Europe
Gradient Importance Sampling
Adaptive Monte Carlo schemes developed over the last years usually seek to ensure ergodicity of the sampling process in line with MCMC tradition. This poses constraints on what is possible in terms of adaptation. In the general case ergodicity can only be guaranteed if adaptation is diminished at a certain rate. Importance Sampling approaches offer a way to circumvent this limitation and design sampling algorithms that keep adapting. Here I present a gradient informed variant of SMC (and its special case Population Monte Carlo) for static problems.
Kernel convolution model for decoding sounds from time-varying neural responses
Faisal, Ali, Nora, Anni, Seol, Jaeho, Renvall, Hanna, Salmelin, Riitta
In this study we present a kernel based convolution model to characterize neural responses to natural sounds by decoding their time-varying acoustic features. The model allows to decode natural sounds from high-dimensional neural recordings, such as magnetoencephalography (MEG), that track timing and location of human cortical signalling noninvasively across multiple channels. We used the MEG responses recorded from subjects listening to acoustically different environmental sounds. By decoding the stimulus frequencies from the responses, our model was able to accurately distinguish between two different sounds that it had never encountered before with 70% accuracy. Convolution models typically decode frequencies that appear at a certain time point in the sound signal by using neural responses from that time point until a certain fixed duration of the response. Using our model, we evaluated several fixed durations (time-lags) of the neural responses and observed auditory MEG responses to be most sensitive to spectral content of the sounds at time-lags of 250 ms to 500 ms. The proposed model should be useful for determining what aspects of natural sounds are represented by high-dimensional neural responses and may reveal novel properties of neural signals.
On the Minimax Risk of Dictionary Learning
Jung, Alexander, Eldar, Yonina C., Gรถrtz, Norbert
We consider the problem of learning a dictionary matrix from a number of observed signals, which are assumed to be generated via a linear model with a common underlying dictionary. In particular, we derive lower bounds on the minimum achievable worst case mean squared error (MSE), regardless of computational complexity of the dictionary learning (DL) schemes. By casting DL as a classical (or frequentist) estimation problem, the lower bounds on the worst case MSE are derived by following an established information-theoretic approach to minimax estimation. The main conceptual contribution of this paper is the adaption of the information-theoretic approach to minimax estimation for the DL problem in order to derive lower bounds on the worst case MSE of any DL scheme. We derive three different lower bounds applying to different generative models for the observed signals. The first bound applies to a wide range of models, it only requires the existence of a covariance matrix of the (unknown) underlying coefficient vector. By specializing this bound to the case of sparse coefficient distributions, and assuming the true dictionary satisfies the restricted isometry property, we obtain a lower bound on the worst case MSE of DL schemes in terms of a signal to noise ratio (SNR). The third bound applies to a more restrictive subclass of coefficient distributions by requiring the non-zero coefficients to be Gaussian. While, compared with the previous two bounds, the applicability of this final bound is the most limited it is the tightest of the three bounds in the low SNR regime.
Influence-Optimistic Local Values for Multiagent Planning --- Extended Version
Oliehoek, Frans A., Spaan, Matthijs T. J., Witwicki, Stefan
Recent years have seen the development of methods for multiagent planning under uncertainty that scale to tens or even hundreds of agents. However, most of these methods either make restrictive assumptions on the problem domain, or provide approximate solutions without any guarantees on quality. Methods in the former category typically build on heuristic search using upper bounds on the value function. Unfortunately, no techniques exist to compute such upper bounds for problems with non-factored value functions. To allow for meaningful benchmarking through measurable quality guarantees on a very general class of problems, this paper introduces a family of influence-optimistic upper bounds for factored decentralized partially observable Markov decision processes (Dec-POMDPs) that do not have factored value functions. Intuitively, we derive bounds on very large multiagent planning problems by subdividing them in sub-problems, and at each of these sub-problems making optimistic assumptions with respect to the influence that will be exerted by the rest of the system. We numerically compare the different upper bounds and demonstrate how we can achieve a non-trivial guarantee that a heuristic solution for problems with hundreds of agents is close to optimal. Furthermore, we provide evidence that the upper bounds may improve the effectiveness of heuristic influence search, and discuss further potential applications to multiagent planning.
Linear Inverse Problems with Norm and Sparsity Constraints
Cevher, Volkan, Jafarpour, Sina, Kyrillidis, Anastasios
We describe two nonconventional algorithms for linear regression, called GAME and CLASH. The salient characteristics of these approaches is that they exploit the convex $\ell_1$-ball and non-convex $\ell_0$-sparsity constraints jointly in sparse recovery. To establish the theoretical approximation guarantees of GAME and CLASH, we cover an interesting range of topics from game theory, convex and combinatorial optimization. We illustrate that these approaches lead to improved theoretical guarantees and empirical performance beyond convex and non-convex solvers alone.
Structured Sparsity: Discrete and Convex approaches
Kyrillidis, Anastasios, Baldassarre, Luca, El-Halabi, Marwa, Tran-Dinh, Quoc, Cevher, Volkan
Compressive sensing (CS) exploits sparsity to recover sparse or compressible signals from dimensionality reducing, non-adaptive sensing mechanisms. Sparsity is also used to enhance interpretability in machine learning and statistics applications: While the ambient dimension is vast in modern data analysis problems, the relevant information therein typically resides in a much lower dimensional space. However, many solutions proposed nowadays do not leverage the true underlying structure. Recent results in CS extend the simple sparsity idea to more sophisticated {\em structured} sparsity models, which describe the interdependency between the nonzero components of a signal, allowing to increase the interpretability of the results and lead to better recovery performance. In order to better understand the impact of structured sparsity, in this chapter we analyze the connections between the discrete models and their convex relaxations, highlighting their relative advantages. We start with the general group sparse model and then elaborate on two important special cases: the dispersive and the hierarchical models. For each, we present the models in their discrete nature, discuss how to solve the ensuing discrete problems and then describe convex relaxations. We also consider more general structures as defined by set functions and present their convex proxies. Further, we discuss efficient optimization solutions for structured sparsity problems and illustrate structured sparsity in action via three applications.
Optimizing Phylogenetic Supertrees Using Answer Set Programming
Koponen, Laura, Oikarinen, Emilia, Janhunen, Tomi, Sรคilรค, Laura
The supertree construction problem is about combining several phylogenetic trees with possibly conflicting information into a single tree that has all the leaves of the source trees as its leaves and the relationships between the leaves are as consistent with the source trees as possible. This leads to an optimization problem that is computationally challenging and typically heuristic methods, such as matrix representation with parsimony (MRP), are used. In this paper we consider the use of answer set programming to solve the supertree construction problem in terms of two alternative encodings. The first is based on an existing encoding of trees using substructures known as quartets, while the other novel encoding captures the relationships present in trees through direct projections. We use these encodings to compute a genus-level supertree for the family of cats (Felidae). Furthermore, we compare our results to recent supertrees obtained by the MRP method.
Judgment Aggregation in Multi-Agent Argumentation
Awad, Edmond, Booth, Richard, Tohme, Fernando, Rahwan, Iyad
Given a set of conflicting arguments, there can exist multiple plausible opinions about which arguments should be accepted, rejected, or deemed undecided. We study the problem of how multiple such judgments can be aggregated. We define the problem by adapting various classical social-choice-theoretic properties for the argumentation domain. We show that while argument-wise plurality voting satisfies many properties, it fails to guarantee the collective rationality of the outcome, and struggles with ties. We then present more general results, proving multiple impossibility results on the existence of any good aggregation operator. After characterising the sufficient and necessary conditions for satisfying collective rationality, we study whether restricting the domain of argument-wise plurality voting to classical semantics allows us to escape the impossibility result. We close by listing graph-theoretic restrictions under which argument-wise plurality rule does produce collectively rational outcomes. In addition to identifying fundamental barriers to collective argument evaluation, our results open up the door for a new research agenda for the argumentation and computational social choice communities.
Dynamic Consistency of Conditional Simple Temporal Networks via Mean Payoff Games: a Singly-Exponential Time DC-Checking
Conditional Simple Temporal Network (CSTN) is a constraint-based graph-formalism for conditional temporal planning. It offers a more flexible formalism than the equivalent CSTP model of Tsamardinos, Vidal and Pollack, from which it was derived mainly as a sound formalization. Three notions of consistency arise for CSTNs and CSTPs: weak, strong, and dynamic. Dynamic consistency is the most interesting notion, but it is also the most challenging and it was conjectured to be hard to assess. Tsamardinos, Vidal and Pollack gave a doubly-exponential time algorithm for deciding whether a CSTN is dynamically-consistent and to produce, in the positive case, a dynamic execution strategy of exponential size. In the present work we offer a proof that deciding whether a CSTN is dynamically-consistent is coNP-hard and provide the first singly-exponential time algorithm for this problem, also producing a dynamic execution strategy whenever the input CSTN is dynamically-consistent. The algorithm is based on a novel connection with Mean Payoff Games, a family of two-player combinatorial games on graphs well known for having applications in model-checking and formal verification. The presentation of such connection is mediated by the Hyper Temporal Network model, a tractable generalization of Simple Temporal Networks whose consistency checking is equivalent to determining Mean Payoff Games. In order to analyze the algorithm we introduce a refined notion of dynamic-consistency, named \epsilon-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time \hat{\varepsilon} where the CSTN transits from being, to not being, dynamically-consistent. The proof technique introduced in this analysis of \hat{\varepsilon} is applicable more in general when dealing with linear difference constraints which include strict inequalities.
AI in Switzerland
Dessimoz, Jean-Daniel (West Switzerland University of Applied Sciences) | Koehler, Jana (University of Applied Sciences and Arts) | Stadelmann, Thilo (Zurich University of Applied Science)
Although Switzerland is a small country, it is home to many internationally renowned universities and scientific institutions. The research landscape in Switzerland is rich, and AI-related themes are investigated by many teams under diverse umbrellas. This column sheds some light on selected developments and trends on AI in Switzerland as perceived by members of the Special Interest group on Artificial Intelligence and Cognitive Science (SGAICO) organizational team, which has brought together researchers from Switzerland interested in AI and cognitive science for over 30 years.