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Dueling Bandits with Qualitative Feedback

arXiv.org Machine Learning

We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedback. Although we can naively use classic DB algorithms for solving the QDB problem, this reduction significantly worsens the performance---actually, in the QDB problem, the probability that one arm wins the duel over another arm can be directly estimated without carrying out actual duels. In this paper, we propose such direct algorithms for the QDB problem. Our theoretical analysis shows that the proposed algorithms significantly outperform DB algorithms by incorporating the qualitative feedback, and experimental results also demonstrate vast improvement over the existing DB algorithms.


Robustness of Adaptive Quantum-Enhanced Phase Estimation

arXiv.org Machine Learning

As all physical adaptive quantum-enhanced metrology schemes operate under noisy conditions with only partially understood noise characteristics, so a practical control policy must be robust even for unknown noise. We aim to devise a test to evaluate the robustness of AQEM policies and assess the resource used by the policies. The robustness test is performed on adaptive phase estimation by simulating the scheme under four phase noise models corresponding to the normal-distribution noise, the random telegraph noise, the skew-normal-distribution noise, and the log-normal-distribution noise. The control policies are devised either by a reinforcement-learning algorithm in the same noise condition, albeit ignorant of its properties, or a Bayesian-based feedback method that assumes no noise. Our robustness test and resource comparison can be used to determining the efficacy and selecting a suitable policy.


VPE: Variational Policy Embedding for Transfer Reinforcement Learning

arXiv.org Machine Learning

Reinforcement Learning methods are capable of solving complex problems, but resulting policies might perform poorly in environments that are even slightly different. In robotics especially, training and deployment conditions often vary and data collection is expensive, making retraining undesirable. Simulation training allows for feasible training times, but on the other hand suffers from a reality-gap when applied in real-world settings. This raises the need of efficient adaptation of policies acting in new environments. We consider this as a problem of transferring knowledge within a family of similar Markov decision processes. For this purpose we assume that Q-functions are generated by some low-dimensional latent variable. Given such a Q-function, we can find a master policy that can adapt given different values of this latent variable. Our method learns both the generative mapping and an approximate posterior of the latent variables, enabling identification of policies for new tasks by searching only in the latent space, rather than the space of all policies. The low-dimensional space, and master policy found by our method enables policies to quickly adapt to new environments. We demonstrate the method on both a pendulum swing-up task in simulation, and for simulation-to-real transfer on a pushing task.


Variational Autoencoder with Implicit Optimal Priors

arXiv.org Machine Learning

The variational autoencoder (VAE) is a powerful generative model that can estimate the probability of a data point by using latent variables. In the VAE, the posterior of the latent variable given the data point is regularized by the prior of the latent variable using Kullback Leibler (KL) divergence. Although the standard Gaussian distribution is usually used for the prior, this simple prior incurs over-regularization. As a sophisticated prior, the aggregated posterior has been introduced, which is the expectation of the posterior over the data distribution. This prior is optimal for the VAE in terms of maximizing the training objective function. However, KL divergence with the aggregated posterior cannot be calculated in a closed form, which prevents us from using this optimal prior. With the proposed method, we introduce the density ratio trick to estimate this KL divergence without modeling the aggregated posterior explicitly. Since the density ratio trick does not work well in high dimensions, we rewrite this KL divergence that contains the high-dimensional density ratio into the sum of the analytically calculable term and the low-dimensional density ratio term, to which the density ratio trick is applied. Experiments on various datasets show that the VAE with this implicit optimal prior achieves high density estimation performance.


Multi-hop assortativities for networks classification

arXiv.org Machine Learning

Several social, medical, engineering and biological challenges rely on discovering the functionality of networks from their structure and node metadata, when is available. For example, in chemoinformatics one might want to detect whether a molecule is toxic based on structure and atomic types, or discover the research field for scientific collaboration networks. Existing techniques rely on counting or measuring structural patterns that are known to show large variations from network to network, such as number of triangles, or the assortativity of node metadata. We introduce the concept of multi-hop assortativity, that captures the similarity of node situated at the extremities of a randomly selected path of a given length. We show that multi-hop assortativity unifies various existing concepts and offers a versatile family of fingerprints to characterize networks. These fingerprints allow in turn to recover the functionalities of a network, with the help of the machine learning toolbox. Our method is evaluated empirically on established social and chemoinformatic network benchmarks. Results reveal that our assortativity based features are competitive providing highly accurate results often outperforming state of the art methods for the network classification task


Towards Blended Reactive Planning and Acting using Behavior Trees

arXiv.org Artificial Intelligence

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from a goal condition we iteratively select actions to achieve that goal, and if those actions have unmet preconditions, they are extended with actions to achieve them in the same way. The fact that BTs are inherently modular and reactive makes the proposed solution blend acting and planning in a way that enables the robot to efficiently react to external disturbances. If an external agent undoes an action the robot reexecutes it without re-planning, and if an external agent helps the robot, it skips the corresponding actions, again without replanning. We illustrate our approach in two different robotics scenarios.


On Plans With Loops and Noise

arXiv.org Artificial Intelligence

In an influential paper, Levesque proposed a formal specification for analysing the correctness of program-like plans, such as conditional plans, iterative plans, and knowledge-based plans. He motivated a logical characterisation within the situation calculus that included binary sensing actions. While the characterisation does not immediately yield a practical algorithm, the specification serves as a general skeleton to explore the synthesis of program-like plans for reasonable, tractable fragments. Increasingly, classical plan structures are being applied to stochastic environments such as robotics applications. This raises the question as to what the specification for correctness should look like, since Levesque's account makes the assumption that sensing is exact and actions are deterministic. Building on a situation calculus theory for reasoning about degrees of belief and noise, we revisit the execution semantics of generalised plans. The specification is then used to analyse the correctness of example plans.


A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support

arXiv.org Artificial Intelligence

Autonomous robotics and artificial intelligence techniques can be used to support human personnel in the event of critical incidents. These incidents can pose great danger to human life. Some examples of such assistance include: multi-robot surveying of the scene; collection of sensor data and scene imagery, real-time risk assessment and analysis; object identification and anomaly detection; and retrieval of relevant supporting documentation such as standard operating procedures (SOPs). These incidents, although often rare, can involve chemical, biological, radiological/nuclear or explosive (CBRNE) substances and can be of high consequence. Real-world training and deployment of these systems can be costly and sometimes not feasible. For this reason, we have developed a realistic 3D model of a CBRNE scenario to act as a testbed for an initial set of assisting AI tools that we have developed.


Discovering Reliable Dependencies from Data: Hardness and Improved Algorithms

arXiv.org Artificial Intelligence

The reliable fraction of information is an attractive score for quantifying (functional) dependencies in high-dimensional data. In this paper, we systematically explore the algorithmic implications of using this measure for optimization. We show that the problem is NP-hard, which justifies the usage of worst-case exponential-time as well as heuristic search methods. We then substantially improve the practical performance for both optimization styles by deriving a novel admissible bounding function that has an unbounded potential for additional pruning over the previously proposed one. Finally, we empirically investigate the approximation ratio of the greedy algorithm and show that it produces highly competitive results in a fraction of time needed for complete branch-and-bound style search.


Reasoning about Discrete and Continuous Noisy Sensors and Effectors in Dynamical Systems

arXiv.org Artificial Intelligence

Among the many approaches for reasoning about degrees of belief in the presence of noisy sensing and acting, the logical account proposed by Bacchus, Halpern, and Levesque is perhaps the most expressive. While their formalism is quite general, it is restricted to fluents whose values are drawn from discrete finite domains, as opposed to the continuous domains seen in many robotic applications. In this work, we show how this limitation in that approach can be lifted. By dealing seamlessly with both discrete distributions and continuous densities within a rich theory of action, we provide a very general logical specification of how belief should change after acting and sensing in complex noisy domains.