantics, to some extent, by using arbitrary text corpora to bias the probabilities of certain sets of words. More generally this work addresses the issue of modelling human virtuosity from a combinatorial viewpoint, as a means to understand human creativity.
Generating 1/f Noise Sequences as Constraint Satisfaction: The Voss Constraint
Pachet, François (Sony CSL, Paris) | Roy, Pierre (Sony CSL, Paris) | Papadopoulos, Alexandre ( Sorbonne Universités, UPMC Univ Paris 06, UMR 7606, LIP6 ) | Sakellariou, Jason (Sorbonne Universités, UPMC Univ Paris 06, UMR 7606, LIP6)
Many natural phenomena exhibit power law spectra. In particular, so-called 1/f α noise series with α close to 1 (also called pink noise) occur in sound, music and countless human artifacts or natural events, from the fluctuations of the flood levels of the Nile to movements of the stock market. As a consequence, many generative models for 1/f noise have been designed to produce series that look or sound “natural” or “human”. In this paper, we formulate the generation of 1/f series as a hard constraint satisfaction problem, so that 1/f noise generation can be used as an add-on to arbitrary sequence generation problems. We take inspiration from a simple yet beautiful stochastic algorithm invented by Voss and introduce the Voss constraint. We show that Voss’ algorithm can be modeled as a tree of ternary sum constraints, leading to efficient filtering. We illustrate our constraint with a melody generation problem, and show that the addition of the Voss constraint tends indeed to produce sequences whose spectrum have a 1/f distribution, regardless of the other constraints of the problem. We discuss the advantages and limitations of this approach and possible extensions.
The Scaffolded Sound Beehive
Maes, AnneMarie (OKNO – Brussels Urban Bee Lab)
The Scaffolded Sound Beehive is an immersive multi-media installation which provides viewers an artistic visual and audio experience of activities in a beehive. Data were recorded in urban beehives and processed using sophisticated pattern recognition, AI technologies, and sonification and computer graphics software. The installation includes an experiment in using Deep Learning to interpret the activities in the hive based on sound and microclimate recording.