Europe
Beyond the Selected Completely At Random Assumption for Learning from Positive and Unlabeled Data
Most positive and unlabeled data is subject to selection biases. The labeled examples can, for example, be selected from the positive set because they are easier to obtain or more obviously positive. This paper investigates how learning can be enabled in this setting. We propose and theoretically analyze an empirical-risk-based method for incorporating the labeling mechanism. Additionally, we investigate under which assumptions learning is possible when the labeling mechanism is not fully understood and propose a practical method to enable this. Our empirical analysis supports the theoretical results and shows that taking into account the possibility of a selection bias, even when the labeling mechanism is unknown, improves the trained classifiers.
ViZDoom Competitions: Playing Doom from Pixels
Wydmuch, Marek, Kempka, Michał, Jaśkowski, Wojciech
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To play well, the bots needed to understand their surroundings, navigate, explore, and handle the opponents at the same time. These aspects, together with the competitive multi-agent aspect of the game, make the competition a unique platform for evaluating the state of the art reinforcement learning algorithms. The paper discusses the rules, solutions, results, and statistics that give insight into the agents' behaviors. Best-performing agents are described in more detail. The results of the competition lead to the conclusion that, although reinforcement learning can produce capable Doom bots, they still are not yet able to successfully compete against humans in this game. The paper also revisits the ViZDoom environment, which is a flexible, easy to use, and efficient 3D platform for research for vision-based reinforcement learning, based on a well-recognized first-person perspective game Doom.
Torchbearer: A Model Fitting Library for PyTorch
Harris, Ethan, Painter, Matthew, Hare, Jonathon
We introduce torchbearer, a model fitting library for pytorch aimed at researchers working on deep learning or differentiable programming. The torchbearer library provides a high level metric and callback API that can be used for a wide range of applications. We also include a series of built in callbacks that can be used for: model persistence, learning rate decay, logging, data visualization and more. The extensive documentation includes an example library for deep learning and dynamic programming problems and can be found at http://torchbearer.readthedocs.io.
Convolutional Graph Auto-encoder: A Deep Generative Neural Architecture for Probabilistic Spatio-temporal Solar Irradiance Forecasting
Khodayar, Mahdi, Mohammadi, Saeed, Khodayar, Mohammad, Wang, Jianhui, Liu, Guangyi
Machine Learning on graph-structured data is an important and omnipresent task for a vast variety of applications including anomaly detection and dynamic network analysis. In this paper, a deep generative model is introduced to capture continuous probability densities corresponding to the nodes of an arbitrary graph. In contrast to all learning formulations in the area of discriminative pattern recognition, we propose a scalable generative optimization/algorithm theoretically proved to capture distributions at the nodes of a graph. Our model is able to generate samples from the probability densities learned at each node. This probabilistic data generation model, i.e. convolutional graph auto-encoder (CGAE), is devised based on the localized first-order approximation of spectral graph convolutions, deep learning, and the variational Bayesian inference. We apply our CGAE to a new problem, the spatio-temporal probabilistic solar irradiance prediction. Multiple solar radiation measurement sites in a wide area in northern states of the US are modeled as an undirected graph. Using our proposed model, the distribution of future irradiance given historical radiation observations is estimated for every site/node. Numerical results on the National Solar Radiation Database show state-of-the-art performance for probabilistic radiation prediction on geographically distributed irradiance data in terms of reliability, sharpness, and continuous ranked probability score.
Expert-augmented actor-critic for ViZDoom and Montezumas Revenge
Garmulewicz, Michał, Michalewski, Henryk, Miłoś, Piotr
We propose an expert-augmented actor-critic algorithm, which we evaluate on two environments with sparse rewards: Montezumas Revenge and a demanding maze from the ViZDoom suite. In the case of Montezumas Revenge, an agent trained with our method achieves very good results consistently scoring above 27,000 points (in many experiments beating the first world). With an appropriate choice of hyperparameters, our algorithm surpasses the performance of the expert data. In a number of experiments, we have observed an unreported bug in Montezumas Revenge which allowed the agent to score more than 800,000 points.
URBAN-i: From urban scenes to mapping slums, transport modes, and pedestrians in cities using deep learning and computer vision
Ibrahim, Mohamed R., Haworth, James, Cheng, Tao
Within the burgeoning expansion of deep learning and computer vision across the different fields of science, when it comes to urban development, deep learning and computer vision applications are still limited towards the notions of smart cities and autonomous vehicles. Indeed, a wide gap of knowledge appears when it comes to cities and urban regions in less developed countries where the chaos of informality is the dominant scheme. How can deep learning and Artificial Intelligence (AI) untangle the complexities of informality to advance urban modelling and our understanding of cities? Various questions and debates can be raised concerning the future of cities of the North and the South in the paradigm of AI and computer vision. In this paper, we introduce a new method for multipurpose realistic-dynamic urban modelling relying on deep learning and computer vision, using deep Convolutional Neural Networks (CNN), to sense and detect informality and slums in urban scenes from aerial and street view images in addition to detection of pedestrian and transport modes. The model has been trained on images of urban scenes in cities across the globe. The model shows a good validation of understanding a wide spectrum of nuances among the planned and the unplanned regions, including informal and slum areas. We attempt to advance urban modelling for better understanding the dynamics of city developments. We also aim to exemplify the significant impacts of AI in cities beyond how smart cities are discussed and perceived in the mainstream. The algorithms of the URBAN-i model are fully-coded in Python programming with the pre-trained deep learning models to be used as a tool for mapping and city modelling in the various corner of the globe, including informal settlements and slum regions.
Learning Sequence Encoders for Temporal Knowledge Graph Completion
García-Durán, Alberto, Dumančić, Sebastijan, Niepert, Mathias
Research on link prediction in knowledge graphs has mainly focused on static multi-relational data. In this work we consider temporal knowledge graphs where relations between entities may only hold for a time interval or a specific point in time. In line with previous work on static knowledge graphs, we propose to address this problem by learning latent entity and relation type representations. To incorporate temporal information, we utilize recurrent neural networks to learn time-aware representations of relation types which can be used in conjunction with existing latent factorization methods. The proposed approach is shown to be robust to common challenges in real-world KGs: the sparsity and heterogeneity of temporal expressions. Experiments show the benefits of our approach on four temporal KGs. The data sets are available under a permissive BSD-3 license 1.
Decentralized Cooperative Planning for Automated Vehicles with Continuous Monte Carlo Tree Search
Kurzer, Karl, Engelhorn, Florian, Zöllner, J. Marius
Urban traffic scenarios often require a high degree of cooperation between traffic participants to ensure safety and efficiency. Observing the behavior of others, humans infer whether or not others are cooperating. This work aims to extend the capabilities of automated vehicles, enabling them to cooperate implicitly in heterogeneous environments. Continuous actions allow for arbitrary trajectories and hence are applicable to a much wider class of problems than existing cooperative approaches with discrete action spaces. Based on cooperative modeling of other agents, Monte Carlo Tree Search (MCTS) in conjunction with Decoupled-UCT evaluates the action-values of each agent in a cooperative and decentralized way, respecting the interdependence of actions among traffic participants. The extension to continuous action spaces is addressed by incorporating novel MCTS-specific enhancements for efficient search space exploration. The proposed algorithm is evaluated under different scenarios, showing that the algorithm is able to achieve effective cooperative planning and generate solutions egocentric planning fails to identify.
Compare, Compress and Propagate: Enhancing Neural Architectures with Alignment Factorization for Natural Language Inference
Tay, Yi, Tuan, Luu Anh, Hui, Siu Cheung
This paper presents a new deep learning architecture for Natural Language Inference (NLI). Firstly, we introduce a new architecture where alignment pairs are compared, compressed and then propagated to upper layers for enhanced representation learning. Secondly, we adopt factorization layers for efficient and expressive compression of alignment vectors into scalar features, which are then used to augment the base word representations. The design of our approach is aimed to be conceptually simple, compact and yet powerful. We conduct experiments on three popular benchmarks, SNLI, MultiNLI and SciTail, achieving competitive performance on all. A lightweight parameterization of our model also enjoys a $\approx 3$ times reduction in parameter size compared to the existing state-of-the-art models, e.g., ESIM and DIIN, while maintaining competitive performance. Additionally, visual analysis shows that our propagated features are highly interpretable.
A Low-Cost Ethics Shaping Approach for Designing Reinforcement Learning Agents
This paper proposes a low-cost, easily realizable strategy to equip a reinforcement learning (RL) agent the capability of behaving ethically. Our model allows the designers of RL agents to solely focus on the task to achieve, without having to worry about the implementation of multiple trivial ethical patterns to follow. Based on the assumption that the majority of human behavior, regardless which goals they are achieving, is ethical, our design integrates human policy with the RL policy to achieve the target objective with less chance of violating the ethical code that human beings normally obey.