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Learning to Segment Object Candidates

Neural Information Processing Systems

Recent object detection systems rely on two critical steps: (1) a set of object proposals is predicted as efficiently as possible, and (2) this set of candidate proposals is then passed to an object classifier. Such approaches have been shown they can be fast, while achieving the state of the art in detection performance. In this paper, we propose a new way to generate object proposals, introducing an approach based on a discriminative convolutional network. Our model is trained jointly with two objectives: given an image patch, the first part of the system outputs a class-agnostic segmentation mask, while the second part of the system outputs the likelihood of the patch being centered on a full object. At test time, the model is efficiently applied on the whole test image and generates a set of segmentation masks, each of them being assigned with a corresponding object likelihood score. We show that our model yields significant improvements over state-of-the-art object proposal algorithms. In particular, compared to previous approaches, our model obtains substantially higher object recall using fewer proposals. We also show that our model is able to generalize to unseen categories it has not seen during training. Unlike all previous approaches for generating object masks, we do not rely on edges, superpixels, or any other form of low-level segmentation.


Generative Image Modeling Using Spatial LSTMs

Neural Information Processing Systems

Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting.


Biologically Inspired Dynamic Textures for Probing Motion Perception

Neural Information Processing Systems

Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that context, we first provide an axiomatic, biologically-driven derivation of the model. This model synthesizes random dynamic textures which are defined by stationary Gaussian distributions obtained by the random aggregation of warped patterns. Importantly, we show that this model can equivalently be described as a stochastic partial differential equation. Using this characterization of motion in images, it allows us to recast motion-energy models into a principled Bayesian inference framework. Finally, we apply these textures in order to psychophysically probe speed perception in humans. In this framework, while the likelihood is derived from the generative model, the prior is estimated from the observed results and accounts for the perceptual bias in a principled fashion.


Streaming Min-max Hypergraph Partitioning

Neural Information Processing Systems

In many applications, the data is of rich structure that can be represented by a hypergraph, where the data items are represented by vertices and the associations among items are represented by hyperedges. Equivalently, we are given an input bipartite graph with two types of vertices: items, and associations (which we refer to as topics). We consider the problem of partitioning the set of items into a given number of parts such that the maximum number of topics covered by a part of the partition is minimized. This is a natural clustering problem, with various applications, e.g. partitioning of a set of information objects such as documents, images, and videos, and load balancing in the context of computation platforms.In this paper, we focus on the streaming computation model for this problem, in which items arrive online one at a time and each item must be assigned irrevocably to a part of the partition at its arrival time. Motivated by scalability requirements, we focus on the class of streaming computation algorithms with memory limited to be at most linear in the number of the parts of the partition. We show that a greedy assignment strategy is able to recover a hidden co-clustering of items under a natural set of recovery conditions. We also report results of an extensive empirical evaluation, which demonstrate that this greedy strategy yields superior performance when compared with alternative approaches.


Learning Bayesian Networks with Thousands of Variables

Neural Information Processing Systems

We present a method for learning Bayesian networks from data sets containing thousands of variables without the need for structure constraints. Our approach is made of two parts. The first is a novel algorithm that effectively explores the space of possible parent sets of a node. It guides the exploration towards the most promising parent sets on the basis of an approximated score function that is computed in constant time. The second part is an improvement of an existing ordering-based algorithm for structure optimization. The new algorithm provably achieves a higher score compared to its original formulation. Our novel approach consistently outperforms the state of the art on very large data sets.


When are Kalman-Filter Restless Bandits Indexable?

Neural Information Processing Systems

We study the restless bandit associated with an extremely simple scalar Kalman filter model in discrete time. Under certain assumptions, we prove that the problem is {\it indexable} in the sense that the {\it Whittle index} is a non-decreasing function of the relevant belief state. In spite of the long history of this problem, this appears to be the first such proof. We use results about {\it Schur-convexity} and {\it mechanical words}, which are particularbinary strings intimately related to {\it palindromes}.


Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Mazeโ€“like Environments

Neural Information Processing Systems

Rodents navigating in a well-known environment can rapidly learn and revisit observed reward locations, often after a single trial. While the mechanism for rapid path planning is unknown, the CA3 region in the hippocampus plays an important role, and emerging evidence suggests that place cell activity during hippocampal preplay periods may trace out future goal-directed trajectories. Here, we show how a particular mapping of space allows for the immediate generation of trajectories between arbitrary start and goal locations in an environment, based only on the mapped representation of the goal. We show that this representation can be implemented in a neural attractor network model, resulting in bump--like activity profiles resembling those of the CA3 region of hippocampus. Neurons tend to locally excite neurons with similar place field centers, while inhibiting other neurons with distant place field centers, such that stable bumps of activity can form at arbitrary locations in the environment. The network is initialized to represent a point in the environment, then weakly stimulated with an input corresponding to an arbitrary goal location. We show that the resulting activity can be interpreted as a gradient ascent on the value function induced by a reward at the goal location. Indeed, in networks with large place fields, we show that the network properties cause the bump to move smoothly from its initial location to the goal, around obstacles or walls. Our results illustrate that an attractor network with hippocampal-like attributes may be important for rapid path planning.


Infinite Factorial Dynamical Model

Neural Information Processing Systems

We propose the infinite factorial dynamic model (iFDM), a general Bayesian nonparametric model for source separation. Our model builds on the Markov Indian buffet process to consider a potentially unbounded number of hidden Markov chains (sources) that evolve independently according to some dynamics, in which the state space can be either discrete or continuous. For posterior inference, we develop an algorithm based on particle Gibbs with ancestor sampling that can be efficiently applied to a wide range of source separation problems. We evaluate the performance of our iFDM on four well-known applications: multitarget tracking, cocktail party, power disaggregation, and multiuser detection. Our experimental results show that our approach for source separation does not only outperform previous approaches, but it can also handle problems that were computationally intractable for existing approaches.


Halting in Random Walk Kernels

Neural Information Processing Systems

Random walk kernels measure graph similarity by counting matching walks in two graphs. In their most popular form of geometric random walk kernels, longer walks of length $k$ are downweighted by a factor of $\lambda^k$ ($\lambda < 1$) to ensure convergence of the corresponding geometric series. We know from the field of link prediction that this downweighting often leads to a phenomenon referred to as halting: Longer walks are downweighted so much that the similarity score is completely dominated by the comparison of walks of length 1. This is a naive kernel between edges and vertices. We theoretically show that halting may occur in geometric random walk kernels. We also empirically quantify its impact in simulated datasets and popular graph classification benchmark datasets. Our findings promise to be instrumental in future graph kernel development and applications of random walk kernels.


A Tractable Approximation to Optimal Point Process Filtering: Application to Neural Encoding

Neural Information Processing Systems

The process of dynamic state estimation (filtering) based on point process observations is in general intractable. Numerical sampling techniques are often practically useful, but lead to limited conceptual insight about optimal encoding/decoding strategies, which are of significant relevance to Computational Neuroscience. We develop an analytically tractable Bayesian approximation to optimal filtering based on point process observations, which allows us to introduce distributional assumptions about sensory cell properties, that greatly facilitates the analysis of optimal encoding in situations deviating from common assumptions of uniform coding. The analytic framework leads to insights which are difficult to obtain from numerical algorithms, and is consistent with experiments about the distribution of tuning curve centers. Interestingly, we find that the information gained from the absence of spikes may be crucial to performance.