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Modular meta-learning

arXiv.org Machine Learning

In many situations, such as robot-learning, training experience is very expensive. One strategy for reducing the amount of training data needed for a new task is to learn some form of prior or bias using data from several related tasks. The objective of this process is to extract information that will substantially reduce the training-data requirements for a new task. This problem is a form of transfer learning, sometimes also called meta-learning or "learning to learn" [1, 2]. Previous approaches to meta-learning for robotics have focused on finding distributions over [3] or initial values of [4, 5] parameters, based on a set of "training tasks," that will enable a new "test task" to be learned with many fewer training examples. Our objective is similar, but rather than focusing on transferring information about parameter values, we focus on finding a reusable set of modules that can form components of a solution to a new task, possibly with a small amount of tuning. Modular approaches to learning have been very successful in structured tasks such as naturallanguage sentence interpretation [6], in which the input signal gives relatively direct information about a good structural decomposition of the problem. We wish to address problems that may benefit from a modular decomposition but do not provide any task-level input from which the structure of a solution may be derived. Nonetheless, we adopt a similar modular structure and parameteradaptation method for learning our reusable modules, but use a general-purpose simulated-annealing search strategy to find an appropriate structural decomposition for each new task.


Overfitting or perfect fitting? Risk bounds for classification and regression rules that interpolate

arXiv.org Machine Learning

Many modern machine learning models are trained to achieve zero or near-zero training error in order to obtain near-optimal (but non-zero) test error. This phenomenon of strong generalization performance for "overfitted" / interpolated classifiers appears to be ubiquitous in high-dimensional data, having been observed in deep networks, kernel machines, boosting and random forests. Their performance is robust even when the data contain large amounts of label noise. Very little theory is available to explain these observations. The vast majority of theoretical analyses of generalization allows for interpolation only when there is little or no label noise. This paper takes a step toward a theoretical foundation for interpolated classifiers by analyzing local interpolating schemes, including geometric simplicial interpolation algorithm and weighted $k$-nearest neighbor schemes. Consistency or near-consistency is proved for these schemes in classification and regression problems. These schemes have an inductive bias that benefits from higher dimension, a kind of "blessing of dimensionality". Finally, connections to kernel machines, random forests, and adversarial examples in the interpolated regime are discussed.


Random Shuffling Beats SGD after Finite Epochs

arXiv.org Machine Learning

A long-standing problem in the theory of stochastic gradient descent (SGD) is to prove that its without-replacement version RandomShuffle converges faster than the usual with-replacement version. We present the first (to our knowledge) non-asymptotic solution to this problem, which shows that after a "reasonable" number of epochs RandomShuffle indeed converges faster than SGD. Specifically, we prove that under strong convexity and second-order smoothness, the sequence generated by RandomShuffle converges to the optimal solution at the rate O(1/T^2 + n^3/T^3), where n is the number of components in the objective, and T is the total number of iterations. This result shows that after a reasonable number of epochs RandomShuffle is strictly better than SGD (which converges as O(1/T)). The key step toward showing this better dependence on T is the introduction of n into the bound; and as our analysis will show, in general a dependence on n is unavoidable without further changes to the algorithm. We show that for sparse data RandomShuffle has the rate O(1/T^2), again strictly better than SGD. Furthermore, we discuss extensions to nonconvex gradient dominated functions, as well as non-strongly convex settings.


Tangent-Space Regularization for Neural-Network Models of Dynamical Systems

arXiv.org Machine Learning

This work introduces the concept of tangent space regularization for neural-network models of dynamical systems. The tangent space to the dynamics function of many physical systems of interest in control applications exhibits useful properties, e.g., smoothness, motivating regularization of the model Jacobian along system trajectories using assumptions on the tangent space of the dynamics. Without assumptions, large amounts of training data are required for a neural network to learn the full non-linear dynamics without overfitting. We compare different network architectures on one-step prediction and simulation performance and investigate the propensity of different architectures to learn models with correct input-output Jacobian. Furthermore, the influence of $L_2$ weight regularization on the learned Jacobian eigenvalue spectrum, and hence system stability, is investigated.


Conditional Sparse $\ell_p$-norm Regression With Optimal Probability

arXiv.org Machine Learning

We consider the following conditional linear regression problem: the task is to identify both (i) a $k$-DNF condition $c$ and (ii) a linear rule $f$ such that the probability of $c$ is (approximately) at least some given bound $\mu$, and $f$ minimizes the $\ell_p$ loss of predicting the target $z$ in the distribution of examples conditioned on $c$. Thus, the task is to identify a portion of the distribution on which a linear rule can provide a good fit. Algorithms for this task are useful in cases where simple, learnable rules only accurately model portions of the distribution. The prior state-of-the-art for such algorithms could only guarantee finding a condition of probability $\Omega(\mu/n^k)$ when a condition of probability $\mu$ exists, and achieved an $O(n^k)$-approximation to the target loss, where $n$ is the number of Boolean attributes. Here, we give efficient algorithms for solving this task with a condition $c$ that nearly matches the probability of the ideal condition, while also improving the approximation to the target loss. We also give an algorithm for finding a $k$-DNF reference class for prediction at a given query point, that obtains a sparse regression fit that has loss within $O(n^k)$ of optimal among all sparse regression parameters and sufficiently large $k$-DNF reference classes containing the query point.


Unveiling the semantic structure of text documents using paragraph-aware Topic Models

arXiv.org Machine Learning

Classic Topic Models are built under the Bag Of Words assumption, in which word position is ignored for simplicity. Besides, symmetric priors are typically used in most applications. In order to easily learn topics with different properties among the same corpus, we propose a new line of work in which the paragraph structure is exploited. Our proposal is based on the following assumption: in many text document corpora there are formal constraints shared across all the collection, e.g. sections. When this assumption is satisfied, some paragraphs may be related to general concepts shared by all documents in the corpus, while others would contain the genuine description of documents. Assuming each paragraph can be semantically more general, specific, or hybrid, we look for ways to measure this, transferring this distinction to topics and being able to learn what we call specific and general topics. Experiments show that this is a proper methodology to highlight certain paragraphs in structured documents at the same time we learn interesting and more diverse topics.


The challenge of realistic music generation: modelling raw audio at scale

arXiv.org Machine Learning

Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.


A Tight Convergence Analysis for Stochastic Gradient Descent with Delayed Updates

arXiv.org Machine Learning

We provide tight finite-time convergence bounds for gradient descent and stochastic gradient descent on quadratic functions, when the gradients are delayed and reflect iterates from $\tau$ rounds ago. First, we show that without stochastic noise, delays strongly affect the attainable optimization error: In fact, the error can be as bad as non-delayed gradient descent ran on only $1/\tau$ of the gradients. In sharp contrast, we quantify how stochastic noise makes the effect of delays negligible, improving on previous work which only showed this phenomenon asymptotically or for much smaller delays. Also, in the context of distributed optimization, the results indicate that the performance of gradient descent with delays is competitive with synchronous approaches such as mini-batching. Our results are based on a novel technique for analyzing convergence of optimization algorithms using generating functions.


Towards an understanding of CNNs: analysing the recovery of activation pathways via Deep Convolutional Sparse Coding

arXiv.org Machine Learning

Deep Convolutional Sparse Coding (D-CSC) is a framework reminiscent of deep convolutional neural networks (DCNNs), but by omitting the learning of the dictionaries one can more transparently analyse the role of the activation function and its ability to recover activation paths through the layers. Papyan, Romano, and Elad conducted an analysis of such an architecture, demonstrated the relationship with DCNNs and proved conditions under which the D-CSC is guaranteed to recover specific activation paths. A technical innovation of their work highlights that one can view the efficacy of the ReLU nonlinear activation function of a DCNN through a new variant of the tensor's sparsity, referred to as stripe-sparsity. Using this they proved that representations with an activation density proportional to the ambient dimension of the data are recoverable. We extend their uniform guarantees to a modified model and prove that with high probability the true activation is typically possible to recover for a greater density of activations per layer. Our extension follows from incorporating the prior work on one step thresholding by Schnass and Vandergheynst.


Approximate Nearest Neighbor Search in High Dimensions

arXiv.org Machine Learning

The nearest neighbor problem is defined as follows: Given a set $P$ of $n$ points in some metric space $(X,D)$, build a data structure that, given any point $q$, returns a point in $P$ that is closest to $q$ (its "nearest neighbor" in $P$). The data structure stores additional information about the set $P$, which is then used to find the nearest neighbor without computing all distances between $q$ and $P$. The problem has a wide range of applications in machine learning, computer vision, databases and other fields. To reduce the time needed to find nearest neighbors and the amount of memory used by the data structure, one can formulate the {\em approximate} nearest neighbor problem, where the the goal is to return any point $p' \in P$ such that the distance from $q$ to $p'$ is at most $c \cdot \min_{p \in P} D(q,p)$, for some $c \geq 1$. Over the last two decades, many efficient solutions to this problem were developed. In this article we survey these developments, as well as their connections to questions in geometric functional analysis and combinatorial geometry.