Europe
Human-Like Morality and Ethics for Robots
Kuipers, Benjamin (University of Michigan)
Humans need morality and ethics to get along constructively as members of the same society. As we face the prospect of robots taking a larger role in society, we need to consider how they, too, should behave toward other members of society. To the extent that robots will be able to act as agents in their own right, as opposed to being simply tools controlled by humans, they will need to behave according to some moral and ethical principles. Inspired by recent research on the cognitive science of human morality, we propose the outlines of an architecture for morality and ethics in robots. As in humans, there is a rapid intuitive response to the current situation. Reasoned reflection takes place at a slower time-scale, and is focused more on constructing a justification than on revising the reaction. However, there is a yet slower process of social interaction, in which both the example of action and its justification influence the moral intuitions of others. The signals an agent provides to others, and the signals received from others, help each agent determine which others are suitable cooperative partners, and which are likely to defect. This moral architecture is illustrated by several examples, including identifying research results that will be necessary for the architecture to be implemented.
Using "The Machine Stops" for Teaching Ethics in Artificial Intelligence and Computer Science
Burton, Emanuelle (University of Chicago) | Goldsmith, Judy (University of Kentucky) | Mattei, Nicholas (Data61 and University of New South Wales)
A key front for ethical questions in artificial intelligence, and computer science more generally, is teaching students how to engage with the questions they will face in their professional careers based on the tools and technologies we teach them. In past work (and current teaching) we have advocated for the use of science fiction as an appropriate tool which enables AI researchers to engage students and the public on the current state and potential impacts of AI. We present teaching suggestions for E.M. Forster's 1909 story, "The Machine Stops," to teach topics in computer ethics. In particular, we use the story to examine ethical issues related to being constantly available for remote contact, physically isolated, and dependent on a machine --- all without mentioning computer games or other media to which students have strong emotional associations. We give a high-level view of common ethical theories and indicate how they inform the questions raised by the story and afford a structure for thinking about how to address them.
Modeling Progress in AI
Brundage, Miles (Arizona State University)
Participants in recent discussions of AI-related issues ranging from intelligence explosion to technological unemployment have made diverse claims about the nature, pace, and drivers of progress in AI. However, these theories are rarely specified in enough detail to enable systematic evaluation of their assumptions or to extrapolate progress quantitatively, as is often done with some success in other technological domains. After reviewing relevant literatures and justifying the need for more rigorous modeling of AI progress, this paper contributes to that research program by suggesting ways to account for the relationship between hardware speed increases and algorithmic improvements in AI, the role of human inputs in enabling AI capabilities, and the relationships between different subfields of AI. It then outlines ways of tailoring AI progress models to generate insights on the specific issue of technological unemployment, and outlines future directions for research on AI progress.
Formalizing Convergent Instrumental Goals
Benson-Tilsen, Tsvi (University of California, Berkeley) | Soares, Nate (Machine Intelligence Research Institute)
Omohundro has argued that sufficiently advanced AI systems of any design would, by default, have incentives to pursue a number of instrumentally useful subgoals, such as acquiring more computing power and amassing many resources. Omohundro refers to these as “basic AI drives,” and he, along with Bostrom and others, has argued that this means great care must be taken when designing powerful autonomous systems, because even if they have harmless goals, the side effects of pursuing those goals may be quite harmful. These arguments, while intuitively compelling, are primarily philosophical. In this paper, we provide formal models that demonstrate Omohundro’s thesis, thereby putting mathematical weight behind those intuitive claims.
Child-Centred Motion-Based Age and Gender Estimation with Neural Network Learning
Sandygulova, Anara (Nazarbayev University) | Absattar, Yerdaulet (Nazarbayev University) | Doszhan, Damir (Nazarbayev University) | Parisi, German I. (University of Hamburg)
The focus of this work is to investigate how children's perception of the robot changes with age and gender, and to enable the robot to adapt to these differences for improving human-robot interaction (HRI). We propose a neural network-based learning architecture to estimate children's age and gender based on the body motion performing a set of actions. To evaluate our system, we collected a fully annotated depth dataset of 28 children (aged between 7 and 16 years old) and applied it to a learning-based method for age and gender estimation by modeling children's 3D skeleton motion data. We discuss our results that show an average accuracy of 95.2% and 90.3% for age and gender respectively in the context of a real-world scenario.
Proposal of an Adaptive Service Providing System for a Multi-User Smart Home
Kuijpers, Nicola (Université de Sherbrooke) | Giroux, Sylvain (Université de Sherbrooke) | Lamotte, Florent de (Université de Bretagne-Sud) | Philippe, Jean-Luc (Université de Bretagne-Sud)
This paper presents a new system which provides services to elderly and persons suffering from motor or cognitive impair-ments in a smart home (SH). SH are alternative solutions in order to keep elderly and impaired persons as long as possible at their homes to allow them to live with more comfort. SH are dynamically evolving environments, thus the provided services by this system are context aware and customizable for every user. These services can be accessed by users through an application installed on a mobile device. The sys-tem uses a multi agent system (MAS) to have a dynamic and adaptive response to environmental change. Experiments are carried out in order to validate the chosen solutions.
Extracting Generalizable Spatial Features from Smart Phones Datasets
Bouchard, Kevin (Washington State University) | Holder, Lawrence (Washington State University) | Cook, Diane J. (Washington State University)
This paper is part of the effort to develop assistive smart homes able to monitor the daily life activity of a resident and provide punctual assistance when necessary. One of the limitations of assistive smart homes is the fact that it cannot assist the resident when he is going out. Because of this, many researchers are working on wearable sensors to keep track of the activities outside the home. Our lab proposes to instead focus on smart phones which are a cheap alternative that many persons already carry in their daily life. While most algorithms used in the smart home can be exploited, smart phones generate spatial information from the GPS that do not scale very well. The goal of this paper is to initiate a discussion on spatial features and their exploitation for data mining of smart phones datasets.
Identifying and Tracking Switching, Non-Stationary Opponents: A Bayesian Approach
Hernandez-Leal, Pablo (Instituto Nacional de Astrofisica, Optica y Electronica (INAOE)) | Taylor, Matthew E. (Washington State University) | Rosman, Benjamin (University of the Witwatersrand) | Sucar, L. Enrique (Instituto Nacional de Astrofisica, Optica y Electronica (INAOE)) | Cote, Enrique Munoz de (Instituto Nacional de Astrofisica, Optica y Electronica (INAOE))
In many situations, agents are required to use a set of strategies (behaviors) and switch among them during the course of an interaction. This work focuses on the problem of recognizing the strategy used by an agent within a small number of interactions. We propose using a Bayesian framework to address this problem. Bayesian policy reuse (BPR) has been empirically shown to be efficient at correctly detecting the best policy to use from a library in sequential decision tasks. In this paper we extend BPR to adversarial settings, in particular, to opponents that switch from one stationary strategy to another. Our proposed extension enables learning new models in an online fashion when the learning agent detects that the current policies are not performing optimally. Experiments presented in repeated games show that our approach is capable of efficiently detecting opponent strategies and reacting quickly to behavior switches, thereby yielding better performance than state-of-the-art approaches in terms of average rewards.
Ceding Control: Empowering Remote Participants in Meetings involving Smart Conference Rooms
Venkataraman, Vinay (Arizona State University) | Lenchner, Jonathan (IBM Research) | Trewin, Shari (IBM Research) | Ashoori, Maryam (IBM Research) | Guo, Shang (IBM Research) | Dholakia, Mishal (IBM Research) | Turaga, Pavan (Arizona State University)
We present a system that provides an immersive experience to a remote participant collaborating with other participants using a technologically advanced "smart" meeting room. Traditional solutions for virtual collaboration, such as video conferencing or chat rooms, do not allow remote participants to access or control the technological capabilities of such rooms. In this work, we demonstrate a working system for immersive virtual telepresence in a smart conference room that does allow such control.