Asia
An Attractor Neural Network Model of Recall and Recognition
Ruppin, Eytan, Yeshurun, Yehezkel
This work presents an Attractor Neural Network (ANN) model of Recall and Recognition. It is shown that an ANN model can qualitatively account for a wide range of experimental psychological data pertaining to the these two main aspects of memory access. Certain psychological phenomena are accounted for, including the effects of list-length, wordfrequency, presentation time, context shift, and aging. Thereafter, the probabilities of successful Recall and Recognition are estimated, in order to possibly enable further quantitative examination of the model. 1 Motivation The goal of this paper is to demonstrate that a Hopfield-based [Hop82] ANN model can qualitatively account for a wide range of experimental psychological data pertaining to the two main aspects of memory access, Recall and Recognition. Recall is defined as the ability to retrieve an item from a list of items (words) originally presented during a previous learning phase, given an appropriate cue (cued RecalQ, or spontaneously (free RecalQ. Recognition is defined as the ability to successfully acknowledge that a certain item has or has not appeared in the tutorial list learned before. The main prospects of ANN modeling is that some parameter values, that in former, 'classical' models of memory retrieval (see e.g.
Language Induction by Phase Transition in Dynamical Recognizers
A higher order recurrent neural network architecture learns to recognize and generate languages after being "trained" on categorized exemplars. Studying these networks from the perspective of dynamical systems yields two interesting discoveries: First, a longitudinal examination of the learning process illustrates a new form of mechanical inference: Induction by phase transition. A small weight adjustment causes a "bifurcation" in the limit behavior of the network.
Integrated Segmentation and Recognition of Hand-Printed Numerals
Keeler, James D., Rumelhart, David E., Leow, Wee Kheng
Neural network algorithms have proven useful for recognition of individual, segmented characters. However, their recognition accuracy has been limited by the accuracy of the underlying segmentation algorithm. Conventional, rule-based segmentation algorithms encounter difficulty if the characters are touching, broken, or noisy. The problem in these situations is that often one cannot properly segment a character until it is recognized yet one cannot properly recognize a character until it is segmented. We present here a neural network algorithm that simultaneously segments and recognizes in an integrated system. This algorithm has several novel features: it uses a supervised learning algorithm (backpropagation), but is able to take position-independent information as targets and self-organize the activities of the units in a competitive fashion to infer the positional information. We demonstrate this ability with overlapping hand-printed numerals.
Planning with an Adaptive World Model
Thrun, Sebastian, Mรถller, Knut, Linden, Alexander
We present a new connectionist planning method [TML90]. By interaction with an unknown environment, a world model is progressively constructed using gradient descent. For deriving optimal actions with respect to future reinforcement, planning is applied in two steps: an experience network proposes a plan which is subsequently optimized by gradient descent with a chain of world models, so that an optimal reinforcement may be obtained when it is actually run. The appropriateness of this method is demonstrated by a robotics application and a pole balancing task.
Rapidly Adapting Artificial Neural Networks for Autonomous Navigation
Dean A. Pomerleau School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Abstract The ALVINN (Autonomous Land Vehicle In a Neural Network) project addresses the problem of training artificial neural networks in real time to perform difficult perception tasks. ALVINN,is a back-propagation network that uses inputs from a video camera and an imaging laser rangefinder to drive the CMU Navlab, a modified Chevy van. This paper describes training techniques which allow ALVINN to learn in under 5 minutes to autonomously control the Navlab by watching a human driver's response to new situations. Using these techniques, ALVINN has been trained to drive in a variety of circumstances including single-lane paved and unpaved roads, multilane lined and unlined roads, and obstacle-ridden on-and off-road environments, at speeds of up to 20 miles per hour. 1 INTRODUCTION Previous trainable connectionist perception systems have often ignored important aspects of the form and content of available sensor data. Because of the assumed impracticality of training networks to perform realistic high level perception tasks, connectionist researchers have frequently restricted their task domains to either toy problems (e.g. the TC identification problem [11] [6]) or fixed low level operations (e.g.