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The Natural Language Decathlon: Multitask Learning as Question Answering

arXiv.org Artificial Intelligence

Deep learning has improved performance on many natural language processing (NLP) tasks individually. However, general NLP models cannot emerge within a paradigm that focuses on the particularities of a single metric, dataset, and task. We introduce the Natural Language Decathlon (decaNLP), a challenge that spans ten tasks: question answering, machine translation, summarization, natural language inference, sentiment analysis, semantic role labeling, zero-shot relation extraction, goal-oriented dialogue, semantic parsing, and commonsense pronoun resolution. We cast all tasks as question answering over a context. Furthermore, we present a new Multitask Question Answering Network (MQAN) jointly learns all tasks in decaNLP without any task-specific modules or parameters in the multitask setting. MQAN shows improvements in transfer learning for machine translation and named entity recognition, domain adaptation for sentiment analysis and natural language inference, and zero-shot capabilities for text classification. We demonstrate that the MQAN's multi-pointer-generator decoder is key to this success and performance further improves with an anti-curriculum training strategy. Though designed for decaNLP, MQAN also achieves state of the art results on the WikiSQL semantic parsing task in the single-task setting. We also release code for procuring and processing data, training and evaluating models, and reproducing all experiments for decaNLP.


Weighted Abstract Dialectical Frameworks: Extended and Revised Report

arXiv.org Artificial Intelligence

Abstract Dialectical Frameworks (ADFs) generalize Dung's argumentation frameworks allowing various relationships among arguments to be expressed in a systematic way. We further generalize ADFs so as to accommodate arbitrary acceptance degrees for the arguments. This makes ADFs applicable in domains where both the initial status of arguments and their relationship are only insufficiently specified by Boolean functions. We define all standard ADF semantics for the weighted case, including grounded, preferred and stable semantics. We illustrate our approach using acceptance degrees from the unit interval and show how other valuation structures can be integrated. In each case it is sufficient to specify how the generalized acceptance conditions are represented by formulas, and to specify the information ordering underlying the characteristic ADF operator. We also present complexity results for problems related to weighted ADFs.


Task-Driven Convolutional Recurrent Models of the Visual System

arXiv.org Artificial Intelligence

Feed-forward convolutional neural networks (CNNs) are currently state-of-the-art for object classification tasks such as ImageNet. Further, they are quantitatively accurate models of temporally-averaged responses of neurons in the primate brain's visual system. However, biological visual systems have two ubiquitous architectural features not shared with typical CNNs: local recurrence within cortical areas, and long-range feedback from downstream areas to upstream areas. Here we explored the role of recurrence in improving classification performance. We found that standard forms of recurrence (vanilla RNNs and LSTMs) do not perform well within deep CNNs on the ImageNet task. In contrast, custom cells that incorporated two structural features, bypassing and gating, were able to boost task accuracy substantially. We extended these design principles in an automated search over thousands of model architectures, which identified novel local recurrent cells and long-range feedback connections useful for object recognition. Moreover, these task-optimized ConvRNNs explained the dynamics of neural activity in the primate visual system better than feedforward networks, suggesting a role for the brain's recurrent connections in performing difficult visual behaviors.


Edge Intelligence: On-Demand Deep Learning Model Co-Inference with Device-Edge Synergy

arXiv.org Artificial Intelligence

As the backbone technology of machine learning, deep neural networks (DNNs) have have quickly ascended to the spotlight. Running DNNs on resource-constrained mobile devices is, however, by no means trivial, since it incurs high performance and energy overhead. While offloading DNNs to the cloud for execution suffers unpredictable performance, due to the uncontrolled long wide-area network latency. To address these challenges, in this paper, we propose Edgent, a collaborative and on-demand DNN co-inference framework with device-edge synergy. Edgent pursues two design knobs: (1) DNN partitioning that adaptively partitions DNN computation between device and edge, in order to leverage hybrid computation resources in proximity for real-time DNN inference. (2) DNN right-sizing that accelerates DNN inference through early-exit at a proper intermediate DNN layer to further reduce the computation latency. The prototype implementation and extensive evaluations based on Raspberry Pi demonstrate Edgent's effectiveness in enabling on-demand low-latency edge intelligence.


Interpretable to Whom? A Role-based Model for Analyzing Interpretable Machine Learning Systems

arXiv.org Artificial Intelligence

Several researchers have argued that a machine learning system's interpretability should be defined in relation to a specific agent or task: we should not ask if the system is interpretable, but to whom is it interpretable. We describe a model intended to help answer this question, by identifying different roles that agents can fulfill in relation to the machine learning system. We illustrate the use of our model in a variety of scenarios, exploring how an agent's role influences its goals, and the implications for defining interpretability. Finally, we make suggestions for how our model could be useful to interpretability researchers, system developers, and regulatory bodies auditing machine learning systems.


RUDDER: Return Decomposition for Delayed Rewards

arXiv.org Artificial Intelligence

We propose a novel reinforcement learning approach for finite Markov decision processes (MDPs) with delayed rewards. In this work, biases of temporal difference (TD) estimates are proved to be corrected only exponentially slowly in the number of delay steps. Furthermore, variances of Monte Carlo (MC) estimates are proved to increase the variance of other estimates, the number of which can exponentially grow in the number of delay steps. We introduce RUDDER, a return decomposition method, which creates a new MDP with same optimal policies as the original MDP but with redistributed rewards that have largely reduced delays. If the return decomposition is optimal, then the new MDP does not have delayed rewards and TD estimates are unbiased. In this case, the rewards track Q-values so that the future expected reward is always zero. We experimentally confirm our theoretical results on bias and variance of TD and MC estimates. On artificial tasks with different lengths of reward delays, we show that RUDDER is exponentially faster than TD, MC, and MC Tree Search (MCTS). RUDDER outperforms rainbow, A3C, DDQN, Distributional DQN, Dueling DDQN, Noisy DQN, and Prioritized DDQN on the delayed reward Atari game Venture in only a fraction of the learning time. RUDDER considerably improves the state-of-the-art on the delayed reward Atari game Bowling in much less learning time. Source code is available at https://github.com/ml-jku/baselines-rudder, with demonstration videos at https://goo.gl/EQerZV.


Investigating Capsule Networks with Dynamic Routing for Text Classification

arXiv.org Artificial Intelligence

In this study, we explore capsule networks with dynamic routing for text classification. We propose three strategies to stabilize the dynamic routing process to alleviate the disturbance of some noise capsules which may contain "background" information or have not been successfully trained. A series of experiments are conducted with capsule networks on six text classification benchmarks. Capsule networks achieve competitive results over the strong baseline methods on 4 out of 6 datasets, which shows the effectiveness of capsule networks for text classification. We additionally show that capsule networks exhibit significant improvement when transfer single-label to multi-label text classification over the strong competitors. To the best of our knowledge, this is the first work that capsule networks have been empirically investigated for text modeling.


Dynamic Risk Assessment for Vehicles of Higher Automation Levels by Deep Learning

arXiv.org Artificial Intelligence

Vehicles of higher automation levels require the creation of situation awareness. One important aspect of this situation awareness is an understanding of the current risk of a driving situation. In this work, we present a novel approach for the dynamic risk assessment of driving situations based on images of a front stereo camera using deep learning. To this end, we trained a deep neural network with recorded monocular images, disparity maps and a risk metric for diverse traffic scenes. Our approach can be used to create the aforementioned situation awareness of vehicles of higher automation levels and can serve as a heterogeneous channel to systems based on radar or lidar sensors that are used traditionally for the calculation of risk metrics.


Approximation by filter functions

arXiv.org Artificial Intelligence

In this exploratory article, we draw attention to the common formal ground among various estimators such as the belief functions of evidence theory and their relatives, approximation quality of rough set theory, and contextual probability. The unifying concept will be a general filter function composed of a basic probability and a weighting which varies according to the problem at hand. To compare the various filter functions we conclude with a simulation study with an example from the area of item response theory.


Sim-to-Real Reinforcement Learning for Deformable Object Manipulation

arXiv.org Artificial Intelligence

We have seen much recent progress in rigid object manipulation, but interaction with deformable objects has notably lagged behind. Due to the large configuration space of deformable objects, solutions using traditional modelling approaches require significant engineering work. Perhaps then, bypassing the need for explicit modelling and instead learning the control in an end-to-end manner serves as a better approach? Despite the growing interest in the use of end-to-end robot learning approaches, only a small amount of work has focused on their applicability to deformable object manipulation. Moreover, due to the large amount of data needed to learn these end-to-end solutions, an emerging trend is to learn to control policies in simulation and then transfer them over to the real world. To-date, no work has explored whether it is possible to learn and transfer deformable object policies. We believe that if sim-to-real methods are the way forward, then it should be possible to learn to interact with a wide variety of objects, and not just rigid objects. In this work, we use a combination of state-of-the-art deep reinforcement learning algorithms to solve the problem of manipulating deformable objects (specifically cloth). We evaluate our approach on three tasks --- folding a towel up to a mark, folding a face towel diagonally, and draping a piece of cloth over a hanger. Our agents are fully trained in simulation with domain randomisation, and then successfully deployed in the real world without having seen any real deformable objects.