Europe
Training Deep Gaussian Processes using Stochastic Expectation Propagation and Probabilistic Backpropagation
Bui, Thang D., Hernández-Lobato, José Miguel, Li, Yingzhen, Hernández-Lobato, Daniel, Turner, Richard E.
Deep Gaussian processes (DGPs) are multi-layer hierarchical generalisations of Gaussian processes (GPs) and are formally equivalent to neural networks with multiple, infinitely wide hidden layers. DGPs are probabilistic and non-parametric and as such are arguably more flexible, have a greater capacity to generalise, and provide better calibrated uncertainty estimates than alternative deep models. The focus of this paper is scalable approximate Bayesian learning of these networks. The paper develops a novel and efficient extension of probabilistic backpropagation, a state-of-the-art method for training Bayesian neural networks, that can be used to train DGPs. The new method leverages a recently proposed method for scaling Expectation Propagation, called stochastic Expectation Propagation. The method is able to automatically discover useful input warping, expansion or compression, and it is therefore is a flexible form of Bayesian kernel design. We demonstrate the success of the new method for supervised learning on several real-world datasets, showing that it typically outperforms GP regression and is never much worse.
Instantaneous Modelling and Reverse Engineering of DataConsistent Prime Models in Seconds!
A theoretical framework that supports automated construction of dynamic prime models purely from experimental time series data has been invented and developed, which can automatically generate (construct) data-driven models of any time series data in seconds. This has resulted in the formulation and formalisation of new reverse engineering and dynamic methods for automated systems modelling of complex systems, including complex biological, financial, control, and artificial neural network systems. The systems/model theory behind the invention has been formalised as a new, effective and robust system identification strategy complementary to process-based modelling. The proposed dynamic modelling and network inference solutions often involve tackling extremely difficult parameter estimation challenges, inferring unknown underlying network structures, and unsupervised formulation and construction of smart and intelligent ODE models of complex systems. In underdetermined conditions, i.e., cases of dealing with how best to instantaneously and rapidly construct data-consistent prime models of unknown (or well-studied) complex system from small-sized time series data, inference of unknown underlying network of interaction is more challenging. This article reports a robust step-by-step mathematical and computational analysis of the entire prime model construction process that determines a model from data in less than a minute.
Taxonomy of Pathways to Dangerous AI
In order to properly handle a dangerous Artificially Intelligent (AI) system it is important to understand how the system came to be in such a state. In popular culture (science fiction movies/books) AIs/Robots became self-aware and as a result rebel against humanity and decide to destroy it. While it is one possible scenario, it is probably the least likely path to appearance of dangerous AI. In this work, we survey, classify and analyze a number of circumstances, which might lead to arrival of malicious AI. To the best of our knowledge, this is the first attempt to systematically classify types of pathways leading to malevolent AI. Previous relevant work either surveyed specific goals/meta-rules which might lead to malevolent behavior in AIs (\"Ozkural, 2014) or reviewed specific undesirable behaviors AGIs can exhibit at different stages of its development (Alexey Turchin, July 10 2015, July 10, 2015).
Information retrieval in folktales using natural language processing
Our aim is to extract information about literary characters in unstructured texts. We employ natural language processing and reasoning on domain ontologies. The first task is to identify the main characters and the parts of the story where these characters are described or act. We illustrate the system in a scenario in the folktale domain. The system relies on a folktale ontology that we have developed based on Propp's model for folktales morphology.
On the Equivalence between Kernel Quadrature Rules and Random Feature Expansions
We show that kernel-based quadrature rules for computing integrals can be seen as a special case of random feature expansions for positive definite kernels, for a particular decomposition that always exists for such kernels. We provide a theoretical analysis of the number of required samples for a given approximation error, leading to both upper and lower bounds that are based solely on the eigenvalues of the associated integral operator and match up to logarithmic terms. In particular, we show that the upper bound may be obtained from independent and identically distributed samples from a specific non-uniform distribution, while the lower bound if valid for any set of points. Applying our results to kernel-based quadrature, while our results are fairly general, we recover known upper and lower bounds for the special cases of Sobolev spaces. Moreover, our results extend to the more general problem of full function approximations (beyond simply computing an integral), with results in L2- and L$\infty$-norm that match known results for special cases. Applying our results to random features, we show an improvement of the number of random features needed to preserve the generalization guarantees for learning with Lipschitz-continuous losses.
Using Behavior Objects to Manage Complexity in Virtual Worlds
Černý, Martin, Plch, Tomáš, Marko, Matěj, Gemrot, Jakub, Ondráček, Petr, Brom, Cyril
The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific to the game industry, this increase has been slow and it has been driven by larger budgets rather than adoption of new complex AI techniques. Most of the contemporary AI is still expressed as hard-coded scripts. The complexity and manageability of the script codebase is one of the key limiting factors for further AI improvements. In this paper we address this issue. We present behavior objects - a general approach to development of NPC behaviors for large OWGs. Behavior objects are inspired by object-oriented programming and extend the concept of smart objects. Our approach promotes encapsulation of data and code for multiple related behaviors in one place, hiding internal details and embedding intelligence in the environment. Behavior objects are a natural abstraction of five different techniques that we have implemented to manage AI complexity in an upcoming AAA OWG. We report the details of the implementations in the context of behavior trees and the lessons learned during development. Our work should serve as inspiration for AI architecture designers from both the academia and the industry.
Combinatorial Bandits Revisited
Combes, Richard, Talebi, M. Sadegh, Proutiere, Alexandre, Lelarge, Marc
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose \textsc{CombEXP}, an algorithm with the same regret scaling as state-of-the-art algorithms, but with lower computational complexity for some combinatorial problems.
High-Dimensional Asymptotics of Prediction: Ridge Regression and Classification
Dobriban, Edgar, Wager, Stefan
We provide a unified analysis of the predictive risk of ridge regression and regularized discriminant analysis in a dense random effects model. We work in a high-dimensional asymptotic regime where $p, n \to \infty$ and $p/n \to \gamma \in (0, \, \infty)$, and allow for arbitrary covariance among the features. For both methods, we provide an explicit and efficiently computable expression for the limiting predictive risk, which depends only on the spectrum of the feature-covariance matrix, the signal strength, and the aspect ratio $\gamma$. Especially in the case of regularized discriminant analysis, we find that predictive accuracy has a nuanced dependence on the eigenvalue distribution of the covariance matrix, suggesting that analyses based on the operator norm of the covariance matrix may not be sharp. Our results also uncover several qualitative insights about both methods: for example, with ridge regression, there is an exact inverse relation between the limiting predictive risk and the limiting estimation risk given a fixed signal strength. Our analysis builds on recent advances in random matrix theory.
Optimal Rates for Random Fourier Features
Sriperumbudur, Bharath K., Szabo, Zoltan
Kernel methods represent one of the most powerful tools in machine learning to tackle problems expressed in terms of function values and derivatives due to their capability to represent and model complex relations. While these methods show good versatility, they are computationally intensive and have poor scalability to large data as they require operations on Gram matrices. In order to mitigate this serious computational limitation, recently randomized constructions have been proposed in the literature, which allow the application of fast linear algorithms. Random Fourier features (RFF) are among the most popular and widely applied constructions: they provide an easily computable, low-dimensional feature representation for shift-invariant kernels. Despite the popularity of RFFs, very little is understood theoretically about their approximation quality. In this paper, we provide a detailed finite-sample theoretical analysis about the approximation quality of RFFs by (i) establishing optimal (in terms of the RFF dimension, and growing set size) performance guarantees in uniform norm, and (ii) presenting guarantees in $L^r$ ($1\le r<\infty$) norms. We also propose an RFF approximation to derivatives of a kernel with a theoretical study on its approximation quality.
Co-Clustering Network-Constrained Trajectory Data
Mahrsi, Mohamed Khalil El, Guigourès, Romain, Rossi, Fabrice, Boullé, Marc
Recently, clustering moving object trajectories kept gaining interest from both the data mining and machine learning communities. This problem, however, was studied mainly and extensively in the setting where moving objects can move freely on the euclidean space. In this paper, we study the problem of clustering trajectories of vehicles whose movement is restricted by the underlying road network. We model relations between these trajectories and road segments as a bipartite graph and we try to cluster its vertices. We demonstrate our approaches on synthetic data and show how it could be useful in inferring knowledge about the flow dynamics and the behavior of the drivers using the road network.