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Moral Decision Making Frameworks for Artificial Intelligence

AAAI Conferences

The generality of decision and game theory has enabled domain-independent progress in AI research. For example, a better algorithm for finding good policies in (PO)MDPs can be instantly used in a variety of applications. But such a general theory is lacking when it comes to moral decision making. For AI applications with a moral component, are we then forced to build systems based on many ad-hoc rules? In this paper we discuss possible ways to avoid this conclusion.


The AI Rebellion: Changing the Narrative

AAAI Conferences

Sci-fi narratives permeating the collective consciousness endow AI Rebellion with ample negative connotations. However, for AI agents, as for humans, attitudes of protest, objection, and rejection have many potential benefits in support of ethics, safety, self-actualization, solidarity, and social justice, and are necessary in a wide variety of contexts. We launch a conversation on constructive AI rebellion and describe a framework meant to support discussion, implementation, and deployment of AI Rebel Agents as protagonists of positive narratives.


Three New Algorithms to Solve N-POMDPs

AAAI Conferences

In many fields in computational sustainability, applications of POMDPs are inhibited by the complexity of the optimal solution. One way of delivering simple solutions is to represent the policy with a small number of alpha-vectors. We would like to find the best possible policy that can be expressed using a fixed number N of alpha-vectors. We call this the N-POMDP problem. The existing solver alpha-min approximately solves finite-horizon POMDPs with a controllable number of alpha-vectors. However alpha-min is a greedy algorithm without performance guarantees, and it is rather slow. This paper proposes three new algorithms, based on a general approach that we call alpha-min-2. These three algorithms are able to approximately solve N-POMDPs. Alpha-min-2-fast (heuristic) and alpha-min-2-p (with performance guarantees) are designed to complement an existing POMDP solver, while alpha-min-2-solve (heuristic) is a solver itself. Complexity results are provided for each of the algorithms, and they are tested on well-known benchmarks. These new algorithms will help users to interpret solutions to POMDP problems in computational sustainability.


Maximizing the Probability of Arriving on Time: A Practical Q-Learning Method

AAAI Conferences

The stochastic shortest path problem is of crucial importance for the development of sustainable transportation systems. Existing methods based on the probability tail model seek for the path that maximizes the probability of arriving at the destination before a deadline. However, they suffer from low accuracy and/or high computational cost. We design a novel Q-learning method where the converged Q-values have the practical meaning as the actual probabilities of arriving on time so as to improve accuracy. By further adopting dynamic neural networks to learn the value function, our method can scale well to large road networks with arbitrary deadlines. Experimental results on real road networks demonstrate the significant advantages of our method over other counterparts.


Reactive Versus Anticipative Decision Making in a Novel Gift-Giving Game

AAAI Conferences

Evolutionary game theory focuses on the fitness differences between simple discrete or probabilistic strategies to explain the evolution of particular decision-making behavior within strategic situations. Although this approach has provided substantial insights into the presence of fairness or generosity in gift-giving games, it does not fully resolve the question of which cognitive mechanisms are required to produce the choices observed in experiments. One such mechanism that humans have acquired, is the capacity to anticipate. Prior work showed that forward-looking behavior, using a recurrent neural network to model the cognitive mechanism, are essential to produce the actions of human participants in behavioral experiments. In this paper, we evaluate whether this conclusion extends also to gift-giving games, more concretely, to a game that combines the dictator game with a partner selection process. The recurrent neural network model used here for dictators, allows them to reason about a best response to past actions of the receivers (reactive model) or to decide which action will lead to a more successful outcome in the future (anticipatory model). We show for both models the decision dynamics while training, as well as the average behavior. We find that the anticipatory model is the only one capable of accounting for changes in the context of the game, a behavior also observed in experiments, expanding previous conclusions to this more sophisticated game.


Extending Compact-Table to Negative and Short Tables

AAAI Conferences

Table constraints are very useful for modeling combinatorial constrained problems, and thus play an important role in Constraint Programming (CP). During the last decade, many algorithms have been proposed for enforcing the property known as Generalized Arc Consistency (GAC) on such constraints. A state-of-the art GAC algorithm called Compact-Table (CT), which has been recently proposed, significantly outperforms all previously proposed algorithms. In this paper, we extend this algorithm in order to deal with both short supports and negative tables, i.e., tables that contain universal values and conflicts. Our experimental results show the interest of using this fast general algorithm.


RQUERY: Rewriting Natural Language Queries on Knowledge Graphs to Alleviate the Vocabulary Mismatch Problem

AAAI Conferences

For non-expert users, a textual query is the most popular and simple means for communicating with a retrieval or question answering system.However, there is a risk of receiving queries which do not match with the background knowledge.Query expansion and query rewriting are solutions for this problem but they are in danger of potentially yielding a large number of irrelevant words, which in turn negatively influences runtime as well as accuracy.In this paper, we propose a new method for automatic rewriting input queries on graph-structured RDF knowledge bases.We employ a Hidden Markov Model to determine the most suitable derived words from linguistic resources.We introduce the concept of triple-based co-occurrence for recognizing co-occurred words in RDF data.This model was bootstrapped with three statistical distributions.Our experimental study demonstrates the superiority of the proposed approach to the traditional n-gram model.


Rigging Nearly Acyclic Tournaments Is Fixed-Parameter Tractable

AAAI Conferences

Single-elimination tournaments (or knockout tournaments) are a popular format in sports competitions that is also widely used for decision making and elections. In this paper we study the algorithmic problem of manipulating the outcome of a tournament. More specifically, we study the problem of finding a seeding of the players such that a certain player wins the resulting tournament. The problem is known to be NP-hard in general. In this paper we present an algorithm for this problem that exploits structural restrictions on the tournament. More specifically, we establish that the problem is fixed-parameter tractable when parameterized by the size of a smallest feedback arc set of the tournament (interpreting the tournament as an oriented complete graph). This is a natural parameter because most problems on tournaments (including this one) are either trivial or easily solvable on acyclic tournaments, leading to the question — what about nearly acyclic tournaments or tournaments with a small feedback arc set? Our result significantly improves upon a recent algorithm by Aziz et al. (2014) whose running time is bounded by an exponential function where the size of a smallest feedback arc set appears in the exponent and the base is the number of players.


Soft and Cost MDD Propagators

AAAI Conferences

Recent developments of efficient propagators, operations and creation methods for MDDs allow us to directly build efficient MDD-based models, without the need for intermediate data structures. In this paper, we take another step in this direction by improving the propagators of cost MDDs. In addition, we introduce a soft MDD propagator in order to deal with unsatisfiable problems. This directly offers cost and soft versions for table constraints and any constraints which can be represented by an MDD (regular, slide, knapsack...).


Between Subgraph Isomorphism and Maximum Common Subgraph

AAAI Conferences

When a small pattern graph does not occur inside a larger target graph, we can ask how to find "as much of the pattern as possible" inside the target graph. In general, this is known as the maximum common subgraph problem, which is much more computationally challenging in practice than subgraph isomorphism. We introduce a restricted alternative, where we ask if all but k vertices from the pattern can be found in the target graph. This allows for the development of slightly weakened forms of certain invariants from subgraph isomorphism which are based upon degree and number of paths.  We show that when k is small, weakening the invariants still retains much of their effectiveness. We are then able to solve this problem on the standard problem instances used to benchmark subgraph isomorphism algorithms, despite these instances being too large for current maximum common subgraph algorithms to handle. Finally, by iteratively increasing k, we obtain an algorithm which is also competitive for the maximum common subgraph