Europe
Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions
Ramamohan, Siddartha Y., Rajkumar, Arun, Agarwal, Shivani, Agarwal, Shivani
Recent work on deriving $O(\log T)$ anytime regret bounds for stochastic dueling bandit problems has considered mostly Condorcet winners, which do not always exist, and more recently, winners defined by the Copeland set, which do always exist. In this work, we consider a broad notion of winners defined by tournament solutions in social choice theory, which include the Copeland set as a special case but also include several other notions of winners such as the top cycle, uncovered set, and Banks set, and which, like the Copeland set, always exist. We develop a family of UCB-style dueling bandit algorithms for such general tournament solutions, and show $O(\log T)$ anytime regret bounds for them. Experiments confirm the ability of our algorithms to achieve low regret relative to the target winning set of interest.
Learning feed-forward one-shot learners
Bertinetto, Luca, Henriques, João F., Valmadre, Jack, Torr, Philip, Vedaldi, Andrea
One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.
Learning from Small Sample Sets by Combining Unsupervised Meta-Training with CNNs
Wang, Yu-Xiong, Hebert, Martial
This work explores CNNs for the recognition of novel categories from few examples. Inspired by the transferability properties of CNNs, we introduce an additional unsupervised meta-training stage that exposes multiple top layer units to a large amount of unlabeled real-world images. By encouraging these units to learn diverse sets of low-density separators across the unlabeled data, we capture a more generic, richer description of the visual world, which decouples these units from ties to a specific set of categories. We propose an unsupervised margin maximization that jointly estimates compact high-density regions and infers low-density separators. The low-density separator (LDS) modules can be plugged into any or all of the top layers of a standard CNN architecture. The resulting CNNs significantly improve the performance in scene classification, fine-grained recognition, and action recognition with small training samples.
InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets
Chen, Xi, Duan, Yan, Houthooft, Rein, Schulman, John, Sutskever, Ilya, Abbeel, Pieter
This paper describes InfoGAN, an information-theoretic extension to the Generative Adversarial Network that is able to learn disentangled representations in a completely unsupervised manner. InfoGAN is a generative adversarial network that also maximizes the mutual information between a small subset of the latent variables and the observation. We derive a lower bound to the mutual information objective that can be optimized efficiently, and show that our training procedure can be interpreted as a variation of the Wake-Sleep algorithm. Specifically, InfoGAN successfully disentangles writing styles from digit shapes on the MNIST dataset, pose from lighting of 3D rendered images, and background digits from the central digit on the SVHN dataset. It also discovers visual concepts that include hair styles, presence/absence of eyeglasses, and emotions on the CelebA face dataset. Experiments show that InfoGAN learns interpretable representations that are competitive with representations learned by existing fully supervised methods.
Differential Privacy without Sensitivity
Minami, Kentaro, Arai, HItomi, Sato, Issei, Nakagawa, Hiroshi
The exponential mechanism is a general method to construct a randomized estimator that satisfies $(\varepsilon, 0)$-differential privacy. Recently, Wang et al. showed that the Gibbs posterior, which is a data-dependent probability distribution that contains the Bayesian posterior, is essentially equivalent to the exponential mechanism under certain boundedness conditions on the loss function. While the exponential mechanism provides a way to build an $(\varepsilon, 0)$-differential private algorithm, it requires boundedness of the loss function, which is quite stringent for some learning problems. In this paper, we focus on $(\varepsilon, \delta)$-differential privacy of Gibbs posteriors with convex and Lipschitz loss functions. Our result extends the classical exponential mechanism, allowing the loss functions to have an unbounded sensitivity.
Learning in Games: Robustness of Fast Convergence
Foster, Dylan J., Li, Zhiyuan, Lykouris, Thodoris, Sridharan, Karthik, Tardos, Eva
We show that learning algorithms satisfying a low approximate regret property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has small regret compared to a (1+eps)-multiplicative approximation to the best action in hindsight, is ubiquitous among learning algorithms; it is satisfied even by the vanilla Hedge forecaster. Our results improve upon recent work of Syrgkanis et al. in a number of ways. We require only that players observe payoffs under other players' realized actions, as opposed to expected payoffs. We further show that convergence occurs with high probability, and show convergence under bandit feedback. Finally, we improve upon the speed of convergence by a factor of n, the number of players. Both the scope of settings and the class of algorithms for which our analysis provides fast convergence are considerably broader than in previous work. Our framework applies to dynamic population games via a low approximate regret property for shifting experts. Here we strengthen the results of Lykouris et al. in two ways: We allow players to select learning algorithms from a larger class, which includes a minor variant of the basic Hedge algorithm, and we increase the maximum churn in players for which approximate optimality is achieved. In the bandit setting we present a new algorithm which provides a "small loss"-type bound with improved dependence on the number of actions in utility settings, and is both simple and efficient. This result may be of independent interest.
One-vs-Each Approximation to Softmax for Scalable Estimation of Probabilities
The softmax representation of probabilities for categorical variables plays a prominent role in modern machine learning with numerous applications in areas such as large scale classification, neural language modeling and recommendation systems. However, softmax estimation is very expensive for large scale inference because of the high cost associated with computing the normalizing constant. Here, we introduce an efficient approximation to softmax probabilities which takes the form of a rigorous lower bound on the exact probability. This bound is expressed as a product over pairwise probabilities and it leads to scalable estimation based on stochastic optimization. It allows us to perform doubly stochastic estimation by subsampling both training instances and class labels. We show that the new bound has interesting theoretical properties and we demonstrate its use in classification problems.
Protein contact prediction from amino acid co-evolution using convolutional networks for graph-valued images
Golkov, Vladimir, Skwark, Marcin J., Golkov, Antonij, Dosovitskiy, Alexey, Brox, Thomas, Meiler, Jens, Cremers, Daniel
Proteins are the "building blocks of life", the most abundant organic molecules, and the central focus of most areas of biomedicine. Protein structure is strongly related to protein function, thus structure prediction is a crucial task on the way to solve many biological questions. A contact map is a compact representation of the three-dimensional structure of a protein via the pairwise contacts between the amino acid constituting the protein. We use a convolutional network to calculate protein contact maps from inferred statistical coupling between positions in the protein sequence. The input to the network has an image-like structure amenable to convolutions, but every "pixel" instead of color channels contains a bipartite undirected edge-weighted graph. We propose several methods for treating such "graph-valued images" in a convolutional network. The proposed method outperforms state-of-the-art methods by a large margin. It also allows for a great flexibility with regard to the input data, which makes it useful for studying a wide range of problems.
Combining Adversarial Guarantees and Stochastic Fast Rates in Online Learning
Koolen, Wouter M., Grünwald, Peter, Erven, Tim van
We consider online learning algorithms that guarantee worst-case regret rates in adversarial environments (so they can be deployed safely and will perform robustly), yet adapt optimally to favorable stochastic environments (so they will perform well in a variety of settings of practical importance). We quantify the friendliness of stochastic environments by means of the well-known Bernstein (a.k.a. generalized Tsybakov margin) condition. For two recent algorithms (Squint for the Hedge setting and MetaGrad for online convex optimization) we show that the particular form of their data-dependent individual-sequence regret guarantees implies that they adapt automatically to the Bernstein parameters of the stochastic environment. We prove that these algorithms attain fast rates in their respective settings both in expectation and with high probability.
Spatiotemporal Residual Networks for Video Action Recognition
Feichtenhofer, Christoph, Pinz, Axel, Wildes, Richard
Two-stream Convolutional Networks (ConvNets) have shown strong performance for human action recognition in videos. Recently, Residual Networks (ResNets) have arisen as a new technique to train extremely deep architectures. In this paper, we introduce spatiotemporal ResNets as a combination of these two approaches. Our novel architecture generalizes ResNets for the spatiotemporal domain by introducing residual connections in two ways. First, we inject residual connections between the appearance and motion pathways of a two-stream architecture to allow spatiotemporal interaction between the two streams. Second, we transform pretrained image ConvNets into spatiotemporal networks by equipping these with learnable convolutional filters that are initialized as temporal residual connections and operate on adjacent feature maps in time. This approach slowly increases the spatiotemporal receptive field as the depth of the model increases and naturally integrates image ConvNet design principles. The whole model is trained end-to-end to allow hierarchical learning of complex spatiotemporal features. We evaluate our novel spatiotemporal ResNet using two widely used action recognition benchmarks where it exceeds the previous state-of-the-art.