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History-Dependent Attractor Neural Networks

Neural Information Processing Systems

We present a methodological framework enabling a detailed description of the performance of Hopfield-like attractor neural networks (ANN) in the first two iterations. Using the Bayesian approach, we find that performance is improved when a history-based term is included in the neuron's dynamics. A further enhancement of the network's performance is achieved by judiciously choosing the censored neurons (those which become active in a given iteration) on the basis of the magnitude of their post-synaptic potentials. The contribution of biologically plausible, censored, historydependent dynamics is especially marked in conditions of low firing activity and sparse connectivity, two important characteristics of the mammalian cortex. In such networks, the performance attained is higher than the performance of two'independent' iterations, which represents an upper bound on the performance of history-independent networks.


Destabilization and Route to Chaos in Neural Networks with Random Connectivity

Neural Information Processing Systems

The occurence of chaos in recurrent neural networks is supposed to depend on the architecture and on the synaptic coupling strength. It is studied here for a randomly diluted architecture. By normalizing the variance of synaptic weights, we produce a bifurcation parameter, dependent on this variance and on the slope of the transfer function but independent of the connectivity, that allows a sustained activity and the occurence of chaos when reaching a critical value. Even for weak connectivity and small size, we find numerical results in accordance with the theoretical ones previously established for fully connected infinite sized networks. Moreover the route towards chaos is numerically checked to be a quasi-periodic one, whatever the type of the first bifurcation is (Hopf bifurcation, pitchfork or flip).


Statistical Mechanics of Learning in a Large Committee Machine

Neural Information Processing Systems

We use statistical mechanics to study generalization in large committee machines. For an architecture with nonoverlapping receptive fields a replica calculation yields the generalization error in the limit of a large number of hidden units.


Information, Prediction, and Query by Committee

Neural Information Processing Systems

We analyze the "query by committee" algorithm, a method for filtering informative queries from a random stream of inputs. We show that if the two-member committee algorithm achieves information gain with positive lower bound, then the prediction error decreases exponentially with the number of queries. We show that, in particular, this exponential decrease holds for query learning of thresholded smooth functions.


Self-Organizing Rules for Robust Principal Component Analysis

Neural Information Processing Systems

Principal Component Analysis (PCA) is an essential technique for data compression and feature extraction, and has been widely used in statistical data analysis, communication theory, pattern recognition and image processing. In the neural network literature, a lot of studies have been made on learning rules for implementing PCA or on networks closely related to PCA (see Xu & Yuille, 1993 for a detailed reference list which contains more than 30 papers related to these issues).


Learning to categorize objects using temporal coherence

Neural Information Processing Systems

The invariance of an objects' identity as it transformed over time provides a powerful cue for perceptual learning. We present an unsupervised learning procedure which maximizes the mutual information between the representations adopted by a feed-forward network at consecutive time steps. We demonstrate that the network can learn, entirely unsupervised, to classify an ensemble of several patterns by observing pattern trajectories, even though there are abrupt transitions from one object to another between trajectories. The same learning procedure should be widely applicable to a variety of perceptual learning tasks. 1 INTRODUCTION A promising approach to understanding human perception is to try to model its developmental stages. There is ample evidence that much of perception is learned.


Integration of Visual and Somatosensory Information for Preshaping Hand in Grasping Movements

Neural Information Processing Systems

The primate brain must solve two important problems in grasping movements. The first problem concerns the recognition of grasped objects: specifically, how does the brain integrate visual and motor information on a grasped object? The second problem concerns hand shape planning: specifically, how does the brain design the hand configuration suited to the shape of the object and the manipulation task? A neural network model that solves these problems has been developed. The operations of the network are divided into a learning phase and an optimization phase. In the learning phase, internal representations, which depend on the grasped objects and the task, are acquired by integrating visual and somatosensory information. In the optimization phase, the most suitable hand shape for grasping an object is determined by using a relaxation computation of the network.



Reinforcement Learning Applied to Linear Quadratic Regulation

Neural Information Processing Systems

Recent research on reinforcement learning has focused on algorithms based on the principles of Dynamic Programming (DP). One of the most promising areas of application for these algorithms is the control of dynamical systems, and some impressive results have been achieved. However, there are significant gaps between practice and theory. In particular, there are no con vergence proofs for problems with continuous state and action spaces, or for systems involving nonlinear function approximators (such as multilayer perceptrons). This paper presents research applying DPbased reinforcement learning theory to Linear Quadratic Regulation (LQR), an important class of control problems involving continuous state and action spaces and requiring a simple type of nonlinear function approximator. We describe an algorithm based on Q-Iearning that is proven to converge to the optimal controller for a large class of LQR problems. We also describe a slightly different algorithm that is only locally convergent to the optimal Q-function, demonstrating one of the possible pitfalls of using a nonlinear function approximator with DPbased learning.


Input Reconstruction Reliability Estimation

Neural Information Processing Systems

This paper describes a technique called Input Reconstruction Reliability Estimation (IRRE) for determining the response reliability of a restricted class of multi-layer perceptrons (MLPs). The technique uses a network's ability to accurately encode the input pattern in its internal representation as a measure of its reliability. The more accurately a network is able to reconstruct the input pattern from its internal representation, the more reliable the network is considered to be. IRRE is provides a good estimate of the reliability of MLPs trained for autonomous driving. Results are presented in which the reliability estimates provided by IRRE are used to select between networks trained for different driving situations. 1 Introduction In many real world domains it is important to know the reliability of a network's response since a single network cannot be expected to accurately handle all the possible inputs.