Europe
Zero-One Laws of Graph Neural Networks
Graph neural networks (GNNs) are the de facto standard deep learning architectures for machine learning on graphs. This has led to a large body of work analyzing the capabilities and limitations of these models, particularly pertaining to their representation and extrapolation capacity. We offer a novel theoretical perspective on the representation and extrapolation capacity of GNNs, by answering the question: how do GNNs behave as the number of graph nodes become very large? Under mild assumptions, we show that when we draw graphs of increasing size from the Erd os-Rรฉnyi model, the probability that such graphs are mapped to a particular output by a class of GNN classifiers tends to either zero or to one. This class includes the popular graph convolutional network architecture. The result establishes'zero-one laws' for these GNNs, and analogously to other convergence laws, entails theoretical limitations on their capacity. We empirically verify our results, observing that the theoretical asymptotic limits are evident already on relatively small graphs.
Adversarial Counterfactual Environment Model Learning
An accurate environment dynamics model is crucial for various downstream tasks in sequential decision-making, such as counterfactual prediction, off-policy evaluation, and offline reinforcement learning. Currently, these models were learned through empirical risk minimization (ERM) by step-wise fitting of historical transition data. This way was previously believed unreliable over long-horizon rollouts because of the compounding errors, which can lead to uncontrollable inaccuracies in predictions. In this paper, we find that the challenge extends beyond just longterm prediction errors: we reveal that even when planning with one step, learned dynamics models can also perform poorly due to the selection bias of behavior policies during data collection.
Anonymous and Copy-Robust Delegations for Liquid Democracy
Liquid democracy with ranked delegations is a novel voting scheme that unites the practicability of representative democracy with the idealistic appeal of direct democracy: Every voter decides between casting their vote on a question at hand or delegating their voting weight to some other, trusted agent. Delegations are transitive, and since voters may end up in a delegation cycle, they are encouraged to indicate not only a single delegate, but a set of potential delegates and a ranking among them. Based on the delegation preferences of all voters, a delegation rule selects one representative per voter. Previous work has revealed a trade-off between two properties of delegation rules called anonymity and copy-robustness. To overcome this issue we study two fractional delegation rules: MIXEDBORDA BRANCHING, which generalizes a rule satisfying copy-robustness, and the RANDOMWALKRULE, which satisfies anonymity. Using the Markov chain tree theorem, we show that the two rules are in fact equivalent, and simultaneously satisfy generalized versions of the two properties. Combining the same theorem with Fulkerson's algorithm, we develop a polynomial-time algorithm for computing the outcome of the studied delegation rule. This algorithm is of independent interest, having applications in semi-supervised learning and graph theory.
Recursion in Recursion: Two-Level Nested Recursion for Length Generalization with Scalability
Binary Balanced Tree Recursive Neural Networks (BBT-RvNNs) enforce sequence composition according to a preset balanced binary tree structure. Thus, their nonlinear recursion depth (which is the tree depth) is just log2 n(nbeing the sequence length). Such logarithmic scaling makes BBT-RvNNs efficient and scalable on long sequence tasks such as Long Range Arena (LRA). However, such computational efficiency comes at a cost because BBT-RvNNs cannot solve simple arithmetic tasks like ListOps. On the flip side, RvNN models (e.g., Beam Tree RvNN) that do succeed on ListOps (and other structure-sensitive tasks like formal logical inference) are generally several times more expensive (in time and space) than even Recurrent Neural Networks.