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Influence-Optimistic Local Values for Multiagent Planning --- Extended Version

arXiv.org Artificial Intelligence

Recent years have seen the development of methods for multiagent planning under uncertainty that scale to tens or even hundreds of agents. However, most of these methods either make restrictive assumptions on the problem domain, or provide approximate solutions without any guarantees on quality. Methods in the former category typically build on heuristic search using upper bounds on the value function. Unfortunately, no techniques exist to compute such upper bounds for problems with non-factored value functions. To allow for meaningful benchmarking through measurable quality guarantees on a very general class of problems, this paper introduces a family of influence-optimistic upper bounds for factored decentralized partially observable Markov decision processes (Dec-POMDPs) that do not have factored value functions. Intuitively, we derive bounds on very large multiagent planning problems by subdividing them in sub-problems, and at each of these sub-problems making optimistic assumptions with respect to the influence that will be exerted by the rest of the system. We numerically compare the different upper bounds and demonstrate how we can achieve a non-trivial guarantee that a heuristic solution for problems with hundreds of agents is close to optimal. Furthermore, we provide evidence that the upper bounds may improve the effectiveness of heuristic influence search, and discuss further potential applications to multiagent planning.


Linear Inverse Problems with Norm and Sparsity Constraints

arXiv.org Machine Learning

We describe two nonconventional algorithms for linear regression, called GAME and CLASH. The salient characteristics of these approaches is that they exploit the convex $\ell_1$-ball and non-convex $\ell_0$-sparsity constraints jointly in sparse recovery. To establish the theoretical approximation guarantees of GAME and CLASH, we cover an interesting range of topics from game theory, convex and combinatorial optimization. We illustrate that these approaches lead to improved theoretical guarantees and empirical performance beyond convex and non-convex solvers alone.


Optimizing Phylogenetic Supertrees Using Answer Set Programming

arXiv.org Artificial Intelligence

The supertree construction problem is about combining several phylogenetic trees with possibly conflicting information into a single tree that has all the leaves of the source trees as its leaves and the relationships between the leaves are as consistent with the source trees as possible. This leads to an optimization problem that is computationally challenging and typically heuristic methods, such as matrix representation with parsimony (MRP), are used. In this paper we consider the use of answer set programming to solve the supertree construction problem in terms of two alternative encodings. The first is based on an existing encoding of trees using substructures known as quartets, while the other novel encoding captures the relationships present in trees through direct projections. We use these encodings to compute a genus-level supertree for the family of cats (Felidae). Furthermore, we compare our results to recent supertrees obtained by the MRP method.


Structured Sparsity: Discrete and Convex approaches

arXiv.org Machine Learning

Compressive sensing (CS) exploits sparsity to recover sparse or compressible signals from dimensionality reducing, non-adaptive sensing mechanisms. Sparsity is also used to enhance interpretability in machine learning and statistics applications: While the ambient dimension is vast in modern data analysis problems, the relevant information therein typically resides in a much lower dimensional space. However, many solutions proposed nowadays do not leverage the true underlying structure. Recent results in CS extend the simple sparsity idea to more sophisticated {\em structured} sparsity models, which describe the interdependency between the nonzero components of a signal, allowing to increase the interpretability of the results and lead to better recovery performance. In order to better understand the impact of structured sparsity, in this chapter we analyze the connections between the discrete models and their convex relaxations, highlighting their relative advantages. We start with the general group sparse model and then elaborate on two important special cases: the dispersive and the hierarchical models. For each, we present the models in their discrete nature, discuss how to solve the ensuing discrete problems and then describe convex relaxations. We also consider more general structures as defined by set functions and present their convex proxies. Further, we discuss efficient optimization solutions for structured sparsity problems and illustrate structured sparsity in action via three applications.


Judgment Aggregation in Multi-Agent Argumentation

arXiv.org Artificial Intelligence

Given a set of conflicting arguments, there can exist multiple plausible opinions about which arguments should be accepted, rejected, or deemed undecided. We study the problem of how multiple such judgments can be aggregated. We define the problem by adapting various classical social-choice-theoretic properties for the argumentation domain. We show that while argument-wise plurality voting satisfies many properties, it fails to guarantee the collective rationality of the outcome, and struggles with ties. We then present more general results, proving multiple impossibility results on the existence of any good aggregation operator. After characterising the sufficient and necessary conditions for satisfying collective rationality, we study whether restricting the domain of argument-wise plurality voting to classical semantics allows us to escape the impossibility result. We close by listing graph-theoretic restrictions under which argument-wise plurality rule does produce collectively rational outcomes. In addition to identifying fundamental barriers to collective argument evaluation, our results open up the door for a new research agenda for the argumentation and computational social choice communities.


The Mondrian Process for Machine Learning

arXiv.org Machine Learning

This report is concerned with the Mondrian process and its applications in machine learning. The Mondrian process is a guillotine-partition-valued stochastic process that possesses an elegant self-consistency property. The first part of the report uses simple concepts from applied probability to define the Mondrian process and explore its properties. The Mondrian process has been used as the main building block of a clever online random forest classification algorithm that turns out to be equivalent to its batch counterpart. We outline a slight adaptation of this algorithm to regression, as the remainder of the report uses regression as a case study of how Mondrian processes can be utilized in machine learning. In particular, the Mondrian process will be used to construct a fast approximation to the computationally expensive kernel ridge regression problem with a Laplace kernel. The complexity of random guillotine partitions generated by a Mondrian process and hence the complexity of the resulting regression models is controlled by a lifetime hyperparameter. It turns out that these models can be efficiently trained and evaluated for all lifetimes in a given range at once, without needing to retrain them from scratch for each lifetime value. This leads to an efficient procedure for determining the right model complexity for a dataset at hand. The limitation of having a single lifetime hyperparameter will motivate the final Mondrian grid model, in which each input dimension is endowed with its own lifetime parameter. In this model we preserve the property that its hyperparameters can be tweaked without needing to retrain the modified model from scratch.


Modular Action Language ALM

arXiv.org Artificial Intelligence

The paper introduces a new modular action language, ALM, and illustrates the methodology of its use. It is based on the approach of Gelfond and Lifschitz (1993; 1998) in which a high-level action language is used as a front end for a logic programming system description. The resulting logic programming representation is used to perform various computational tasks. The methodology based on existing action languages works well for small and even medium size systems, but is not meant to deal with larger systems that require structuring of knowledge. ALM is meant to remedy this problem. Structuring of knowledge in ALM is supported by the concepts of module (a formal description of a specific piece of knowledge packaged as a unit), module hierarchy, and library, and by the division of a system description of ALM into two parts: theory and structure. A theory consists of one or more modules with a common theme, possibly organized into a module hierarchy based on a dependency relation. It contains declarations of sorts, attributes, and properties of the domain together with axioms describing them. Structures are used to describe the domain's objects. These features, together with the means for defining classes of a domain as special cases of previously defined ones, facilitate the stepwise development, testing, and readability of a knowledge base, as well as the creation of knowledge representation libraries. To appear in Theory and Practice of Logic Programming (TPLP).


Dynamic Consistency of Conditional Simple Temporal Networks via Mean Payoff Games: a Singly-Exponential Time DC-Checking

arXiv.org Artificial Intelligence

Conditional Simple Temporal Network (CSTN) is a constraint-based graph-formalism for conditional temporal planning. It offers a more flexible formalism than the equivalent CSTP model of Tsamardinos, Vidal and Pollack, from which it was derived mainly as a sound formalization. Three notions of consistency arise for CSTNs and CSTPs: weak, strong, and dynamic. Dynamic consistency is the most interesting notion, but it is also the most challenging and it was conjectured to be hard to assess. Tsamardinos, Vidal and Pollack gave a doubly-exponential time algorithm for deciding whether a CSTN is dynamically-consistent and to produce, in the positive case, a dynamic execution strategy of exponential size. In the present work we offer a proof that deciding whether a CSTN is dynamically-consistent is coNP-hard and provide the first singly-exponential time algorithm for this problem, also producing a dynamic execution strategy whenever the input CSTN is dynamically-consistent. The algorithm is based on a novel connection with Mean Payoff Games, a family of two-player combinatorial games on graphs well known for having applications in model-checking and formal verification. The presentation of such connection is mediated by the Hyper Temporal Network model, a tractable generalization of Simple Temporal Networks whose consistency checking is equivalent to determining Mean Payoff Games. In order to analyze the algorithm we introduce a refined notion of dynamic-consistency, named \epsilon-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time \hat{\varepsilon} where the CSTN transits from being, to not being, dynamically-consistent. The proof technique introduced in this analysis of \hat{\varepsilon} is applicable more in general when dealing with linear difference constraints which include strict inequalities.


Report on the Twenty-Second International Conference on Case-Based Reasoning

AI Magazine

ICCBR is the annual meeting of the CBR community and the leading conference on this topic. Started in 1993 as the European Conference on CBR and 1995 as ICCBR, the two conferences alternated biennially until their merger in 2010. The main conference track featured 19 research paper presentations, 16 posters, and two invited speakers. The papers and posters reflected the state of the art of case-based reasoning, dealing both with open problems at the core of casebased reasoning (especially in similarity assessment, case adaptation, and case-based maintenance), as well as trending applications of CBR. Minor, Goethe University, Germany, and Emmanuel The first invited speaker, Tony Veale from University Nauer, LORIA, France.


AAAI Conferences Calendar

AI Magazine

This page includes forthcoming AAAI sponsored conferences, conferences presented by AAAI Affiliates, and conferences held in cooperation with AAAI. AI Magazine also maintains a calendar listing that includes nonaffiliated conferences at www.aaai.org/Magazine/calendar.php. LPNMR 2015 will be held 27-30 September, 2015, in Third AAAI Conference on Human International Joint Conference on Lexington, Kentucky USA Computation and Crowdsourcing. HCOMP 2015 will be held November be held July 25-August 1, 2015 in 8-11 in San Diego, California. The AAAI Fall Twenty-Ninth International Florida be held 21-23 February, 2016, in Symposium Series will be held November AI Research Society Conference.