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Adaptive Skills Adaptive Partitions (ASAP)

Neural Information Processing Systems

We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up to lifelong learning agents. The ASAP framework is also able to solve related new tasks simply by adapting where it applies its existing learned skills. We prove that ASAP converges to a local optimum under natural conditions. Finally, our experimental results, which include a RoboCup domain, demonstrate the ability of ASAP to learn where to reuse skills as well as solve multiple tasks with considerably less experience than solving each task from scratch.


Observational-Interventional Priors for Dose-Response Learning

Neural Information Processing Systems

Controlled interventions provide the most direct source of information for learning causal effects. In particular, a dose-response curve can be learned by varying the treatment level and observing the corresponding outcomes. However, interventions can be expensive and time-consuming. Observational data, where the treatment is not controlled by a known mechanism, is sometimes available. Under some strong assumptions, observational data allows for the estimation of dose-response curves. Estimating such curves nonparametrically is hard: sample sizes for controlled interventions may be small, while in the observational case a large number of measured confounders may need to be marginalized. In this paper, we introduce a hierarchical Gaussian process prior that constructs a distribution over the dose-response curve by learning from observational data, and reshapes the distribution with a nonparametric affine transform learned from controlled interventions. This function composition from different sources is shown to speed-up learning, which we demonstrate with a thorough sensitivity analysis and an application to modeling the effect of therapy on cognitive skills of premature infants.


Generating Long-term Trajectories Using Deep Hierarchical Networks

Neural Information Processing Systems

We study the problem of modeling spatiotemporal trajectories over long time horizons using expert demonstrations. For instance, in sports, agents often choose action sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when fairly myopic decision-making yields the desired behavior. The key difficulty is that conventional models are ``single-scale'' and only learn a single state-action policy. We instead propose a hierarchical policy class that automatically reasons about both long-term and short-term goals, which we instantiate as a hierarchical neural network. We showcase our approach in a case study on learning to imitate demonstrated basketball trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts.


SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques

Neural Information Processing Systems

We present SEBOOST, a technique for boosting the performance of existing stochastic optimization methods. SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden. We introduce two hyper-parameters that control the balance between the baseline method and the secondary optimization process. The method was evaluated on several deep learning tasks, demonstrating promising results.


Understanding Probabilistic Sparse Gaussian Process Approximations

Neural Information Processing Systems

Good sparse approximations are essential for practical inference in Gaussian Processes as the computational cost of exact methods is prohibitive for large datasets. The Fully Independent Training Conditional (FITC) and the Variational Free Energy (VFE) approximations are two recent popular methods. Despite superficial similarities, these approximations have surprisingly different theoretical properties and behave differently in practice. We thoroughly investigate the two methods for regression both analytically and through illustrative examples, and draw conclusions to guide practical application.


Stochastic Structured Prediction under Bandit Feedback

Neural Information Processing Systems

Stochastic structured prediction under bandit feedback follows a learning protocol where on each of a sequence of iterations, the learner receives an input, predicts an output structure, and receives partial feedback in form of a task loss evaluation of the predicted structure. We present applications of this learning scenario to convex and non-convex objectives for structured prediction and analyze them as stochastic first-order methods. We present an experimental evaluation on problems of natural language processing over exponential output spaces, and compare convergence speed across different objectives under the practical criterion of optimal task performance on development data and the optimization-theoretic criterion of minimal squared gradient norm. Best results under both criteria are obtained for a non-convex objective for pairwise preference learning under bandit feedback.


Unifying Count-Based Exploration and Intrinsic Motivation

Neural Information Processing Systems

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into exploration bonuses and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.


Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables

Neural Information Processing Systems

We present a method for learning treewidth-bounded Bayesian networks from data sets containing thousands of variables. Bounding the treewidth of a Bayesian network greatly reduces the complexity of inferences. Yet, being a global property of the graph, it considerably increases the difficulty of the learning process. Our novel algorithm accomplishes this task, scaling both to large domains and to large treewidths. Our novel approach consistently outperforms the state of the art on experiments with up to thousands of variables.


Adaptive Neural Compilation

Neural Information Processing Systems

This paper proposes an adaptive neural-compilation framework to address the problem of learning efficient program. Traditional code optimisation strategies used in compilers are based on applying pre-specified set of transformations that make the code faster to execute without changing its semantics. In contrast, our work involves adapting programs to make them more efficient while considering correctness only on a target input distribution. Our approach is inspired by the recent works on differentiable representations of programs. We show that it is possible to compile programs written in a low-level language to a differentiable representation. We also show how programs in this representation can be optimised to make them efficient on a target distribution of inputs. Experimental results demonstrate that our approach enables learning specifically-tuned algorithms for given data distributions with a high success rate.


Flexible Models for Microclustering with Application to Entity Resolution

Neural Information Processing Systems

Most generative models for clustering implicitly assume that the number of data points in each cluster grows linearly with the total number of data points. Finite mixture models, Dirichlet process mixture models, and Pitman--Yor process mixture models make this assumption, as do all other infinitely exchangeable clustering models. However, for some applications, this assumption is inappropriate. For example, when performing entity resolution, the size of each cluster should be unrelated to the size of the data set, and each cluster should contain a negligible fraction of the total number of data points. These applications require models that yield clusters whose sizes grow sublinearly with the size of the data set. We address this requirement by defining the microclustering property and introducing a new class of models that can exhibit this property. We compare models within this class to two commonly used clustering models using four entity-resolution data sets.