Europe
Inferring Same-As Facts from Linked Data: An Iterative Import-by-Query Approach
Al-Bakri, Mustafa (University of Grenoble Alpes) | Atencia, Manuel (University of Grenoble Alpes) | Lalande, Steffen (Institut National de l’Audiovisuel) | Rousset, Marie-Christine (University of Grenoble Alpes)
In this paper we model the problem of data linkage in Linked Data as a reasoning problem on possibly decentralized data. We describe a novel import-by-query algorithm that alternates steps of sub-query rewriting and of tailored querying the Linked Data cloud in order to import data as specific as possible for inferring or contradicting given target same-as facts. Experiments conducted on a real-world dataset have demonstrated the feasibility of this approach and its usefulness in practice for data linkage and disambiguation.
A Faster Core Constraint Generation Algorithm for Combinatorial Auctions
Bünz, Benedikt (Stanford University) | Seuken, Sven (University of Zurich) | Lubin, Benjamin (Boston University)
Computing prices in core-selecting combinatorial auctions is a computationally hard problem. Auctions with many bids can only be solved using a recently proposed core constraint generation (CCG) algorithm, which may still take days on hard instances. In this paper, we present a new algorithm that significantly outperforms the current state of the art. Towards this end, we first provide an alternative definition of the set of core constraints, where each constraint is weakly stronger, and prove that together these constraints define the identical polytope to the previous definition. Using these new theoretical insights we develop two new algorithmic techniques which generate additional constraints in each iteration of the CCG algorithm by 1) exploiting separability in allocative conflicts between participants in the auction, and 2) by leveraging non-optimal solutions. We show experimentally that our new algorithm leads to significant speed-ups on a variety of large combinatorial auction problems. Our work provides new insights into the structure of core constraints and advances the state of the art in fast algorithms for computing core prices in large combinatorial auctions.
AffectiveSpace 2: Enabling Affective Intuition for Concept-Level Sentiment Analysis
Cambria, Erik ( Nanyang Technological University ) | Fu, Jie (National University of Singapore) | Bisio, Federica (University of Genoa) | Poria, Soujanya ( Nanyang Technological University )
Predicting the affective valence of unknown multi-word expressions is key for concept-level sentiment analysis. AffectiveSpace 2 is a vector space model, built by means of random projection, that allows for reasoning by analogy on natural language con- cepts. By reducing the dimensionality of affec- tive common-sense knowledge, the model allows semantic features associated with concepts to be generalized and, hence, allows concepts to be intu- itively clustered according to their semantic and affective relatedness. Such an affective intuition (so called because it does not rely on explicit fea- tures, but rather on implicit analogies) enables the inference of emotions and polarity conveyed by multi-word expressions, thus achieving efficient concept-level sentiment analysis.
CrowdWON: A Modelling Language for Crowd Processes based on Workflow Nets
Sanchez-Charles, David (CA Technologies) | Muntes-Mulero, Victor (CA Technologies) | Sole, Marc (Universitat Politècnica de Catalunya) | Nin, Jordi (Universitat Politècnica de Catalunya.)
Although crowdsourcing has been proven efficient as a mechanism to solve independent tasks for on-line production, it is still unclear how to define and manage workflows in complex tasks that require the participation and coordination of different workers. Despite the existence of different frameworks to define workflows, we still lack a commonly accepted solution that is able to describe the most common workflows in current and future platforms. In this paper, we propose CrowdWON, a new graphical framework to describe and monitor crowd processes, the proposed language is able to represent the workflow of most well-known existing applications, extend previous modelling frameworks, and assist in the future generation of crowdsourcing platforms. Beyond previous proposals, CrowdWON allows for the formal definition of adaptative workflows, that depend on the skills of the crowd workers and/or process deadlines. CrowdWON also allows expressing constraints on workers based on previous individual contributions. Finally, we show how our proposal can be used to describe well known crowdsourcing workflows.
The Complexity of Recognizing Incomplete Single-Crossing Preferences
Elkind, Edith (University of Oxford) | Faliszewski, Piotr (AGH University of Science and Technology) | Lackner, Martin (Vienna University of Technology) | Obraztsova, Svetlana (Tel Aviv University and National Technical University of Athens)
We study the complexity of deciding if a given profile of incomplete votes (i.e., a profile of partial orders over a given set of alternatives) can be extended to a single-crossing profile of complete votes (total orders). This problem models settings where we have partial knowledge regarding voters' preferences and we would like to understand whether the given preference profile may be single-crossing. We show that this problem admits a polynomial-time algorithm when the order of votes is fixed and the input profile consists of top orders, but becomes NP-complete if we are allowed to permute the votes and the input profile consists of weak orders or independent-pairs orders. Also, we identify a number of practical special cases of both problems that admit polynomial-time algorithms.
Dialogue Understanding in a Logic of Action and Belief
Gabaldon, Alfredo (Carnegie Mellon University) | Langley, Pat (Carnegie Mellon University)
In recent work, Langley et al. (2014) introduced UMBRA, a systemfor plan and dialogue understanding. The program applies a form of abductive inference to generate explanations incrementally from relational descriptions of observed behavior and knowledge inthe form of rules. Although UMBRA's creators described the systemarchitecture, knowledge, and inferences, along with experimental studies of its operation, they did not provide a formalization of its structures or processes. In this paper, we analyze both aspects of the architecture in terms of the Situation Calculus — a classicallogic for reasoning about dynamical systems — and give a specification of the inference task the system performs. After this, we state some properties of this formalization thatare desirable for the task of incremental dialogue understanding. We conclude by discussing related work and describing our plans for additional research.
Solving Hard Stable Matching Problems via Local Search and Cooperative Parallelization
Munera, Danny (University Paris1 and CRI) | Diaz, Daniel (University Paris1 and CRI) | Abreu, Salvador (University of Evora and CENTRIA and CRI) | Rossi, Francesca (University of Padova and Harvard University) | Saraswat, Vijay (IBM T.J. Watson Research Center) | Codognet, Philippe (JFLI-CNRS/UPMC and University of Tokyo)
Stable matching problems have several practical applications. If preference lists are truncated and contain ties, finding a stable matching with maximal size is computationally difficult. We address this problem using a local search technique, based on Adaptive Search and present experimental evidence that this approach is much more efficient than state-of-the-art exact and approximate methods. Moreover, parallel versions (particularly versions with communication) improve performance so much that very large and hard instances can be solved quickly.
Hedonic Coalition Formation in Networks
Hoefer, Martin (Max-Planck-Institut für Informatik) | Vaz, Daniel (Max-Planck-Institut für Informatik) | Wagner, Lisa (RWTH Aachen University)
Coalition formation is a fundamental problem in the organization of many multi-agent systems. In large populations, the formation of coalitions is often restricted by structural visibility and locality constraints under which agents can reorganize. We capture and study this aspect using a novel network-based model for dynamic locality within the popular framework of hedonic coalition formation games. We analyze the effects of network-based visibility and structure on the convergence of coalition formation processes to stable states. Our main result is a tight characterization of the structures based on which dynamic coalition formation can stabilize quickly. Maybe surprisingly, polynomial-time convergence can be achieved if and only if coalition formation is based on complete or star graphs.
Balanced Trade Reduction for Dual-Role Exchange Markets
Zhao, Dengji (University of Southampton) | Ramchurn, Sarvapali D. (University of Southampton) | Gerding, Enrico H. (University of Southampton) | Jennings, Nicholas R. (University of Southampton)
In designing an exchange mechanism, it is important to Exchange markets (aka double auctions) are the most important achieve a number of desirable properties, namely: maximizing institutions for modern economy, which are centralized social welfare (i.e., efficient), preventing manipulations markets consisting of exchange rules for traders to buy and of agents (i.e., truthful), an agent never pays more sell commodities, e.g. stock exchanges. Most existing studies than what she gets (i.e., individually rational) and the market of exchanges are for the environments where a trader maker should not run the mechanism with a deficit (i.e., is either a buyer or a seller, but not both, of certain commodities budget balanced). It is well known that designing an exchange (Myerson and Satterthwaite 1983; McAfee 1992; mechanism that is efficient, truthful, individually rational Wurman, Walsh, and Wellman 1998; Blum, Sandholm, and and budget balanced is impossible (Myerson and Satterthwaite Zinkevich 2006; Bredin, Parkes, and Duong 2007; Parsons, 1983). Since a loss-making mechanism does not Rodriguez-Aguilar, and Klein 2011).
Game-Theoretic Approach for Non-Cooperative Planning
Jordán, Jaume (Universitat Politècnica de València) | Onaindia, Eva (Universitat Politècnica de València)
When two or more self-interested agents put their plans to execution in the same environment, conflicts may arise as a consequence, for instance, of a common utilization of resources. In this case, an agent can postpone the execution of a particular action, if this punctually solves the conflict, or it can resort to execute a different plan if the agent's payoff significantly diminishes due to the action deferral. In this paper, we present a game-theoretic approach to non-cooperative planning that helps predict before execution what plan schedules agents will adopt so that the set of strategies of all agents constitute a Nash equilibrium. We perform some experiments and discuss the solutions obtained with our game-theoretical approach, analyzing how the conflicts between the plans determine the strategic behavior of the agents.