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A Study of Human-Agent Collaboration for Multi-UAV Task Allocation in Dynamic Environments

AAAI Conferences

We consider a setting where a team of humans oversee the coordination of multiple Unmanned Aerial Vehicles (UAVs) to perform a number of search tasks in dynamic environments that may cause the UAVs to drop out. Hence, we develop a set of multi-UAV supervisory control interfaces and a multi-agent coordination algorithm to support human decision making in this setting. To elucidate the resulting interactional issues, we compare manual and mixed-initiative task allocation in both static and dynamic environments in lab studies with 40 participants and observe that our mixed-initiative system results in lower workloads and better performance in re-planning tasks than one which only involves manual task allocation. Our analysis points to new insights into the way humans appropriate flexible autonomy.


Only Knowing Meets Common Knowledge

AAAI Conferences

Only knowing captures the intuitive notion that the beliefs of an agent are precisely those that follow from its knowledge base. While only knowing has a simple possible-world semantics in a single agent setting, the many agent case has turned out to be much more challenging. In a recent paper, we proposed an account which arguably extends only knowing to multiple agents in a natural way. However, the approach was limited in that the semantics cannot deal with infinitary notions such as common knowledge. In this work, we lift that serious limitation to obtain a first-order language with only knowing and common knowledge, allowing us to study the interaction between these notions for the very first time. By adding a simple form of public announcement, we then demonstrate how the muddy children puzzle can be cast in terms of logical implications given what is only known initially.


Saul: Towards Declarative Learning Based Programming

AAAI Conferences

We present Saul, a new probabilistic programming language designed to address some of the shortcomings of programming languages that aim at advancing and simplifying the development of AI systems. Such languages need to interact with messy, naturally occurring data, to allow a programmer to specify what needs to be done at an appropriate level of abstraction rather than at the data level, to be developed on a solid theory that supports moving to and reasoning at this level of abstraction and, finally, to support flexible integration of these learning and inference models within an application program. Saul is an object-functional programming language written in Scala that facilitates these by (1) allowing a programmer to learn, name and manipulate named abstractions over relational data; (2) supporting seamless incorporation of trainable (probabilistic or discriminative) components into the program, and (3) providing a level of inference over trainable models to support composition and make decisions that respect domain and application constraints. Saul is developed over a declaratively defined relational data model, can use piecewise learned factor graphs with declaratively specified learning and inference objectives, and it supports inference over probabilistic models augmented with declarative knowledge-based constraints.We describe the key constructs of Saul and exemplify its use in developing applications that require relational feature engineering and structured output prediction.


On the Computational Complexity of Naive-Based Semantics for Abstract Dialectical Frameworks

AAAI Conferences

Abstract dialectical frameworks (ADFs) are a powerful generalization of Dung’s abstract argumentation frameworks. ADFs allow to model argumentation scenarios such that ADF semantics then provide interpretations of the scenarios. Among the considerable number of ADF semantics, the naive-based ones are built upon the fundamental concept of conflict-freeness. Intuitively, a three-valued interpretation of an ADF’s statements is conflict-free iff all true statements can possibly be accepted, and all false statements cannot possibly be accepted. In this paper, we perform an exhaustive analysis of the computational complexity of naive-based semantics. The results are quite interesting, for some of them involve little-known classes of the so-called Boolean hierarchy (another hierarchy in between classes of the polynomial hierarchy). Furthermore in credulous and sceptical entailment, the complexity can be different depending on whether we check for truth or falsity of a specific statement.


A Unified Probabilistic Model of User Activities and Relations on Social Networking Sites

AAAI Conferences

In this work, we investigate the bidirectional mutual interactions (BMI) between users' activities and user-user relationships on social networking sites. We analyze and study the fundamental mechanism that drives the characteristics and dynamics of BMI is the underlying social influence. We make an attempt at a unified probabilistic approach, called joint activity and relation (JAR), for modeling and predicting users' activities and user-user relationships simultaneously in a single coherent framework. Instead of incorporating social influence in an ad hoc manner, we show that social influence can be captured quantitatively. Based on JAR, we learn social influence between users and users' personal preferences for both user activity prediction and user-user relation discovery through statistical inference. To address the challenges of the introduced multiple layers of hidden variables in JAR, we propose a new learning algorithm based on expectation maximization (EM) and we further propose a powerful and efficient generalization of the EM based algorithm for model fitting.We show that JAR exploits mutual interactions and benefits, by taking advantage of the learned social influence and users' personal preferences, for enhanced user activity prediction and user-user relation discovery. We further experiment with real world dataset to verify the claimed advantages achieving substantial performance gains.


Combining Existential Rules with the Power of CP-Theories

AAAI Conferences

The tastes of a user can be represented in a natural way by using qualitative preferences. In this paper, we explore how ontological knowledge expressed via existential rules can be combined with CP-theories to (i) represent qualitative preferences along with domain knowledge, and (ii) perform preference-based answering of conjunctive queries (CQs). We call these combinations ontological CP-theories (OCP-theories). We define skyline and k-rank answers to CQs based on the user’s preferences encoded in an OCP-theory, and provide an algorithm for computing them. We also provide precise complexity (including data tractability) results for deciding consistency, dominance, and CQ skyline membership for OCP-theories.


Secure Routing in Wireless Sensor Networks via POMDPs

AAAI Conferences

Trust schemes can identify such nodes, as they Wireless sensor networks are being increasingly can predict a node's behavior (quality) both directly, via evaluation used for sustainable development. The task of routing based on its past actions, and indirectly, using recommendations in these resource-constraint networks is particularly (opinions) from other nodes. However, many challenging as they operate over prolonged trust schemes cannot effectively handle attacks targeting trust deployment periods, necessitating optimal use of systems themselves [Sun et al., 2006] i.e., they are heavily their resources. Moreover, due to the deployment affected by malicious nodes deliberately providing misleading in unattended environments, they become an easy opinions (unfair ratings) about other nodes.


An Expert-Level Card Playing Agent Based on a Variant of Perfect Information Monte Carlo Sampling

AAAI Conferences

Despite some success of Perfect Information Monte Carlo Sampling (PIMC) in imperfect information games in the past, it has been eclipsed by other approaches in recent years. Standard PIMC has well-known shortcomings in the accuracy of its decisions, but has the advantage of being simple, fast, robust and scalable, making it well-suited for imperfect information games with large state-spaces. We propose Presumed Value PIMC resolving the problem of overestimation of opponent's knowledge of hidden information in future game states. The resulting AI agent was tested against human experts in Schnapsen, a Central European 2-player trick-taking card game, and performs above human expert-level.


How to Select One Preferred Assertional-Based Repair from Inconsistent and Prioritized DL-Lite Knowledge Bases?

AAAI Conferences

Managing inconsistency in DL-Lite knowledge bases where the assertional base is prioritized is a crucial problem in many applications. This is especially true when the assertions are provided by multiple sources having different reliability levels. This paper first reviews existing approaches for selecting preferred repairs. It then focuses on suitable strategies for handling inconsistency in DL-Lite knowledge bases. It proposes new approaches based on the selection of only one preferred repair. These strategies have as a starting point the so-called non-defeated repair and add one of the following principles: deductive closure, consistency, cardinality and priorities. Lastly, we provide a comparative analysis followed by an experimental evaluation of the studied approaches.


Packing Curved Objects

AAAI Conferences

This paper deals with the problem of packing two-dimensional objects of quite arbitrary shapes including in particular curved shapes (like ellipses) and assemblies of them. This problem arises in industry for the packaging and transport of bulky objects which are not individually packed into boxes, like car spare parts. There has been considerable work on packing curved objects but, most of the time, with specific shapes; one famous example being the circle packing problem. There is much less algorithm for the general case where different shapes can be mixed together. A successful approach has been proposed recently in Martinez et al. (T. Martinez, L. Vitorino, F. Fages, and A. Aggoun. On Solving Mixed Shapes Packing Problems by Continuous Optimization with the CMA Evolution Strategy. In Proceedings of the first BRICS countries congress on Computational Intelligence, 2013) and the algorithm we propose here is an extension of their work. Martinez et al. use a stochastic optimization algorithm with a fitness function that gives a violation cost and equals zero when objects are all packed. Their main idea is to define this function as a sum of n!/(2!(n-2)!) elementary functions that measure the overlapping between each pair of different objects. However, these functions are ad-hoc formulas. Designing ad-hoc formulas for every possible combination of object shapes can be a very tedious task, which dramatically limits the applicability of their approach. The aim of this paper is to generalize the approach by replacing the ad-hoc formulas with a numerical algorithm that automatically measures the overlapping between two objects. Then, we come up with a fully black-box packing algorithm that accept any kind of objects.