Europe
Turn-Taking, Children, and the Unpredictability of Fun
Lehman, Jill Fain (Disney Research) | Leite, Iolanda (Disney Research)
When the underlying assumptions of commonality of purpose and content break down, the interaction does as well. A great deal of the art of interaction design lies in minimizing what is, from the agent's point of view, out-of-task behavior, both by anticipating natural intask communication and by providing cues to lead participants down the predicted paths. Anticipation and cueing are particularly important in designing interactions for young children, a population that is limited in its ability to understand and adapt to the bounds of a system when things go awry. Most speech and natural language research that focuses on this population has pedagogy (Ogan et al. 2012; Gordon and Breazeal 2015) or therapy As explained briefly by Edith, there are two main game actions: effecting a change to the model by naming one of the clothing items or accessories on the board, and requesting a picture of the increasingly crazily clad model to be printed and taken home afterward. The majority of the interaction consists of 20 choice cycles during each of which a valid reference to a board item is made, the model changes, and a replacement item appears.
Challenges in Building Highly-Interactive Dialog Systems
Ward, Nigel G. (University of Texas at El Paso) | DeVault, David (University of Southern California)
Research systems are providing a vision of what is possible. However much work remains before such abilities are robust, widely useful, and generally available. This article identifies 10 key challenges, relating to modeling, systems architecture, and development methods. Of pressing importance for dialogue systems, these challenges are also relevant for intelligent and interactive systems more generally. Given Siri's broad deployment and popular example in science fiction movies. However, tellingly, salience, one might imagine that it solved the problems such systems are portrayed as idiot savants: knowledgeable, of interacting in dialogue: we often meet people logical, and well-spoken, but unable to who are unaware how cleverly Siri and her sisters interact smoothly with humans. We find it provocative avoid dialogue.
Unknowable Manipulators: Social Network Curator Algorithms
Albanie, Samuel, Shakespeare, Hillary, Gunter, Tom
For a social networking service to acquire and retain users, it must find ways to keep them engaged. By accurately gauging their preferences, it is able to serve them with the subset of available content that maximises revenue for the site. Without the constraints of an appropriate regulatory framework, we argue that a sufficiently sophisticated curator algorithm tasked with performing this process may choose to explore curation strategies that are detrimental to users. In particular, we suggest that such an algorithm is capable of learning to manipulate its users, for several qualitative reasons: 1. Access to vast quantities of user data combined with ongoing breakthroughs in the field of machine learning are leading to powerful but uninterpretable strategies for decision making at scale. 2. The availability of an effective feedback mechanism for assessing the short and long term user responses to curation strategies. 3. Techniques from reinforcement learning have allowed machines to learn automated and highly successful strategies at an abstract level, often resulting in non-intuitive yet nonetheless highly appropriate action selection. In this work, we consider the form that these strategies for user manipulation might take and scrutinise the role that regulation should play in the design of such systems.
Curiously speaking: Why Microsoft's buy out of Maluuba should put other 'AI' startups in check
The term "artificial intelligence" was beaten to semantic death in 2016. The term has been used and abused before, but perhaps never like it was during a year of self-driving cars and home assistants, anyone and everyone is trying to associate the "AI" acronym with their startup like it were the 1991 marketing blitz for Terminator 2. From that perspective, one might be quick to forgive anyone who dismissed the latest acquisition by Microsoft of Maluuba. Based in Montreal, University of Waterloo graduates Sam Pasupalak and Kaheer Suleman founded the company in 2010. Maluuba is currently focused on applying deep learning and "reinforcement learning" to language comprehension by machines. To that end, they have published several research papers though, haven't publicly released a product.
What did we learn from the first wave of AI? – World Economic Forum
Artificial intelligence (AI) or cognitive technology is no longer about a machine playing chess. AI is on the streets driving our cars. It is in our call centres talking to customers. AI is drafting and reviewing legal documents with immaculate precision. It is even trading using indices derived from satellite imagery.
Polymorphic Malware Detection Using Sequence Classification Methods
A pdf version of this document created using latex can be downloaded by clicking here. Polymorphic malware detection is challenging due to the continual mutations miscreants introduce to successive instances of a particular virus. Such changes are akin to mutations in biological sequences. Recently, high-throughput methods for gene sequence classification have been developed by the bioinformatics and computational biology communities. In this paper, we argue that these methods can be usefully applied to malware detection. Unfortunately, gene classification tools are usually optimized for and restricted to an alphabet of four letters (nucleic acids). Consequently, we have selected the Strand gene sequence classifier, which offers a robust classification strategy that can easily accommodate unstructured data with any alphabet including source code or compiled machine code. To demonstrate Stand's suitability for classifying malware, we execute it on approximately 500GB of malware data provided by the Kaggle Microsoft Malware Classification Challenge (BIG 2015) used for predicting 9 classes of polymorphic malware.
Microsoft CEO says AI should help, not replace, workers
Artificial intelligence has gone from being something relegated to science fiction, to a buzzword every tech company is eager to slap onto their latest innovations. When it comes to the implementation of AI, though, Microsoft CEO Satya Nadella is urging for companies to take a considerate approach. "The fundamental need of every person is to be able to use their time more effectively, not to say, 'let us replace you'," he said at the DLD conference in Munich, according to Bloomberg. While acknowledging that AI will be democratized quite a bit this year, Nadella noted, "The most exciting thing to me is not just our own promise of AI as exhibited by these products, but to take that capability and put it in the hands of every developer and every organization." The notion goes back to his revised mission statement for Microsoft to "empower every person and every organization on the planet to achieve more."
Giving rights to robots is a dangerous idea Letters
The EU's legal affairs committee is walking blindfold into a swamp if it thinks that "electronic personhood" will protect society from developments in AI (Give robots'personhood', say EU committee, 13 January). The analogy with corporate personhood is unfortunate, as this has not protected society in general, but allowed owners of companies to further their own interests – witness the example of the Citizens United movement in the US, where corporate personhood has been used as a tool for companies to interfere in the electoral process, on the basis that a corporation has the same right to free speech as a biological human being. Electronic personhood will protect the interests of a few, at the expense of the many. As soon as rules of robotic personhood are published, the creators of AI devices will "adjust" their machines to take the fullest advantage of this opportunity – not because these people are evil but because that is part of the logic of any commercial activity. Just as corporate personhood has been used in ways that its original proponents never expected, so the granting of "rights" to robots will have consequences that we cannot fully predict – to take just two admittedly futuristic examples, how could we refuse a sophisticated robot the right to participate in societal decision-making, ie to vote?
Nintendo Switch hands-on review: Brilliant device, lacklustre line-up
When the Nintendo Switch was announced late last year, fans were understandably very, very excited. Who could resist Zelda, Mario, and Skyrim on the move? The morning commute could - if Nintendo delivers - be something of a blessing, offering an hour of quality gaming that doesn't drain your mobile data (*cough* Hearthstone *cough*). But that's the big question: can Nintendo deliver? That initial three-minute teaser, released in October 2016, promised so much.