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Divide and Contrast: Source-free Domain Adaptation via Adaptive Contrastive Learning

Neural Information Processing Systems

We investigate a practical domain adaptation task, called source-free unsupervised domain adaptation (SFUDA), where the source pretrained model is adapted to the target domain without access to the source data. Existing techniques mainly leverage self-supervised pseudo-labeling to achieve class-wise global alignment [1] or rely on local structure extraction that encourages the feature consistency among neighborhoods [2]. While impressive progress has been made, both lines of methods have their own drawbacks - the "global" approach is sensitive to noisy labels while the "local" counterpart suffers from the source bias. In this paper, we present Divide and Contrast (DaC), a new paradigm for SFUDA that strives to connect the good ends of both worlds while bypassing their limitations. Based on the prediction confidence of the source model, DaC divides the target data into source-like and target-specific samples, where either group of samples is treated with tailored goals under an adaptive contrastive learning framework. Specifically, the source-like samples are utilized for learning global class clustering thanks to their relatively clean labels. The more noisy target-specific data are harnessed at the instance level for learning the intrinsic local structures. We further align the sourcelike domain with the target-specific samples using a memory-based maximum mean discrepancy (MMD) loss to reduce the distribution mismatch. Extensive experiments on VisDA, Office-Home, and the more challenging DomainNet have verified the superior performance of DaC over current state-of-the-art approaches.


Mixed Supervised Object Detection by Transferring Mask Prior and Semantic Similarity

Neural Information Processing Systems

Object detection has achieved promising success, but requires large-scale fullyannotated data, which is time-consuming and labor-extensive. Therefore, we consider object detection with mixed supervision, which learns novel object categories using weak annotations with the help of full annotations of existing base object categories. Previous works using mixed supervision mainly learn the classagnostic objectness from fully-annotated categories, which can be transferred to upgrade the weak annotations to pseudo full annotations for novel categories. In this paper, we further transfer mask prior and semantic similarity to bridge the gap between novel categories and base categories. Specifically, the ability of using mask prior to help detect objects is learned from base categories and transferred to novel categories. Moreover, the semantic similarity between objects learned from base categories is transferred to denoise the pseudo full annotations for novel categories. Experimental results on three benchmark datasets demonstrate the effectiveness of our method over existing methods.


Deep Self-Dissimilarities as Powerful Visual Fingerprints

Neural Information Processing Systems

Features extracted from deep layers of classification networks are widely used as image descriptors. Here, we exploit an unexplored property of these features: their internal dissimilarity. While small image patches are known to have similar statistics across image scales, it turns out that the internal distribution of deep features varies distinctively between scales. We show how this deep self dissimilarity (DSD) property can be used as a powerful visual fingerprint. Particularly, we illustrate that full-reference and no-reference image quality measures derived from DSD are highly correlated with human preference. In addition, incorporating DSD as a loss function in training of image restoration networks, leads to results that are at least as photo-realistic as those obtained by GAN based methods, while not requiring adversarial training.


Supplementary Material: Escaping Saddle Points with Bias-Variance Reduced Local Perturbed SGD for Communication Efficient Nonconvex Distributed Learning

Neural Information Processing Systems

In recent centralized nonconvex distributed learning and federated learning, local methods are one of the promising approaches to reduce communication time. However, existing work has mainly focused on studying first-order optimality guarantees. On the other side, second-order optimality guaranteed algorithms, i.e., algorithms escaping saddle points, have been extensively studied in the nondistributed optimization literature. In this paper, we study a new local algorithm called Bias-Variance Reduced Local Perturbed SGD (BVR-L-PSGD), that combines the existing bias-variance reduced gradient estimator with parameter perturbation to find second-order optimal points in centralized nonconvex distributed optimization. BVR-L-PSGD enjoys second-order optimality with nearly the same communication complexity as the best known one of BVR-L-SGD to find first-order optimality. Particularly, the communication complexity is better than non-local methods when the local datasets heterogeneity is smaller than the smoothness of the local loss. In an extreme case, the communication complexity approaches to eΘ(1)when the local datasets heterogeneity goes to zero.







AUnified Game-Theoretic Interpretation of Adversarial Robustness: Supplementary Material

Neural Information Processing Systems

In this section, in order to help readers understand the metric in the paper, we first revisit the definition of the Shapley value [14], which is widely considered as an unbiased estimation of the numerical importance w.r.t. each input variable. In game theory, the complex system is usually represented as a game, where each input variable is taken as a player, and the output of this system is regarded as the total reward of all players. Given a game with multiple players (input variables) N = {1,2,,n}, some players cooperate to pursue a high reward. Thus, the task is to divide the total reward, and fairly assign the divided elementary reward to each individual player. In this way, the elementary reward can be considered as the numerical importance of the corresponding variable to the complex system. Let 2N def= {S|S N}indicate all potential subsets of N. The game v: 2N R is a function, which estimates the overall reward v(S) earned by each specific subset of players S N. In this way, the Shapley value, denoted by φ(i), represents the numerical importance of the player ito the game v. φ(i) = X Using Shapley values to explain DNNs.