Europe
An Empirical Evaluation of Ranking Measures With Respect to Robustness to Noise
Ranking measures play an important role in model evaluation and selection. Using both synthetic and real-world data sets, we investigate how different types and levels of noise affect the area under the ROC curve (AUC), the area under the ROC convex hull, the scored AUC, the Kolmogorov-Smirnov statistic, and the H-measure. In our experiments, the AUC was, overall, the most robust among these measures, thereby reinvigorating it as a reliable metric despite its well-known deficiencies. This paper also introduces a novel ranking measure, which is remarkably robust to noise yet conceptually simple.
Semistochastic Quadratic Bound Methods
Aravkin, Aleksandr Y., Choromanska, Anna, Jebara, Tony, Kanevsky, Dimitri
Partition functions arise in a variety of settings, including conditional random fields, logistic regression, and latent gaussian models. In this paper, we consider semistochastic quadratic bound (SQB) methods for maximum likelihood inference based on partition function optimization. Batch methods based on the quadratic bound were recently proposed for this class of problems, and performed favorably in comparison to state-of-the-art techniques. Semistochastic methods fall in between batch algorithms, which use all the data, and stochastic gradient type methods, which use small random selections at each iteration. We build semistochastic quadratic bound-based methods, and prove both global convergence (to a stationary point) under very weak assumptions, and linear convergence rate under stronger assumptions on the objective. To make the proposed methods faster and more stable, we consider inexact subproblem minimization and batch-size selection schemes. The efficacy of SQB methods is demonstrated via comparison with several state-of-the-art techniques on commonly used datasets.
Representing and Reasoning About the Rules of General Games With Imperfect Information
A general game player is a system that can play previously unknown games just by being given their rules. For this purpose, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism to communicate game rules to players. In this paper, we address a fundamental limitation of state-of-the-art methods and systems for General Game Playing, namely, their being confined to deterministic games with complete information about the game state. We develop a simple yet expressive extension of standard GDL that allows for formalising the rules of arbitrary finite, n-player games with randomness and incomplete state knowledge. In the second part of the paper, we address the intricate reasoning challenge for general game-playing systems that comes with the new description language. We develop a full embedding of extended GDL into the Situation Calculus augmented by Scherl and Levesque's knowledge fluent. We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.
Authorship Analysis based on Data Compression
Cerra, Daniele, Datcu, Mihai, Reinartz, Peter
This paper proposes to perform authorship analysis using the Fast Compression Distance (FCD), a similarity measure based on compression with dictionaries directly extracted from the written texts. The FCD computes a similarity between two documents through an effective binary search on the intersection set between the two related dictionaries. In the reported experiments the proposed method is applied to documents which are heterogeneous in style, written in five different languages and coming from different historical periods. Results are comparable to the state of the art and outperform traditional compression-based methods.
Generative Modelling for Unsupervised Score Calibration
Brümmer, Niko, Garcia-Romero, Daniel
Score calibration enables automatic speaker recognizers to make cost-effective accept / reject decisions. Traditional calibration requires supervised data, which is an expensive resource. We propose a 2-component GMM for unsupervised calibration and demonstrate good performance relative to a supervised baseline on NIST SRE'10 and SRE'12. A Bayesian analysis demonstrates that the uncertainty associated with the unsupervised calibration parameter estimates is surprisingly small.
The Law of Total Odds
The law of total probability may be deployed in binary classification exercises to estimate the unconditional class probabilities if the class proportions in the training set are not representative of the population class proportions. We argue that this is not a conceptually sound approach and suggest an alternative based on the new law of total odds. We quantify the bias of the total probability estimator of the unconditional class probabilities and show that the total odds estimator is unbiased. The sample version of the total odds estimator is shown to coincide with a maximum-likelihood estimator known from the literature. The law of total odds can also be used for transforming the conditional class probabilities if independent estimates of the unconditional class probabilities of the population are available. Keywords: Total probability, likelihood ratio, Bayes' formula, binary classification, relative odds, unbiased estimator, supervised learning, dataset shift.
Modeling Human Decision-making in Generalized Gaussian Multi-armed Bandits
Reverdy, Paul, Srivastava, Vaibhav, Leonard, Naomi E.
We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the upper credible limit (UCL) algorithm for the standard multi-armed bandit problem and show that this deterministic algorithm achieves logarithmic cumulative expected regret, which is optimal performance for uninformative priors. We show how good priors and good assumptions on the correlation structure among arms can greatly enhance decision-making performance, even over short time horizons. We extend to the stochastic UCL algorithm and draw several connections to human decision-making behavior. We present empirical data from human experiments and show that human performance is efficiently captured by the stochastic UCL algorithm with appropriate parameters. For the multi-armed bandit problem with transition costs and the multi-armed bandit problem on graphs, we generalize the UCL algorithm to the block UCL algorithm and the graphical block UCL algorithm, respectively. We show that these algorithms also achieve logarithmic cumulative expected regret and require a sub-logarithmic expected number of transitions among arms. We further illustrate the performance of these algorithms with numerical examples.
Gaussian Process Volatility Model
Wu, Yue, Lobato, Jose Miguel Hernandez, Ghahramani, Zoubin
The accurate prediction of time-changing variances is an important task in the modeling of financial data. Standard econometric models are often limited as they assume rigid functional relationships for the variances. Moreover, function parameters are usually learned using maximum likelihood, which can lead to overfitting. To address these problems we introduce a novel model for time-changing variances using Gaussian Processes. A Gaussian Process (GP) defines a distribution over functions, which allows us to capture highly flexible functional relationships for the variances. In addition, we develop an online algorithm to perform inference. The algorithm has two main advantages. First, it takes a Bayesian approach, thereby avoiding overfitting. Second, it is much quicker than current offline inference procedures. Finally, our new model was evaluated on financial data and showed significant improvement in predictive performance over current standard models.
A Unifying Survey of Reinforced, Sensitive and Stigmergic Agent-Based Approaches for E-GTSP
The Generalized Traveling Salesman Problem (GTSP) is one of the NP-hard combinatorial optimization problems. A variant of GTSP is E-GTSP where E, meaning equality, has the constraint: exactly one node from a cluster of a graph partition is visited. The main objective of the E-GTSP is to find a minimum cost tour passing through exactly one node from each cluster of an undirected graph. Agent-based approaches involving are successfully used nowadays for solving real life complex problems. The aim of the current paper is to illustrate some variants of agent-based algorithms including ant-based models with specific properties for solving E-GTSP.
Probabilistic Solutions to Differential Equations and their Application to Riemannian Statistics
Hennig, Philipp, Hauberg, Søren
We study a probabilistic numerical method for the solution of both boundary and initial value problems that returns a joint Gaussian process posterior over the solution. Such methods have concrete value in the statistics on Riemannian manifolds, where non-analytic ordinary differential equations are involved in virtually all computations. The probabilistic formulation permits marginalising the uncertainty of the numerical solution such that statistics are less sensitive to inaccuracies. This leads to new Riemannian algorithms for mean value computations and principal geodesic analysis. Marginalisation also means results can be less precise than point estimates, enabling a noticeable speed-up over the state of the art. Our approach is an argument for a wider point that uncertainty caused by numerical calculations should be tracked throughout the pipeline of machine learning algorithms.