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 Île-de-France


Manga-inspired theme park to be built near Paris

BBC News

Three theme parks will be built near Paris as part of a €6bn (£5.13bn) deal agreed between France and Saudi Arabia. The new development is expected to include a manga-themed park, inspired by the popular Japanese franchise Dragon Ball Z. French President Emmanuel Macron hailed the move as on a scale not seen since Disneyland Paris, and added you know my interest for manga. An opening date for the parks - which will be built near Cergy-Pontoise - has not set by the Élysée Palace, but they will open in stages and construction is expected to take years. The project was given the green light during a two-day state visit to France by Saudi Arabia's Crown Prince Mohammed bin Salman. It stemmed from a previous discussion between Macron and bin Salman about their shared passion for Japanese comics, in particular Dragon Ball Z, advisers to the president told reporters on Monday.


The Most Spectacular Photos of Europe's Total Solar Eclipse

TIME - Tech

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Modelling scout linked to Epstein found dead in Paris suburbs

BBC News

A modelling scout linked to the late convicted sex offender Jeffrey Epstein has been found dead at his home. Daniel Siad, 69, was discovered on Monday in Colombes, a north-west suburb of Paris, the Nanterre prosecutor's office confirmed to the BBC. An investigation to determine the cause of death was opened on Monday evening following the discovery, the office said, adding that an autopsy will be carried out. Siad's name appeared thousands of times in the Epstein files released by the US government. He had previously denied any knowledge of the threat that Epstein posed.


Phase Transition in Convex Relaxations for Graph Alignment

arXiv.org Machine Learning

We study the graph alignment problem for correlated Gaussian Orthogonal Ensemble (GOE) matrices, where the goal is to recover a hidden vertex permutation given two correlated symmetric Gaussian matrices $(A, B)$ with correlation $1/\sqrt{1+σ^2}$. While the maximum likelihood estimator is information-theoretically optimal, its computation, which reduces to a quadratic assignment problem, is intractable. Motivated by this, we analyze convex relaxations based on minimizing $\|AX - XB\|_F$ over the set of doubly stochastic matrices and the unit hypercube. We show that when the correlation parameter satisfies $σ= o(n^{-1/2}/\log^4 n)$, the solution of either relaxation $(X^\star)$ concentrates around the ground-truth permutation matrix $(Π^\star)$, i.e., $\|X^\star-Π^\star\|_F^2 = o(n)$, implying recovery of all but a vanishing fraction of vertices after simple post-processing. Combined with existing lower bounds, our results precisely characterize that $\|X^\star-Π^\star\|_F^2$ transitions from $o(n)$ for $σ= \tilde{o}(n^{-1/2})$ to $Ω(n)$ for $σ= \tildeΩ(n^{-1/2})$. In doing so, our analysis significantly tightens prior results and extends them beyond doubly stochastic relaxations.


Overcoming Selection Bias in Statistical Studies With Amortized Bayesian Inference

arXiv.org Machine Learning

Selection bias arises when the probability that an observation enters a dataset depends on variables related to the quantities of interest, leading to systematic distortions in estimation and uncertainty quantification. For example, in epidemiological or survey settings, individuals with certain outcomes may be more likely to be included, resulting in biased prevalence estimates with potentially substantial downstream impact. Classical corrections, such as inverse-probability weighting or explicit likelihood-based models of the selection process, rely on tractable likelihoods, which limits their applicability in complex stochastic models with latent dynamics or high-dimensional structure. Simulation-based inference enables Bayesian analysis without tractable likelihoods but typically assumes missingness at random and thus fails when selection depends on unobserved outcomes or covariates. Here, we develop a bias-aware simulation-based inference framework that explicitly incorporates selection into neural posterior estimation. By embedding the selection mechanism directly into the generative simulator, the approach enables amortized Bayesian inference without requiring tractable likelihoods. This recasting of selection bias as part of the simulation process allows us to both obtain debiased estimates and explicitly test for the presence of bias. The framework integrates diagnostics to detect discrepancies between simulated and observed data and to assess posterior calibration. The method recovers well-calibrated posterior distributions across three statistical applications with diverse selection mechanisms, including settings in which likelihood-based approaches yield biased estimates. These results recast the correction of selection bias as a simulation problem and establish simulation-based inference as a practical and testable strategy for parameter estimation under selection bias.


Random Matrix Theory of Early-Stopped Gradient Flow: A Transient BBP Scenario

arXiv.org Machine Learning

Empirical studies of trained models often report a transient regime in which signal is detectable in a finite gradient descent time window before overfitting dominates. We provide an analytically tractable random-matrix model that reproduces this phenomenon for gradient flow in a linear teacher--student setting. In this framework, learning occurs when an isolated eigenvalue separates from a noisy bulk, before eventually disappearing in the overfitting regime. The key ingredient is anisotropy in the input covariance, which induces fast and slow directions in the learning dynamics. In a two-block covariance model, we derive the full time-dependent bulk spectrum of the symmetrized weight matrix through a $2\times 2$ Dyson equation, and we obtain an explicit outlier condition for a rank-one teacher via a rank-two determinant formula. This yields a transient Baik-Ben Arous-Péché (BBP) transition: depending on signal strength and covariance anisotropy, the teacher spike may never emerge, emerge and persist, or emerge only during an intermediate time interval before being reabsorbed into the bulk. We map the corresponding phase diagrams and validate the theory against finite-size simulations. Our results provide a minimal solvable mechanism for early stopping as a transient spectral effect driven by anisotropy and noise.


A Direct Approach for Handling Contextual Bandits with Latent State Dynamics

arXiv.org Machine Learning

We revisit the finite-armed linear bandit model by Nelson et al. (2022), where contexts and rewards are governed by a finite hidden Markov chain. Nelson et al. (2022) approach this model by a reduction to linear contextual bandits; but to do so, they actually introduce a simplification in which rewards are linear functions of the posterior probabilities over the hidden states given the observed contexts, rather than functions of the hidden states themselves. Their analysis (but not their algorithm) also does not take into account the estimation of the HMM parameters, and only tackles expected, not high-probability, bounds, which suffer in addition from unnecessary complex dependencies on the model (like reward gaps). We instead study the more natural model incorporating direct dependencies in the hidden states (on top of dependencies on the observed contexts, as is natural for contextual bandits) and also obtain stronger, high-probability, regret bounds for a fully adaptive strategy that estimates HMM parameters online. These bounds do not depend on the reward functions and only depend on the model through the estimation of the HMM parameters.


Structure-Preserving Multi-View Embedding Using Gromov-Wasserstein Optimal Transport

arXiv.org Machine Learning

Multi-view data analysis seeks to integrate multiple representations of the same samples in order to recover a coherent low-dimensional structure. Classical approaches often rely on feature concatenation or explicit alignment assumptions, which become restrictive under heterogeneous geometries or nonlinear distortions. In this work, we propose two geometry-aware multi-view embedding strategies grounded in Gromov-Wasserstein (GW) optimal transport. The first, termed Mean-GWMDS, aggregates view-specific relational information by averaging distance matrices and applying GW-based multidimensional scaling to obtain a representative embedding. The second strategy, referred to as Multi-GWMDS, adopts a selection-based paradigm in which multiple geometry-consistent candidate embeddings are generated via GW-based alignment and a representative embedding is selected. Experiments on synthetic manifolds and real-world datasets show that the proposed methods effectively preserve intrinsic relational structure across views. These results highlight GW-based approaches as a flexible and principled framework for multi-view representation learning.


Homogenized Transformers

arXiv.org Machine Learning

We study a random model of deep multi-head self-attention in which the weights are resampled independently across layers and heads, as at initialization of training. Viewing depth as a time variable, the residual stream defines a discrete-time interacting particle system on the unit sphere. We prove that, under suitable joint scalings of the depth, the residual step size, and the number of heads, this dynamics admits a nontrivial homogenized limit. Depending on the scaling, the limit is either deterministic or stochastic with common noise; in the mean-field regime, the latter leads to a stochastic nonlinear Fokker--Planck equation for the conditional law of a representative token. In the Gaussian setting, the limiting drift vanishes, making the homogenized dynamics explicit enough to study representation collapse. This yields quantitative trade-offs between dimension, context length, and temperature, and identifies regimes in which clustering can be mitigated.


A Perturbation Approach to Unconstrained Linear Bandits

arXiv.org Machine Learning

We revisit the standard perturbation-based approach of Abernethy et al. (2008) in the context of unconstrained Bandit Linear Optimization (uBLO). We show the surprising result that in the unconstrained setting, this approach effectively reduces Bandit Linear Optimization (BLO) to a standard Online Linear Optimization (OLO) problem. Our framework improves on prior work in several ways. First, we derive expected-regret guarantees when our perturbation scheme is combined with comparator-adaptive OLO algorithms, leading to new insights about the impact of different adversarial models on the resulting comparator-adaptive rates. We also extend our analysis to dynamic regret, obtaining the optimal $\sqrt{P_T}$ path-length dependencies without prior knowledge of $P_T$. We then develop the first high-probability guarantees for both static and dynamic regret in uBLO. Finally, we discuss lower bounds on the static regret, and prove the folklore $Ω(\sqrt{dT})$ rate for adversarial linear bandits on the unit Euclidean ball, which is of independent interest.