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Granger Causality in Multi-variate Time Series using a Time Ordered Restricted Vector Autoregressive Model

arXiv.org Machine Learning

Granger causality has been used for the investigation of the inter-dependence structure of the underlying systems of multi-variate time series. In particular, the direct causal effects are commonly estimated by the conditional Granger causality index (CGCI). In the presence of many observed variables and relatively short time series, CGCI may fail because it is based on vector autoregressive models (VAR) involving a large number of coefficients to be estimated. In this work, the VAR is restricted by a scheme that modifies the recently developed method of backward-in-time selection (BTS) of the lagged variables and the CGCI is combined with BTS. Further, the proposed approach is compared favorably to other restricted VAR representations, such as the top-down strategy, the bottom-up strategy, and the least absolute shrinkage and selection operator (LASSO), in terms of sensitivity and specificity of CGCI. This is shown by using simulations of linear and nonlinear, low and high-dimensional systems and different time series lengths. For nonlinear systems, CGCI from the restricted VAR representations are compared with analogous nonlinear causality indices. Further, CGCI in conjunction with BTS and other restricted VAR representations is applied to multi-channel scalp electroencephalogram (EEG) recordings of epileptic patients containing epileptiform discharges. CGCI on the restricted VAR, and BTS in particular, could track the changes in brain connectivity before, during and after epileptiform discharges, which was not possible using the full VAR representation.


Taxonomy of Pathways to Dangerous AI

arXiv.org Artificial Intelligence

In order to properly handle a dangerous Artificially Intelligent (AI) system it is important to understand how the system came to be in such a state. In popular culture (science fiction movies/books) AIs/Robots became self-aware and as a result rebel against humanity and decide to destroy it. While it is one possible scenario, it is probably the least likely path to appearance of dangerous AI. In this work, we survey, classify and analyze a number of circumstances, which might lead to arrival of malicious AI. To the best of our knowledge, this is the first attempt to systematically classify types of pathways leading to malevolent AI. Previous relevant work either surveyed specific goals/meta-rules which might lead to malevolent behavior in AIs (\"Ozkural, 2014) or reviewed specific undesirable behaviors AGIs can exhibit at different stages of its development (Alexey Turchin, July 10 2015, July 10, 2015).


Information retrieval in folktales using natural language processing

arXiv.org Artificial Intelligence

Recognising literary characters in various narrative texts is challenging both from the literary and technical perspective. From the literary viewpoint, the meaning of the term "character" leaves space to various interpretations. From the technical perspective, literary texts contain a lot of data about emotions, social life or inner life of the characters, while they are very thin on technical, straightforward messages. To infer the character type from literary texts might pose problems even to the human readers [4]. Interactions between literary characters contain rich social networks.


On the Equivalence between Kernel Quadrature Rules and Random Feature Expansions

arXiv.org Machine Learning

We show that kernel-based quadrature rules for computing integrals can be seen as a special case of random feature expansions for positive definite kernels, for a particular decomposition that always exists for such kernels. We provide a theoretical analysis of the number of required samples for a given approximation error, leading to both upper and lower bounds that are based solely on the eigenvalues of the associated integral operator and match up to logarithmic terms. In particular, we show that the upper bound may be obtained from independent and identically distributed samples from a specific non-uniform distribution, while the lower bound if valid for any set of points. Applying our results to kernel-based quadrature, while our results are fairly general, we recover known upper and lower bounds for the special cases of Sobolev spaces. Moreover, our results extend to the more general problem of full function approximations (beyond simply computing an integral), with results in L2- and L$\infty$-norm that match known results for special cases. Applying our results to random features, we show an improvement of the number of random features needed to preserve the generalization guarantees for learning with Lipschitz-continuous losses.


Using Behavior Objects to Manage Complexity in Virtual Worlds

arXiv.org Artificial Intelligence

The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific to the game industry, this increase has been slow and it has been driven by larger budgets rather than adoption of new complex AI techniques. Most of the contemporary AI is still expressed as hard-coded scripts. The complexity and manageability of the script codebase is one of the key limiting factors for further AI improvements. In this paper we address this issue. We present behavior objects - a general approach to development of NPC behaviors for large OWGs. Behavior objects are inspired by object-oriented programming and extend the concept of smart objects. Our approach promotes encapsulation of data and code for multiple related behaviors in one place, hiding internal details and embedding intelligence in the environment. Behavior objects are a natural abstraction of five different techniques that we have implemented to manage AI complexity in an upcoming AAA OWG. We report the details of the implementations in the context of behavior trees and the lessons learned during development. Our work should serve as inspiration for AI architecture designers from both the academia and the industry.


Combinatorial Bandits Revisited

arXiv.org Machine Learning

This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose \textsc{CombEXP}, an algorithm with the same regret scaling as state-of-the-art algorithms, but with lower computational complexity for some combinatorial problems.


Lasso based feature selection for malaria risk exposure prediction

arXiv.org Machine Learning

In life sciences, the experts generally use empirical knowledge to recode variables, choose interactions and perform selection by classical approach. The aim of this work is to perform automatic learning algorithm for variables selection which can lead to know if experts can be help in they decision or simply replaced by the machine and improve they knowledge and results. The Lasso method can detect the optimal subset of variables for estimation and prediction under some conditions. In this paper, we propose a novel approach which uses automatically all variables available and all interactions. By a double cross-validation combine with Lasso, we select a best subset of variables and with GLM through a simple cross-validation perform predictions. The algorithm assures the stability and the the consistency of estimators.


Co-Clustering Network-Constrained Trajectory Data

arXiv.org Machine Learning

Recently, clustering moving object trajectories kept gaining interest from both the data mining and machine learning communities. This problem, however, was studied mainly and extensively in the setting where moving objects can move freely on the euclidean space. In this paper, we study the problem of clustering trajectories of vehicles whose movement is restricted by the underlying road network. We model relations between these trajectories and road segments as a bipartite graph and we try to cluster its vertices. We demonstrate our approaches on synthetic data and show how it could be useful in inferring knowledge about the flow dynamics and the behavior of the drivers using the road network.


High-Dimensional Asymptotics of Prediction: Ridge Regression and Classification

arXiv.org Machine Learning

We provide a unified analysis of the predictive risk of ridge regression and regularized discriminant analysis in a dense random effects model. We work in a high-dimensional asymptotic regime where $p, n \to \infty$ and $p/n \to \gamma \in (0, \, \infty)$, and allow for arbitrary covariance among the features. For both methods, we provide an explicit and efficiently computable expression for the limiting predictive risk, which depends only on the spectrum of the feature-covariance matrix, the signal strength, and the aspect ratio $\gamma$. Especially in the case of regularized discriminant analysis, we find that predictive accuracy has a nuanced dependence on the eigenvalue distribution of the covariance matrix, suggesting that analyses based on the operator norm of the covariance matrix may not be sharp. Our results also uncover several qualitative insights about both methods: for example, with ridge regression, there is an exact inverse relation between the limiting predictive risk and the limiting estimation risk given a fixed signal strength. Our analysis builds on recent advances in random matrix theory.


Optimal Rates for Random Fourier Features

arXiv.org Machine Learning

Kernel methods represent one of the most powerful tools in machine learning to tackle problems expressed in terms of function values and derivatives due to their capability to represent and model complex relations. While these methods show good versatility, they are computationally intensive and have poor scalability to large data as they require operations on Gram matrices. In order to mitigate this serious computational limitation, recently randomized constructions have been proposed in the literature, which allow the application of fast linear algorithms. Random Fourier features (RFF) are among the most popular and widely applied constructions: they provide an easily computable, low-dimensional feature representation for shift-invariant kernels. Despite the popularity of RFFs, very little is understood theoretically about their approximation quality. In this paper, we provide a detailed finite-sample theoretical analysis about the approximation quality of RFFs by (i) establishing optimal (in terms of the RFF dimension, and growing set size) performance guarantees in uniform norm, and (ii) presenting guarantees in $L^r$ ($1\le r<\infty$) norms. We also propose an RFF approximation to derivatives of a kernel with a theoretical study on its approximation quality.