Asia
TPR: Topology-Preserving Reservoirs for Generalized Zero-Shot Learning
Pre-trained vision-language models (VLMs) such as CLIP have shown excellent performance for zero-shot classification. Based on CLIP, recent methods design various learnable prompts to evaluate the zero-shot generalization capability on a base-to-novel setting. This setting assumes test samples are already divided into either base or novel classes, limiting its application to realistic scenarios. In this paper, we focus on a more challenging and practical setting: generalized zero-shot learning (GZSL), i.e., testing with no information about the base/novel division. To address this challenging zero-shot problem, we introduce two unique designs that enable us to classify an image without the need of knowing whether it comes from seen or unseen classes.
Optimal Block-wise Asymmetric Graph Construction for Graph-based Semi-supervised Learning
Graph-based semi-supervised learning (GSSL) serves as a powerful tool to model the underlying manifold structures of samples in high-dimensional spaces. It involves two phases: constructing an affinity graph from available data and inferring labels for unlabeled nodes on this graph. While numerous algorithms have been developed for label inference, the crucial graph construction phase has received comparatively less attention, despite its significant influence on the subsequent phase. In this paper, we present an optimal asymmetric graph structure for the label inference phase with theoretical motivations. Unlike existing graph construction methods, we differentiate the distinct roles that labeled nodes and unlabeled nodes could play.
LoRANN: Low-Rank Matrix Factorization for Approximate Nearest Neighbor Search
Approximate nearest neighbor (ANN) search is a key component in many modern machine learning pipelines; recent use cases include retrieval-augmented generation (RAG) and vector databases. Clustering-based ANN algorithms, that use score computation methods based on product quantization (PQ), are often used in industrial-scale applications due to their scalability and suitability for distributed and disk-based implementations. However, they have slower query times than the leading graph-based ANN algorithms. In this work, we propose a new supervised score computation method based on the observation that inner product approximation is a multivariate (multi-output) regression problem that can be solved efficiently by reduced-rank regression. Our experiments show that on modern high-dimensional data sets, the proposed reduced-rank regression (RRR) method is superior to PQ in both query latency and memory usage. We also introduce LoRANN1, a clustering-based ANN library that leverages the proposed score computation method. LoRANNis competitive with the leading graph-based algorithms and outperforms the state-of-the-art GPUANN methods on high-dimensional data sets.
Learning Trajectories are Generalization Indicators
This paper explores the connection between learning trajectories of Deep Neural Networks (DNNs) and their generalization capabilities when optimized using (stochastic) gradient descent algorithms. Instead of concentrating solely on the generalization error of the DNN post-training, we present a novel perspective for analyzing generalization error by investigating the contribution of each update step to the change in generalization error. This perspective enable a more direct comprehension of how the learning trajectory influences generalization error. Building upon this analysis, we propose a new generalization bound that incorporates more extensive trajectory information. Our proposed generalization bound depends on the complexity of learning trajectory and the ratio between the bias and diversity of training set. Experimental observations reveal that our method effectively captures the generalization error throughout the training process. Furthermore, our approach can also track changes in generalization error when adjustments are made to learning rates and label noise levels. These results demonstrate that learning trajectory information is a valuable indicator of a model's generalization capabilities.
Continuous Heatmap Regression for Pose Estimation via Implicit Neural Representation
Heatmap regression has dominated human pose estimation due to its superior performance and strong generalization. To meet the requirements of traditional explicit neural networks for output form, existing heatmap-based methods discretize the originally continuous heatmap representation into 2D pixel arrays, which leads to performance degradation due to the introduction of quantization errors. This problem is significantly exacerbated as the size of the input image decreases, which makes heatmap-based methods not much better than coordinate regression on low-resolution images. In this paper, we propose a novel neural representation for human pose estimation called NerPE to achieve continuous heatmap regression. Given any position within the image range, NerPE regresses the corresponding confidence scores for body joints according to the surrounding image features, which guarantees continuity in space and confidence during training. Thanks to the decoupling from spatial resolution, NerPE can output the predicted heatmaps at arbitrary resolution during inference without retraining, which easily achieves sub-pixel localization precision. To reduce the computational cost, we design progressive coordinate decoding to cooperate with continuous heatmap regression, in which localization no longer requires the complete generation of high-resolution heatmaps.
CigTime: Corrective Instruction Generation Through Inverse Motion Editing
Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective instructional text, leveraging motion editing and generation models. We introduce a novel approach that, given a user's current motion (source) and the desired motion (target), generates text instructions to guide the user towards achieving the target motion. We leverage large language models to generate corrective texts and utilize existing motion generation and editing frameworks to compile datasets of triplets (source motion, target motion, and corrective text). Using this data, we propose a new motion-language model for generating corrective instructions. We present both qualitative and quantitative results across a diverse range of applications that largely improve upon baselines. Our approach demonstrates its effectiveness in instructional scenarios, offering text-based guidance to correct and enhance user performance.