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Learning Lexicographic Preference Trees From Positive Examples

AAAI Conferences

This paper considers the task of learning the preferences of users on a combinatorial set of alternatives, as it can be the case for example with online configurators. In many settings, what is available to the learner is a set of positive examples of alternatives that have been selected during past interactions. We propose to learn a model of the users' preferences that ranks previously chosen alternatives as high as possible. In this paper, we study the particular task of learning conditional lexicographic preferences. We present an algorithm to learn several classes of lexicographic preference trees, prove convergence properties of the algorithm, and experiment on both synthetic data and on a real-world bench in the domain of recommendation in interactive configuration.


Learning to Rank Based on Analogical Reasoning

AAAI Conferences

Object ranking or "learning to rank" is an important problem in the realm of preference learning. On the basis of training data in the form of a set of rankings of objects represented as feature vectors, the goal is to learn a ranking function that predicts a linear order of any new set of objects. In this paper, we propose a new approach to object ranking based on principles of analogical reasoning. More specifically, our inference pattern is formalized in terms of so-called analogical proportions and can be summarized as follows: Given objects A,B,C,D, if object A is known to be preferred to B, and C relates to D as A relates to B, then C is (supposedly) preferred to D. Our method applies this pattern as a main building block and combines it with ideas and techniques from instance-based learning and rank aggregation. Based on first experimental results for data sets from various domains (sports, education, tourism, etc.), we conclude that our approach is highly competitive. It appears to be specifically interesting in situations in which the objects are coming from different subdomains, and which hence require a kind of knowledge transfer.


Constructive Preference Elicitation Over Hybrid Combinatorial Spaces

AAAI Conferences

Peference elicitation is the task of suggesting a highly preferred configuration to a decision maker. The preferences are typically learned by querying the user for choice feedback over pairs or sets of objects. In its constructive variant, new objects are synthesized "from scratch" by maximizing an estimate of the user utility over a combinatorial (possibly infinite) space of candidates. In the constructive setting, most existing elicitation techniques fail because they rely on exhaustive enumeration of the candidates. A previous solution explicitly designed for constructive tasks comes with no formal performance guarantees, and can be very expensive in (or unapplicable to) problems with non-Boolean attributes. We propose the Choice Perceptron, a Perceptron-like algorithm for learning user preferences from set-wise choice feedback over constructive domains and hybrid Boolean-numeric feature spaces. We provide a theoretical analysis on the attained regret that holds for a large class of query selection strategies, and devise a heuristic strategy that aims at optimizing the regret in practice. Finally, we demonstrate its effectiveness by empirical evaluation against existing competitors on constructive scenarios of increasing complexity.


Decomposition Strategies for Constructive Preference Elicitation

AAAI Conferences

We tackle the problem of constructive preference elicitation, that is the problem of learning user preferences over verylarge decision problems, involving a combinatorial space of possible outcomes. In this setting, the suggested configuration is synthesized on-the-fly by solving a constrained optimization problem, while the preferences are learned iteratively by interacting with the user. Previous work has shown that Coactive Learning is a suitable method for learning userpreferences in constructive scenarios. In Coactive Learning the user provides feedback to the algorithm in the form of an improvement to a suggested configuration. When the problem involves many decision variables and constraints, this type of interaction poses a significant cognitive burden on the user. We propose a decomposition technique for large preference-based decision problems relying exclusively on inference and feedback over partial configurations. This has the clear advantage of drastically reducing the user cognitive load. Additionally, part-wise inference can be (up to exponentially) less computationally demanding than inference over full configurations. We discuss the theoretical implications of working with parts and present promising empirical results on one synthetic and two realistic constructive problems.


Expected Policy Gradients

AAAI Conferences

We propose expected policy gradients (EPG), which unify stochastic policy gradients (SPG) and deterministic policy gradients (DPG) for reinforcement learning. Inspired by expected sarsa, EPG integrates across the action when estimating the gradient, instead of relying only on the action in the sampled trajectory. We establish a new general policy gradient theorem, of which the stochastic and deterministic policy gradient theorems are special cases. We also prove that EPG reduces the variance of the gradient estimates without requiring deterministic policies and, for the Gaussian case, with no computational overhead. Finally, we show that it is optimal in a certain sense to explore with a Gaussian policy such that the covariance is proportional to the exponential of the scaled Hessian of the critic with respect to the actions. We present empirical results confirming that this new form of exploration substantially outperforms DPG with the Ornstein-Uhlenbeck heuristic in four challenging MuJoCo domains.


Teaching a Machine to Read Maps With Deep Reinforcement Learning

AAAI Conferences

The ability to use a 2D map to navigate a complex 3D environment is quite remarkable, and even difficult for many humans. Localization and navigation is also an important problem in domains such as robotics, and has recently become a focus of the deep reinforcement learning community. In this paper we teach a reinforcement learning agent to read a map in order to find the shortest way out of a random maze it has never seen before. Our system combines several state-of-the-art methods such as A3C and incorporates novel elements such as a recurrent localization cell. Our agent learns to localize itself based on 3D first person images and an approximate orientation angle. The agent generalizes well to bigger mazes, showing that it learned useful localization and navigation capabilities.


Bayesian Robust Attributed Graph Clustering: Joint Learning of Partial Anomalies and Group Structure

AAAI Conferences

We study the problem of robust attributed graph clustering. In real data, the clustering structure is often obfuscated due to anomalies or corruptions. While robust methods have been recently introduced that handle anomalies as part of the clustering process, they all fail to account for one core aspect: Since attributed graphs consist of two views (network structure and attributes) anomalies might materialize only partially, i.e. instances might be corrupted in one view but perfectly fit in the other. In this case, we can still derive meaningful cluster assignments. Existing works only consider complete anomalies. In this paper, we present a novel probabilistic generative model (PAICAN) that explicitly models partial anomalies by generalizing ideas of Degree Corrected Stochastic Block Models and Bernoulli Mixture Models. We provide a highly scalable variational inference approach with runtime complexity linear in the number of edges. The robustness of our model w.r.t. anomalies is demonstrated by our experimental study, outperforming state-of-the-art competitors.


Sample-Efficient Learning of Mixtures

AAAI Conferences

We consider PAC learning of probability distributions (a.k.a. density estimation), where we are given an i.i.d. sample generated from an unknown target distribution, and want to output a distribution that is close to the target in total variation distance. Let F be an arbitrary class of probability distributions, and let F k denote the class of k-mixtures of elements of F. Assuming the existence of a method for learning F with sample complexity m(ε), we provide a method for learning F k with sample complexity O((k.log k .m(ε))/(ε 2 )). Our mixture learning algorithm has the property that, if the F-learner is proper and agnostic, then the F k -learner would be proper and agnostic as well. This general result enables us to improve the best known sample complexity upper bounds for a variety of important mixture classes. First, we show that the class of mixtures of k axis-aligned Gaussians in R d is PAC-learnable in the agnostic setting with O((kd)/(ε 4 )) samples, which is tight in k and d up to logarithmic factors. Second, we show that the class of mixtures of k Gaussians in R d is PAC-learnable in the agnostic setting with sample complexity Õ((kd 2 )/(ε 4 )), which improves the previous known bounds of Õ((k 3 .d 2 )/(ε 4 )) and Õ(k 4 .d 4 /ε 2 ) in its dependence on k and d. Finally, we show that the class of mixtures of k log-concave distributions over R d is PAC-learnable using Õ(k.d ((d+5)/2) ε (-(d+9)/2 )) samples.


Sequence-to-Point Learning With Neural Networks for Non-Intrusive Load Monitoring

AAAI Conferences

Energy disaggregation (a.k.a nonintrusive load monitoring, NILM), a single-channel blind source separation problem, aims to decompose the mains which records the whole house electricity consumption into appliance-wise readings. This problem is difficult because it is inherently unidentifiable. Recent approaches have shown that the identifiability problem could be reduced by introducing domain knowledge into the model. Deep neural networks have been shown to be a promising approach for these problems, but sliding windows are necessary to handle the long sequences which arise in signal processing problems, which raises issues about how to combine predictions from different sliding windows. In this paper, we propose sequence-to-point learning, where the input is a window of the mains and the output is a single point of the target appliance. We use convolutional neural networks to train the model. Interestingly, we systematically show that the convolutional neural networks can inherently learn the signatures of the target appliances, which are automatically added into the model to reduce the identifiability problem. We applied the proposed neural network approaches to real-world household energy data, and show that the methods achieve state-of-the-art performance, improving two standard error measures by 84% and 92%.


Learning Generative Neural Networks for 3D Colorization

AAAI Conferences

Automatic generation of 3D visual content is a fundamental problem that sits at the intersection of visual computing and artificial intelligence. So far, most existing works have focused on geometry synthesis. In contrast, advances in automatic synthesis of color information, which conveys rich semantic information of 3D geometry, remain rather limited. In this paper, we propose to learn a generative model that maps a latent color parameter space to a space of colorizations across a shape collection. The colorizations are diverse on each shape and consistent across the shape collection. We introduce an unsupervised approach for training this generative model and demonstrate its effectiveness across a wide range of categories. The key feature of our approach is that it only requires one colorization per shape in the training data, and utilizes a neural network to propagate the color information of other shapes to train the generative model for each particular shape. This characteristics makes our approach applicable to standard internet shape repositories.