Goto

Collaborating Authors

 Europe


Variance Reduced Stochastic Gradient Descent with Neighbors

Neural Information Processing Systems

Stochastic Gradient Descent (SGD) is a workhorse in machine learning, yet it is also known to be slow relative to steepest descent. Recently, variance reduction techniques such as SVRG and SAGA have been proposed to overcome this weakness. With asymptotically vanishing variance, a constant step size can be maintained, resulting in geometric convergence rates. However, these methods are either based on occasional computations of full gradients at pivot points (SVRG), or on keeping per data point corrections in memory (SAGA). This has the disadvantage that one cannot employ these methods in a streaming setting and that speed-ups relative to SGD may need a certain number of epochs in order to materialize. This paper investigates a new class of algorithms that can exploit neighborhood structure in the training data to share and re-use information about past stochastic gradients across data points. While not meant to be offering advantages in an asymptotic setting, there are significant benefits in the transient optimization phase, in particular in a streaming or single-epoch setting. We investigate this family of algorithms in a thorough analysis and show supporting experimental results. As a side-product we provide a simple and unified proof technique for a broad class of variance reduction algorithms.


On the Convergence of Stochastic Gradient MCMC Algorithms with High-Order Integrators

Neural Information Processing Systems

Recent advances in Bayesian learning with large-scale data have witnessed emergence of stochastic gradient MCMC algorithms (SG-MCMC), such as stochastic gradient Langevin dynamics (SGLD), stochastic gradient Hamiltonian MCMC (SGHMC), and the stochastic gradient thermostat. While finite-time convergence properties of the SGLD with a 1st-order Euler integrator have recently been studied, corresponding theory for general SG-MCMCs has not been explored. In this paper we consider general SG-MCMCs with high-order integrators, and develop theory to analyze finite-time convergence properties and their asymptotic invariant measures. Our theoretical results show faster convergence rates and more accurate invariant measures for SG-MCMCs with higher-order integrators. For example, with the proposed efficient 2nd-order symmetric splitting integrator, the mean square error (MSE) of the posterior average for the SGHMC achieves an optimal convergence rate of $L^{-4/5}$ at $L$ iterations, compared to $L^{-2/3}$ for the SGHMC and SGLD with 1st-order Euler integrators. Furthermore, convergence results of decreasing-step-size SG-MCMCs are also developed, with the same convergence rates as their fixed-step-size counterparts for a specific decreasing sequence. Experiments on both synthetic and real datasets verify our theory, and show advantages of the proposed method in two large-scale real applications.


Combinatorial Bandits Revisited

Neural Information Processing Systems

This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose CombEXP, an algorithm with the same regret scaling as state-of-the-art algorithms, but with lower computational complexity for some combinatorial problems.


Anytime Influence Bounds and the Explosive Behavior of Continuous-Time Diffusion Networks

Neural Information Processing Systems

The paper studies transition phenomena in information cascades observed along a diffusion process over some graph. We introduce the Laplace Hazard matrix and show that its spectral radius fully characterizes the dynamics of the contagion both in terms of influence and of explosion time. Using this concept, we prove tight non-asymptotic bounds for the influence of a set of nodes, and we also provide an in-depth analysis of the critical time after which the contagion becomes super-critical. Our contributions include formal definitions and tight lower bounds of critical explosion time. We illustrate the relevance of our theoretical results through several examples of information cascades used in epidemiology and viral marketing models. Finally, we provide a series of numerical experiments for various types of networks which confirm the tightness of the theoretical bounds.


Learning to Segment Object Candidates

Neural Information Processing Systems

Recent object detection systems rely on two critical steps: (1) a set of object proposals is predicted as efficiently as possible, and (2) this set of candidate proposals is then passed to an object classifier. Such approaches have been shown they can be fast, while achieving the state of the art in detection performance. In this paper, we propose a new way to generate object proposals, introducing an approach based on a discriminative convolutional network. Our model is trained jointly with two objectives: given an image patch, the first part of the system outputs a class-agnostic segmentation mask, while the second part of the system outputs the likelihood of the patch being centered on a full object. At test time, the model is efficiently applied on the whole test image and generates a set of segmentation masks, each of them being assigned with a corresponding object likelihood score. We show that our model yields significant improvements over state-of-the-art object proposal algorithms. In particular, compared to previous approaches, our model obtains substantially higher object recall using fewer proposals. We also show that our model is able to generalize to unseen categories it has not seen during training. Unlike all previous approaches for generating object masks, we do not rely on edges, superpixels, or any other form of low-level segmentation.


Generative Image Modeling Using Spatial LSTMs

Neural Information Processing Systems

Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting.


Biologically Inspired Dynamic Textures for Probing Motion Perception

Neural Information Processing Systems

Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that context, we first provide an axiomatic, biologically-driven derivation of the model. This model synthesizes random dynamic textures which are defined by stationary Gaussian distributions obtained by the random aggregation of warped patterns. Importantly, we show that this model can equivalently be described as a stochastic partial differential equation. Using this characterization of motion in images, it allows us to recast motion-energy models into a principled Bayesian inference framework. Finally, we apply these textures in order to psychophysically probe speed perception in humans. In this framework, while the likelihood is derived from the generative model, the prior is estimated from the observed results and accounts for the perceptual bias in a principled fashion.


Streaming Min-max Hypergraph Partitioning

Neural Information Processing Systems

In many applications, the data is of rich structure that can be represented by a hypergraph, where the data items are represented by vertices and the associations among items are represented by hyperedges. Equivalently, we are given an input bipartite graph with two types of vertices: items, and associations (which we refer to as topics). We consider the problem of partitioning the set of items into a given number of parts such that the maximum number of topics covered by a part of the partition is minimized. This is a natural clustering problem, with various applications, e.g. partitioning of a set of information objects such as documents, images, and videos, and load balancing in the context of computation platforms.In this paper, we focus on the streaming computation model for this problem, in which items arrive online one at a time and each item must be assigned irrevocably to a part of the partition at its arrival time. Motivated by scalability requirements, we focus on the class of streaming computation algorithms with memory limited to be at most linear in the number of the parts of the partition. We show that a greedy assignment strategy is able to recover a hidden co-clustering of items under a natural set of recovery conditions. We also report results of an extensive empirical evaluation, which demonstrate that this greedy strategy yields superior performance when compared with alternative approaches.


Learning Bayesian Networks with Thousands of Variables

Neural Information Processing Systems

We present a method for learning Bayesian networks from data sets containing thousands of variables without the need for structure constraints. Our approach is made of two parts. The first is a novel algorithm that effectively explores the space of possible parent sets of a node. It guides the exploration towards the most promising parent sets on the basis of an approximated score function that is computed in constant time. The second part is an improvement of an existing ordering-based algorithm for structure optimization. The new algorithm provably achieves a higher score compared to its original formulation. Our novel approach consistently outperforms the state of the art on very large data sets.


When are Kalman-Filter Restless Bandits Indexable?

Neural Information Processing Systems

We study the restless bandit associated with an extremely simple scalar Kalman filter model in discrete time. Under certain assumptions, we prove that the problem is {\it indexable} in the sense that the {\it Whittle index} is a non-decreasing function of the relevant belief state. In spite of the long history of this problem, this appears to be the first such proof. We use results about {\it Schur-convexity} and {\it mechanical words}, which are particularbinary strings intimately related to {\it palindromes}.