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Debiasing Conditional Stochastic Optimization

Neural Information Processing Systems

In this paper, we study the conditional stochastic optimization (CSO) problem which covers a variety of applications including portfolio selection, reinforcement learning, robust learning, causal inference, etc. The sample-averaged gradient of the CSO objective is biased due to its nested structure, and therefore requires a high sample complexity for convergence. We introduce a general stochastic extrapolation technique that effectively reduces the bias. We show that for nonconvex smooth objectives, combining this extrapolation with variance reduction techniques can achieve a significantly better sample complexity than the existing bounds. Additionally, we develop new algorithms for the finite-sum variant of the CSO problem that also significantly improve upon existing results. Finally, we believe that our debiasing technique has the potential to be a useful tool for addressing similar challenges in other stochastic optimization problems.


Multi-Agent Learning with Heterogeneous Linear Contextual Bandits

Neural Information Processing Systems

As trained intelligent systems become increasingly pervasive, multi-agent learning has emerged as a popular framework for studying complex interactions between autonomous agents. Yet, a formal understanding of how and when learners in heterogeneous environments benefit from sharing their respective experiences is still in its infancy. In this paper, we seek answers to these questions in the context of linear contextual bandits. We present a novel distributed learning algorithm based on the upper confidence bound (UCB) algorithm, which we refer to as H-LINUCB, wherein agents cooperatively minimize the group regret under the coordination of a central server. In the setting where the level of heterogeneity or dissimilarity across the environments is known to the agents, we show that H-LINUCB is provably optimal in regimes where the tasks are highly similar or highly dissimilar.




Strategic stability under regularized learning in games

Neural Information Processing Systems

In this paper, we examine the long-run behavior of regularized, no-regret learning in1 finite games. A well-known result in the field states that the empirical frequencies2 of no-regret play converge to the game's set of coarse correlated equilibria; however,3 our understanding of how the players' actual strategies evolve over time is much4 more limited - and, in many cases, non-existent. This issue is exacerbated by5 a series of recent results showing that only strict Nash equilibria are stable and6 attracting under regularized learning, thus making the relation between learning7 and pointwise solution concepts particularly elusive. In lieu of this, we take a more8 general approach and instead seek to characterize the setwise rationality properties9 of the players' day-to-day play. To that end, we focus on one of the most stringent10 criteria of setwise strategic stability, namely that any unilateral deviation from the11 set in question incurs a cost to the deviator - a property known as closedness under12 better replies (club).



MoCa: Measuring Human-Language Model Alignment on Causal and Moral Judgment Tasks

Neural Information Processing Systems

Human commonsense understanding of the physical and social world is organized around intuitive theories. These theories support making causal and moral judgments. When something bad happens, we naturally ask: who did what, and why? A rich literature in cognitive science has studied people's causal and moral intuitions. This work has revealed a number of factors that systematically influence people's judgments, such as the violation of norms and whether the harm is avoidable or inevitable.




StoryBench: AMultifaceted Benchmark for Continuous Story Visualization

Neural Information Processing Systems

Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area. Work completed during an internship at Google.