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Individualised Counterfactual Examples Using Conformal Prediction Intervals

arXiv.org Machine Learning

Counterfactual explanations for black-box models aim to pr ovide insight into an algorithmic decision to its recipient. For a binary classification problem an individual counterfactual details which features might be changed for the model to infer the opposite class. High-dimensional feature spaces that are typical of machine learning classification models admit many possible counterfactual examples to a decision, and so it is important to identify additional criteria to select the most useful counterfactuals. In this paper, we explore the idea that the counterfactuals should be maximally informative when considering the knowledge of a specific individual about the underlying classifier. To quantify this information gain we explicitly model the knowledge of the individual, and assess the uncertainty of predictions which the individual makes by the width of a conformal prediction interval . Regions of feature space where the prediction interval is wide correspond to areas where the confidence in decision making is low, and an additional counterfactual example might be more informative to an individual. To explore and evaluate our individualised conformal prediction interval counterfactuals (CPICFs), first we present a synthetic data set on a hypercube which allows us to fully visualise the decision boundary, conformal intervals via three different methods, and resultant CPICFs. Second, in this synthetic data set we explore the impact of a single CPICF on the knowledge of an individual locally around the original query. Finally, in both our synthetic data set and a complex real world dataset with a combination of continuous and discrete variables, we measure the utility of these counterfactuals via data augmentation, testing the performance on a held out set.


Zero-Shot Sim-to-Real Reinforcement Learning for Fruit Harvesting

arXiv.org Artificial Intelligence

-- This paper presents a comprehensive sim-to-real pipeline for autonomous strawberry picking from dense clusters using a Franka Panda robot. In this environment, a deep reinforcement learning agent is trained using the dormant ratio minimization algorithm. The proposed pipeline bridges low-level control with high-level perception and decision making, demonstrating promising performance in both simulation and in a real laboratory environment, laying the groundwork for successful transfer to real-world autonomous fruit harvesting. I. INTRODUCTION Despite significant advances in robotics in recent years, manipulating objects in unstructured environments remains a challenging task. With marked variability in lighting, weather and plant geometries, agricultural environments present a notable challenge for robots to operate in. Agricultural tasks such as fruit harvesting require robots to operate under these variable conditions, all of which contribute to the difficulty of achieving reliable performance in the real world.


Keypoint Semantic Integration for Improved Feature Matching in Outdoor Agricultural Environments

arXiv.org Artificial Intelligence

Robust robot navigation in outdoor environments requires accurate perception systems capable of handling visual challenges such as repetitive structures and changing appearances. Visual feature matching is crucial to vision-based pipelines but remains particularly challenging in natural outdoor settings due to perceptual aliasing. We address this issue in vineyards, where repetitive vine trunks and other natural elements generate ambiguous descriptors that hinder reliable feature matching. We hypothesise that semantic information tied to keypoint positions can alleviate perceptual aliasing by enhancing keypoint descriptor distinctiveness. To this end, we introduce a keypoint semantic integration technique that improves the descriptors in semantically meaningful regions within the image, enabling more accurate differentiation even among visually similar local features. We validate this approach in two vineyard perception tasks: (i) relative pose estimation and (ii) visual localisation. Across all tested keypoint types and descriptors, our method improves matching accuracy by 12.6%, demonstrating its effectiveness over multiple months in challenging vineyard conditions.


Discrete Gaussian Process Representations for Optimising UAV-based Precision Weed Mapping

arXiv.org Artificial Intelligence

Accurate agricultural weed mapping using UAVs is crucial for precision farming applications. Traditional methods rely on orthomosaic stitching from rigid flight paths, which is computationally intensive and time-consuming. Gaussian Process (GP)-based mapping offers continuous modelling of the underlying variable (i.e. weed distribution) but requires discretisation for practical tasks like path planning or visualisation. Current implementations often default to quadtrees or gridmaps without systematically evaluating alternatives. This study compares five discretisation methods: quadtrees, wedgelets, top-down binary space partition (BSP) trees using least square error (LSE), bottom-up BSP trees using graph merging, and variable-resolution hexagonal grids. Evaluations on real-world weed distributions measure visual similarity, mean squared error (MSE), and computational efficiency. Results show quadtrees perform best overall, but alternatives excel in specific scenarios: hexagons or BSP LSE suit fields with large, dominant weed patches, while quadtrees are optimal for dispersed small-scale distributions. These findings highlight the need to tailor discretisation approaches to weed distribution patterns (patch size, density, coverage) rather than relying on default methods. By choosing representations based on the underlying distribution, we can improve mapping accuracy and efficiency for precision agriculture applications.


Exploring the Needs of Practising Musicians in Co-Creative AI Through Co-Design

arXiv.org Artificial Intelligence

Recent advances in generative AI music have resulted in new technologies that are being framed as co-creative tools for musicians with early work demonstrating their potential to add to music practice. While the field has seen many valuable contributions, work that involves practising musicians in the design and development of these tools is limited, with the majority of work including them only once a tool has been developed. In this paper, we present a case study that explores the needs of practising musicians through the co-design of a musical variation system, highlighting the importance of involving a diverse range of musicians throughout the design process and uncovering various design insights. This was achieved through two workshops and a two week ecological evaluation, where musicians from different musical backgrounds offered valuable insights not only on a musical system's design but also on how a musical AI could be integrated into their musical practices.


Effects of Robot Competency and Motion Legibility on Human Correction Feedback

arXiv.org Artificial Intelligence

As robot deployments become more commonplace, people are likely to take on the role of supervising robots (i.e., correcting their mistakes) rather than directly teaching them. Prior works on Learning from Corrections (LfC) have relied on three key assumptions to interpret human feedback: (1) people correct the robot only when there is significant task objective divergence; (2) people can accurately predict if a correction is necessary; and (3) people trade off precision and physical effort when giving corrections. In this work, we study how two key factors (robot competency and motion legibility) affect how people provide correction feedback and their implications on these existing assumptions. We conduct a user study ($N=60$) under an LfC setting where participants supervise and correct a robot performing pick-and-place tasks. We find that people are more sensitive to suboptimal behavior by a highly competent robot compared to an incompetent robot when the motions are legible ($p=0.0015$) and predictable ($p=0.0055$). In addition, people also tend to withhold necessary corrections ($p < 0.0001$) when supervising an incompetent robot and are more prone to offering unnecessary ones ($p = 0.0171$) when supervising a highly competent robot. We also find that physical effort positively correlates with correction precision, providing empirical evidence to support this common assumption. We also find that this correlation is significantly weaker for an incompetent robot with legible motions than an incompetent robot with predictable motions ($p = 0.0075$). Our findings offer insights for accounting for competency and legibility when designing robot interaction behaviors and learning task objectives from corrections.


Critical-Questions-of-Thought: Steering LLM reasoning with Argumentative Querying

arXiv.org Artificial Intelligence

Studies have underscored how, regardless of the recent breakthrough and swift advances in AI research, even state-of-the-art Large Language models (LLMs) continue to struggle when performing logical and mathematical reasoning. The results seem to suggest that LLMs still work as (highly advanced) data pattern identifiers, scoring poorly when attempting to generalise and solve reasoning problems the models have never previously seen or that are not close to samples presented in their training data. To address this compelling concern, this paper makes use of the notion of critical questions from the literature on argumentation theory, focusing in particular on Toulmin's model of argumentation. We show that employing these critical questions can improve the reasoning capabilities of LLMs. By probing the rationale behind the models' reasoning process, the LLM can assess whether some logical mistake is occurring and correct it before providing the final reply to the user prompt. The underlying idea is drawn from the gold standard of any valid argumentative procedure: the conclusion is valid if it is entailed by accepted premises. Or, to paraphrase such Aristotelian principle in a real-world approximation, characterised by incomplete information and presumptive logic, the conclusion is valid if not proved otherwise. This approach successfully steers the models' output through a reasoning pipeline, resulting in better performance against the baseline and its Chain-of-Thought (CoT) implementation. To this end, an extensive evaluation of the proposed approach on the MT-Bench Reasoning and Math tasks across a range of LLMs is provided.


Automatic Detection, Positioning and Counting of Grape Bunches Using Robots

arXiv.org Artificial Intelligence

In order to promote agricultural automatic picking and yield estimation technology, this project designs a set of automatic detection, positioning and counting algorithms for grape bunches, and applies it to agricultural robots. The Yolov3 detection network is used to realize the accurate detection of grape bunches, and the local tracking algorithm is added to eliminate relocation. Then it obtains the accurate 3D spatial position of the central points of grape bunches using the depth distance and the spatial restriction method. Finally, the counting of grape bunches is completed. It is verified using the agricultural robot in the simulated vineyard environment. The project code is released at: https://github.com/XuminGaoGithub/Grape_bunches_count_using_robots.


Robotic Learning in your Backyard: A Neural Simulator from Open Source Components

arXiv.org Artificial Intelligence

The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been demonstrated in several research papers, the software tools used to build such a simulator remain unavailable or proprietary. We present SplatGym, an open source neural simulator for training data-driven robotic control policies. The simulator creates a photorealistic virtual environment from a single video. It supports ego camera view generation, collision detection, and virtual object in-painting. We demonstrate training several visual navigation policies via reinforcement learning. SplatGym represents a notable first step towards an open-source general-purpose neural environment for robotic learning. It broadens the range of applications that can effectively utilise reinforcement learning by providing convenient and unrestricted tooling, and by eliminating the need for the manual development of conventional 3D environments.


Visual-Inertial SLAM for Agricultural Robotics: Benchmarking the Benefits and Computational Costs of Loop Closing

arXiv.org Artificial Intelligence

Simultaneous Localization and Mapping (SLAM) is essential for mobile robotics, enabling autonomous navigation in dynamic, unstructured outdoor environments without relying on external positioning systems. In agricultural applications, where environmental conditions can be particularly challenging due to variable lighting or weather conditions, Visual-Inertial SLAM has emerged as a potential solution. This paper benchmarks several open-source Visual-Inertial SLAM systems, including ORB-SLAM3, VINS-Fusion, OpenVINS, Kimera, and SVO Pro, to evaluate their performance in agricultural settings. We focus on the impact of loop closing on localization accuracy and computational demands, providing a comprehensive analysis of these systems' effectiveness in real-world environments and especially their application to embedded systems in agricultural robotics. Our contributions further include an assessment of varying frame rates on localization accuracy and computational load. The findings highlight the importance of loop closing in improving localization accuracy while managing computational resources efficiently, offering valuable insights for optimizing Visual-Inertial SLAM systems for practical outdoor applications in mobile robotics.