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Computing Optimal Monitoring Strategy for Detecting Terrorist Plots

AAAI Conferences

In recent years, terrorist organizations (e.g., ISIS or al-Qaeda) are increasingly directing terrorists to launch coordinated attacks in their home countries. One example is the Paris shootings on January 7, 2015.By monitoring potential terrorists, security agencies are able to detect and stop terrorist plots at their planning stage.Although security agencies may have knowledge about potential terrorists (e.g., who they are, how they interact), they usually have limited resources and cannot monitor all terrorists.Moreover, a terrorist planner may strategically choose to arouse terrorists considering the security agency's monitoring strategy. This paper makes five key contributions toward the challenging problem of computing optimal monitoring strategies: 1) A new Stackelberg game model for terrorist plot detection;2) A modified double oracle framework for computing the optimal strategy effectively;3) Complexity results for both defender and attacker oracle problems;4) Novel mixed-integer linear programming (MILP) formulations for best response problems of both players;and 5) Effective approximation algorithms for generating suboptimal responses for both players.Experimental evaluation shows that our approach can obtain a robust enough solution outperforming widely-used centrality based heuristics significantly and scale up to realistic-sized problems.


Sequence-Form and Evolutionary Dynamics: Realization Equivalence to Agent Form and Logit Dynamics

AAAI Conferences

Evolutionary game theory provides the principal tools to model the dynamics of multi-agent learning algorithms. While there is a long-standing literature on evolutionary game theory in strategic-form games, in the case of extensive-form games few results are known and the exponential size of the representations currently adopted makes the evolutionary analysis of such games unaffordable. In this paper, we focus on dynamics for the sequence form of extensive-form games, providing three dynamics: one realization equivalent to the normal-form logit dynamic, one realization equivalent to the agent-form replicator dynamic, and one realization equivalent to the agent-form logit dynamic. All the considered dynamics require polynomial time and space, providing an exponential compression w.r.t. the dynamics currently known and providing thus tools that can be effectively employed in practice. Moreover, we use our tools to compare the agent-form and normal-form dynamics and to provide new "hybrid" dynamics.


A Security Game Combining Patrolling and Alarm-Triggered Responses Under Spatial and Detection Uncertainties

AAAI Conferences

Motivated by a number of security applications, among which border patrolling, we study, to the best of our knowledge, the first Security Game model in which patrolling strategies need to be combined with responses to signals raised by an alarm system, which is spatially uncertain (i.e., it is uncertain over the exact location the attack is ongoing) and is affected by false negatives (i.e., the missed detection rate of an attack may be positive). Ours is an infinite-horizon patrolling scenario on a graph, where a single patroller moves. We study the properties of the game model in terms of computational issues and form of the optimal strategies and we provide an approach to solve it. Finally, we provide an experimental analysis of our techniques.


Column-Oriented Datalog Materialization for Large Knowledge Graphs

AAAI Conferences

The evaluation of Datalog rules over large Knowledge Graphs (KGs) is essential for many applications. In this paper, we present a new method of materializing Datalog inferences, which combines a column-based memory layout with novel optimization methods that avoid redundant inferences at runtime. The pro-active caching of certain subqueries further increases efficiency. Our empirical evaluation shows that this approach can often match or even surpass the performance of state-of-the-art systems, especially under restricted resources.


ClaimEval: Integrated and Flexible Framework for Claim Evaluation Using Credibility of Sources

AAAI Conferences

The World Wide Web (WWW) has become a rapidly growing platform consisting of numerous sources which provide supporting or contradictory information about claims (e.g., "Chicken meat is healthy"). In order to decide whether a claim is true or false, one needs to analyze content of different sources of information on the Web, measure credibility of information sources, and aggregate all these information. This is a tedious process and the Web search engines address only part of the overall problem, viz., producing only a list of relevant sources. In this paper, we present ClaimEval, a novel and integrated approach which given a set of claims to validate, extracts a set of pro and con arguments from the Web information sources, and jointly estimates credibility of sources and correctness of claims. ClaimEval uses Probabilistic Soft Logic (PSL), resulting in a flexible and principled framework which makes it easy to state and incorporate different forms of prior-knowledge. Through extensive experiments on real-world datasets, we demonstrate ClaimEvalโ€™s capability in determining validity of a set of claims, resulting in improved accuracy compared to state-of-the-art baselines.


Inferring Multi-Dimensional Ideal Points for US Supreme Court Justices

AAAI Conferences

In Supreme Court parlance and the political science literature, an ideal point positions a justice in a continuous space and can be interpreted as a quantification of the justice's policy preferences. We present an automated approach to infer such ideal points for justices of the US Supreme Court. This approach combines topic modeling over case opinions with the voting (and endorsing) behavior of justices. Furthermore, given a topic of interest, say the Fourth Amendment, the topic model can be optionally seeded with supervised information to steer the inference of ideal points. Application of this methodology over five years of cases provides interesting perspectives into the leaning of justices on crucial issues, coalitions underlying specific topics, and the role of swing justices in deciding the outcomes of cases.


Ad Auctions and Cascade Model: GSP Inefficiency and Algorithms

AAAI Conferences

The design of the best economic mechanism for Sponsored Search Auctions (SSAs) is a central task in computational mechanism design/game theory. Two open questions concern (i) the adoption of user models more accurate than the currently used one and (ii) the choice between Generalized Second Price auction (GSP) and Vickreyโ€“Clarkโ€“Groves mechanism (VCG). In this paper, we provide some contributions to answer these questions. We study Price of Anarchy (PoA) and Price of Stability (PoS) over social welfare and auctioneerโ€™s revenue of GSP w.r.t. the VCG when the users follow the famous cascade model. Furthermore, we provide exact, randomized, and approximate algorithms, showing that in realโ€“world settings (Yahoo! Webscope A3 dataset, 10 available slots) optimal allocations can be found in less than 1s with up to 1,000 ads, and can be approximated in less than 20ms even with more than 1,000 ads with an average accuracy greater than 99%.



Dynamic Controllability of Disjunctive Temporal Networks: Validation and Synthesis of Executable Strategies

AAAI Conferences

The Temporal Network with Uncertainty (TNU) modeling framework is used to represent temporal knowledge in presence of qualitative temporal uncertainty. Dynamic Controllability (DC) is the problem of deciding the existence of a strategy for scheduling the controllable time points of the network observing past happenings only. In this paper, we address the DC problem for a very general class of TNU, namely Disjunctive Temporal Network with Uncertainty. We make the following contributions. First, we define strategies in the form of an executable language; second, we propose the first decision procedure to check whether a given strategy is a solution for the DC problem; third we present an efficient algorithm for strategy synthesis based on techniques derived from Timed Games and Satisfiability Modulo Theory. The experimental evaluation shows that the approach is superior to the state-of-the-art.


The Complexity of LTL on Finite Traces: Hard and Easy Fragments

AAAI Conferences

This paper focuses on LTL on finite traces (LTLf) for which satisfiability is known to be PSPACE-complete. However, little is known about the computational properties of fragments of LTLf. In this paper we fill this gap and make the following contributions. First, we identify several LTLf fragments for which the complexity of satisfiability drops to NP-complete or even P, by considering restrictions on the temporal operators and Boolean connectives being allowed. Second, we study a semantic variant of LTLf, which is of interest in the domain of business processes, where models have the property that precisely one propositional variable evaluates true at each time instant. Third, we introduce a reasoner for LTLf and compare its performance with the state of the art.