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Non-negative least squares for high-dimensional linear models: consistency and sparse recovery without regularization

arXiv.org Machine Learning

Least squares fitting is in general not useful for high-dimensional linear models, in which the number of predictors is of the same or even larger order of magnitude than the number of samples. Theory developed in recent years has coined a paradigm according to which sparsity-promoting regularization is regarded as a necessity in such setting. Deviating from this paradigm, we show that non-negativity constraints on the regression coefficients may be similarly effective as explicit regularization if the design matrix has additional properties, which are met in several applications of non-negative least squares (NNLS). We show that for these designs, the performance of NNLS with regard to prediction and estimation is comparable to that of the lasso. We argue further that in specific cases, NNLS may have a better $\ell_{\infty}$-rate in estimation and hence also advantages with respect to support recovery when combined with thresholding. From a practical point of view, NNLS does not depend on a regularization parameter and is hence easier to use.


Multi-Task Policy Search

arXiv.org Artificial Intelligence

Learning policies that generalize across multiple tasks is an important and challenging research topic in reinforcement learning and robotics. Training individual policies for every single potential task is often impractical, especially for continuous task variations, requiring more principled approaches to share and transfer knowledge among similar tasks. We present a novel approach for learning a nonlinear feedback policy that generalizes across multiple tasks. The key idea is to define a parametrized policy as a function of both the state and the task, which allows learning a single policy that generalizes across multiple known and unknown tasks. Applications of our novel approach to reinforcement and imitation learning in real-robot experiments are shown.


Local Optima Networks: A New Model of Combinatorial Fitness Landscapes

arXiv.org Artificial Intelligence

This chapter overviews a recently introduced network-based model of combinatorial landscapes: Local Optima Networks (LON). The model compresses the information given by the whole search space into a smaller mathematical object that is a graph having as vertices the local optima and as edges the possible weighted transitions between them. Two definitions of edges have been proposed: basin-transition and escape-edges, which capture relevant topological features of the underlying search spaces. This network model brings a new set of metrics to characterize the structure of combinatorial landscapes, those associated with the science of complex networks. These metrics are described, and results are presented of local optima network extraction and analysis for two selected combinatorial landscapes: NK landscapes and the quadratic assignment problem. Network features are found to correlate with and even predict the performance of heuristic search algorithms operating on these problems.


Justifying Information-Geometric Causal Inference

arXiv.org Machine Learning

Information Geometric Causal Inference (IGCI) is a new approach to distinguish between cause and effect for two variables. It is based on an independence assumption between input distribution and causal mechanism that can be phrased in terms of orthogonality in information space. We describe two intuitive reinterpretations of this approach that makes IGCI more accessible to a broader audience. Moreover, we show that the described independence is related to the hypothesis that unsupervised learning and semi-supervised learning only works for predicting the cause from the effect and not vice versa.


Towards Minimizing Disappointment in Repeated Games

Journal of Artificial Intelligence Research

We consider the problem of learning in repeated games against arbitrary associates. Specifically, we study the ability of expert algorithms to quickly learn effective strategies in repeated games, towards the ultimate goal of learning near-optimal behavior against any arbitrary associate within only a handful of interactions. Our contribution is three-fold. First, we advocate a new metric, called disappointment, for evaluating expert algorithms in repeated games. Unlike minimizing traditional notions of regret, minimizing disappointment in repeated games is equivalent to maximizing payoffs. Unfortunately, eliminating disappointment is impossible to guarantee in general. However, it is possible for an expert algorithm to quickly achieve low disappointment against many known classes of algorithms in many games. Second, we show that popular existing expert algorithms often fail to achieve low disappointment against a variety of associates, particularly in early rounds of the game. Finally, we describe a new meta-algorithm that can be applied to existing expert algorithms to substantially reduce disappointment in many two-player repeated games when associates follow various static, reinforcement learning, and expert algorithms.


B-tests: Low Variance Kernel Two-Sample Tests

arXiv.org Machine Learning

A family of maximum mean discrepancy (MMD) kernel two-sample tests is introduced. Members of the test family are called Block-tests or B-tests, since the test statistic is an average over MMDs computed on subsets of the samples. The choice of block size allows control over the tradeoff between test power and computation time. In this respect, the $B$-test family combines favorable properties of previously proposed MMD two-sample tests: B-tests are more powerful than a linear time test where blocks are just pairs of samples, yet they are more computationally efficient than a quadratic time test where a single large block incorporating all the samples is used to compute a U-statistic. A further important advantage of the B-tests is their asymptotically Normal null distribution: this is by contrast with the U-statistic, which is degenerate under the null hypothesis, and for which estimates of the null distribution are computationally demanding. Recent results on kernel selection for hypothesis testing transfer seamlessly to the B-tests, yielding a means to optimize test power via kernel choice.


From Small-World Networks to Comparison-Based Search

arXiv.org Machine Learning

The problem of content search through comparisons has recently received considerable attention. In short, a user searching for a target object navigates through a database in the following manner: the user is asked to select the object most similar to her target from a small list of objects. A new object list is then presented to the user based on her earlier selection. This process is repeated until the target is included in the list presented, at which point the search terminates. This problem is known to be strongly related to the small-world network design problem. However, contrary to prior work, which focuses on cases where objects in the database are equally popular, we consider here the case where the demand for objects may be heterogeneous. We show that, under heterogeneous demand, the small-world network design problem is NP-hard. Given the above negative result, we propose a novel mechanism for small-world design and provide an upper bound on its performance under heterogeneous demand. The above mechanism has a natural equivalent in the context of content search through comparisons, and we establish both an upper bound and a lower bound for the performance of this mechanism. These bounds are intuitively appealing, as they depend on the entropy of the demand as well as its doubling constant, a quantity capturing the topology of the set of target objects. They also illustrate interesting connections between comparison-based search to classic results from information theory. Finally, we propose an adaptive learning algorithm for content search that meets the performance guarantees achieved by the above mechanisms.


Learning to encode motion using spatio-temporal synchrony

arXiv.org Machine Learning

We consider the task of learning to extract motion from videos. To this end, we show that the detection of spatial transformations can be viewed as the detection of synchrony between the image sequence and a sequence of features undergoing the motion we wish to detect. We show that learning about synchrony is possible using very fast, local learning rules, by introducing multiplicative "gating" interactions between hidden units across frames. This makes it possible to achieve competitive performance in a wide variety of motion estimation tasks, using a small fraction of the time required to learn features, and to outperform hand-crafted spatio-temporal features by a large margin. We also show how learning about synchrony can be viewed as performing greedy parameter estimation in the well-known motion energy model.


A Second-order Bound with Excess Losses

arXiv.org Machine Learning

We study online aggregation of the predictions of experts, and first show new second-order regret bounds in the standard setting, which are obtained via a version of the Prod algorithm (and also a version of the polynomially weighted average algorithm) with multiple learning rates. These bounds are in terms of excess losses, the differences between the instantaneous losses suffered by the algorithm and the ones of a given expert. We then demonstrate the interest of these bounds in the context of experts that report their confidences as a number in the interval [0,1] using a generic reduction to the standard setting. We conclude by two other applications in the standard setting, which improve the known bounds in case of small excess losses and show a bounded regret against i.i.d. sequences of losses.


Modeling sequential data using higher-order relational features and predictive training

arXiv.org Machine Learning

Bi-linear feature learning models, like the gated autoencoder, were proposed as a way to model relationships between frames in a video. By minimizing reconstruction error of one frame, given the previous frame, these models learn "mapping units" that encode the transformations inherent in a sequence, and thereby learn to encode motion. In this work we extend bi-linear models by introducing "higher-order mapping units" that allow us to encode transformations between frames and transformations between transformations. We show that this makes it possible to encode temporal structure that is more complex and longer-range than the structure captured within standard bi-linear models. We also show that a natural way to train the model is by replacing the commonly used reconstruction objective with a prediction objective which forces the model to correctly predict the evolution of the input multiple steps into the future. Learning can be achieved by back-propagating the multi-step prediction through time. We test the model on various temporal prediction tasks, and show that higher-order mappings and predictive training both yield a significant improvement over bi-linear models in terms of prediction accuracy.