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Intel Editorial: How Governments Can Help Advance Artificial Intelligence
WASHINGTON--(BUSINESS WIRE)--Jul 10, 2018--The following is an opinion editorial provided by Naveen Rao of Intel Corporation. This press release features multimedia. Naveen Rao was the founder of Nervana and is now corporate vice president and general manager of the Artificial Intelligence Products Group at Intel Corporation. Most people agree that artificial intelligence (AI) will transform modern society in positive ways. From autonomous cars that will save thousands of lives, to data analytics programs that may finally discover a cure for cancer, to machines that give voice to those who can't speak, AI will be known as one of the most revolutionary innovations of mankind. But this fantastic future is a long way off, and the path to get us there is still under construction.
LiDAR and Camera Detection Fusion in a Real Time Industrial Multi-Sensor Collision Avoidance System
Wei, Pan, Cagle, Lucas, Reza, Tasmia, Ball, John, Gafford, James
Collision avoidance is a critical task in many applications, such as ADAS (advanced driver-assistance systems), industrial automation and robotics. In an industrial automation setting, certain areas should be off limits to an automated vehicle for protection of people and high-valued assets. These areas can be quarantined by mapping (e.g., GPS) or via beacons that delineate a no-entry area. We propose a delineation method where the industrial vehicle utilizes a LiDAR {(Light Detection and Ranging)} and a single color camera to detect passive beacons and model-predictive control to stop the vehicle from entering a restricted space. The beacons are standard orange traffic cones with a highly reflective vertical pole attached. The LiDAR can readily detect these beacons, but suffers from false positives due to other reflective surfaces such as worker safety vests. Herein, we put forth a method for reducing false positive detection from the LiDAR by projecting the beacons in the camera imagery via a deep learning method and validating the detection using a neural network-learned projection from the camera to the LiDAR space. Experimental data collected at Mississippi State University's Center for Advanced Vehicular Systems (CAVS) shows the effectiveness of the proposed system in keeping the true detection while mitigating false positives.
State-of-the-art and gaps for deep learning on limited training data in remote sensing
Ball, John E., Anderson, Derek T., Wei, Pan
Deep learning usually requires big data, with respect to both volume and variety. However, most remote sensing applications only have limited training data, of which a small subset is labeled. Herein, we review three state-of-the-art approaches in deep learning to combat this challenge. The first topic is transfer learning, in which some aspects of one domain, e.g., features, are transferred to another domain. The next is unsupervised learning, e.g., autoencoders, which operate on unlabeled data. The last is generative adversarial networks, which can generate realistic looking data that can fool the likes of both a deep learning network and human. The aim of this article is to raise awareness of this dilemma, to direct the reader to existing work and to highlight current gaps that need solving.
Reaching Human-level Performance in Automatic Grammatical Error Correction: An Empirical Study
Ge, Tao, Wei, Furu, Zhou, Ming
Neural sequence-to-sequence (seq2seq) approaches have proven to be successful in grammatical error correction (GEC). Based on the seq2seq framework, we propose a novel fluency boost learning and inference mechanism. Fluency boosting learning generates diverse error-corrected sentence pairs during training, enabling the error correction model to learn how to improve a sentence's fluency from more instances, while fluency boosting inference allows the model to correct a sentence incrementally with multiple inference steps. Combining fluency boost learning and inference with convolutional seq2seq models, our approach achieves the state-of-the-art performance: 75.72 (F_{0.5}) on CoNLL-2014 10 annotation dataset and 62.42 (GLEU) on JFLEG test set respectively, becoming the first GEC system that reaches human-level performance (72.58 for CoNLL and 62.37 for JFLEG) on both of the benchmarks.
Explainable Security
Viganò, Luca, Magazzeni, Daniele
The Defense Advanced Research Projects Agency (DARPA) recently launched the Explainable Artificial Intelligence (XAI) program that aims to create a suite of new AI techniques that enable end users to understand, appropriately trust, and effectively manage the emerging generation of AI systems. In this paper, inspired by DARPA's XAI program, we propose a new paradigm in security research: Explainable Security (XSec). We discuss the ``Six Ws'' of XSec (Who? What? Where? When? Why? and How?) and argue that XSec has unique and complex characteristics: XSec involves several different stakeholders (i.e., the system's developers, analysts, users and attackers) and is multi-faceted by nature (as it requires reasoning about system model, threat model and properties of security, privacy and trust as well as about concrete attacks, vulnerabilities and countermeasures). We define a roadmap for XSec that identifies several possible research directions.
An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario
Churamani, Nikhil, Sutherland, Alexander, Barros, Pablo
Decreased physical, mental and social activity may lead to several cognitive disorders in the elderly. As an individual retires from work, the risk of cognitive-decline increases with age due to decreased mental and physical activity [1]. Engaging in cognitively stimulating activities such as playing board games or solving puzzles may reduce the risk of severe cognitive deterioration and protect against the development of dementia [2]. Furthermore, coping with the decreased social activity with the inclusion of robot companions may lead to positive long-term benefits as a result of modelling engaging human-robot interactions [3]. Such robot companions can assist the users in solving cognitive tasks such as puzzles, keeping them mentally stimulated and at the same time engaging them in meaningful affective interactions helping them to cope with the stress of their day-to-day life.
Decision method choice in a human posture recognition context
Perrin, Stéphane, Benoit, Eric, Coquin, Didier
Human posture recognition provides a dynamic field that has produced many methods. Using fuzzy subsets based data fusion methods to aggregate the results given by different types of recognition processes is a convenient way to improve recognition methods. Nevertheless, choosing a defuzzification method to imple-ment the decision is a crucial point of this approach. The goal of this paper is to present an approach where the choice of the defuzzification method is driven by the constraints of the final data user, which are expressed as limitations on indica-tors like confidence or accuracy. A practical experimentation illustrating this ap-proach is presented: from a depth camera sensor, human posture is interpreted and the defuzzification method is selected in accordance with the constraints of the final information consumer. The paper illustrates the interest of the approach in a context of postures based human robot communication.
Testing Global Constraints
Massart, Aurélie, Rombouts, Valentin, Schaus, Pierre
Every Constraint Programming (CP) solver exposes a library of constraints for solving combinatorial problems. In order to be useful, CP solvers need to be bug-free. Therefore the testing of the solver is crucial to make developers and users confident. We present a Java library allowing any JVM based solver to test that the implementations of the individual constraints are correct. The library can be used in a test suite executed in a continuous integration tool or it can also be used to discover minimalist instances violating some properties (arc-consistency, etc) in order to help the developer to identify the origin of the problem using standard debuggers.
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Green, Michael Cerny, Khalifa, Ahmed, Barros, Gabriella A. B., Machado, Tiago, Nealen, Andy, Togelius, Julian
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.