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The Use of Vision and Manipulation to Solve the 'Instant Insanity' Puzzle

Classics

Early programs were written to demonstrate that a particular task could be accomplished and could not periorm other tasks, even if quite similar, without being extensively rewritten. Generality unnecessary for the task at hand was sacrificed to keep the programs as *Currently on leave to The University of Jerusalem **Now at Computer Science Department, Rutgers University ***Is now at NIH, Bethesda, Maryland ****With Lockheed Palo Alto Research Labs //This research was supported by the Advanced research Projects Agency of the Department of Defense under Contract No. SD-183. The views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the Advanced Research Projects Agency of the U.S. Government. Bmall as possible so they would fit the core limitations of our computer. The main result of this research was the development of programs which could find and stack cubes, either sorting them by size (1), or ordering them by voice command (2).


Natural language question-answering systems: 1969

Classics

Kuhn (1962) has persuasively argued that science progresses by means of its paradigms--its models of the general nature of a research area--and that at the frontiers of research the primary quest is for a good paradigm. The small frontier outpost of language data processing has been characterized by an intensive seeking for a paradigm suitable to guide its researchers as they survey the complex topography of natural language structures. The earliest paradigm--one that led mechanical translators and early information retrievalists into a hopeless cul-de-sac--was that words (i.e.


Azerbaijan to develop national artificial intelligence strategy

#artificialintelligence

Nowadays, practically everything around us that comes from the realm of technology appears to have some aspect of artificial intelligence (AI). Artificial intelligence, in computer terminology, is the programming and development of computers and systems capable of utilising and processing information in a way analogous to human activity. In other terms, it is a technology that allows robots to accomplish jobs that would ordinarily need human-like reasoning. Artificial intelligence offers a wide range of potential applications, including transportation, healthcare, education, agriculture, cybersecurity, and so on. It has the potential to increase worker productivity, stimulate economic growth, and improve the lives of millions of people.


How big data and product analytics are impacting the fintech industry

#artificialintelligence

The fintech industry is growing at an accelerated pace, driven by new technological innovations and evolving needs. In many cases, the modern enhancements across many IT sectors have had secondary effects across industries โ€“ and particularly on fintech products and services. For example, artificial intelligence (AI) now drives a large number of applications and major predictive market models/systems. Of particular note are big data analytics and product analytics. Both industries get a lot of news coverage, though normally in relation to social media or marketing.


A survey of formal grammars and algorithms for recognition and transformation in mechanical translation

Classics

This paper is a survey of the current machine translation research in the US, Europe and Japan. A short history of machine translation is presented first, followed by an overview of the current research work. Representative examples of a wide range of different approaches adopted by machine translation researchers are presented. These are described in detail along with a discussion of the practicalities of scaling up these approaches for operational environments. In support of this discussion, issues in, and techniques for, evaluating machine translation systems are addressed.


The Programming Language LISP

Classics

"Among the new languages for instructing computers is a remarkable one called LISP. The name comes from the first three letters of LIST and the first letter of PROCESSING. Not only is LISP a language for instructing computers but it is also a formal mathematical language, in the same way as elรซmentary algebra when rigorously defined and used is a formal mathematical language.The LISP language and its implementation on the IBM 7090 computer were worked out by a group including John McCarthy, Stephen B. Russell , Daniel J. Edwards, Paul W. Abrahams, Timothy P. Hart, Michael I. Levin, Marvin L. Minsky, and others.LISP is designed primarily for processing data consisting of lists of symbols. It has been used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic , game playing, and other fields of intelligent handling of symbols."Information International, Inc, Cambridge, Mass.


Computers and Thought

Classics

E.A. Feigenbaum and J. Feldman (Eds.). Computers and Thought. McGraw-Hill, 1963. This collection includes twenty classic papers by such pioneers as A. M. Turing and Marvin Minsky who were behind the pivotal advances in artificially simulating human thought processes with computers. All Parts are available as downloadable pdf files; most individual chapters are also available separately. COMPUTING MACHINERY AND INTELLIGENCE. A. M. Turing. CHESS-PLAYING PROGRAMS AND THE PROBLEM OF COMPLEXITY. Allen Newell, J.C. Shaw and H.A. Simon. SOME STUDIES IN MACHINE LEARNING USING THE GAME OF CHECKERS. A. L. Samuel. EMPIRICAL EXPLORATIONS WITH THE LOGIC THEORY MACHINE: A CASE STUDY IN HEURISTICS. Allen Newell J.C. Shaw and H.A. Simon. REALIZATION OF A GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter. EMPIRICAL EXPLORATIONS OF THE GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter, J.R. Hansen, and D. W. Loveland. SUMMARY OF A HEURISTIC LINE BALANCING PROCEDURE. Fred M. Tonge. A HEURISTIC PROGRAM THAT SOLVES SYMBOLIC INTEGRATION PROBLEMS IN FRESHMAN CALCULUS. James R. Slagle. BASEBALL: AN AUTOMATIC QUESTION ANSWERER. Green, Bert F. Jr., Alice K. Wolf, Carol Chomsky, and Kenneth Laughery. INFERENTIAL MEMORY AS THE BASIS OF MACHINES WHICH UNDERSTAND NATURAL LANGUAGE. Robert K. Lindsay. PATTERN RECOGNITION BY MACHINE. Oliver G. Selfridge and Ulric Neisser. A PATTERN-RECOGNITION PROGRAM THAT GENERATES, EVALUATES, AND ADJUSTS ITS OWN OPERATORS. Leonard Uhr and Charles Vossler. GPS, A PROGRAM THAT SIMULATES HUMAN THOUGHT. Allen Newell and H.A. Simon. THE SIMULATION OF VERBAL LEARNING BEHAVIOR. Edward A. Feigenbaum. PROGRAMMING A MODEL OF HUMAN CONCEPT FORMULATION. Earl B. Hunt and Carl I. Hovland. SIMULATION OF BEHAVIOR IN THE BINARY CHOICE EXPERIMENT Julian Feldman. A MODEL OF THE TRUST INVESTMENT PROCESS. Geoffrey P. E. Clarkson. A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR. John T. Gullahorn and Jeanne E. Gullahorn. TOWARD INTELLIGENT MACHINES. Paul Armer. STEPS TOWARD ARTIFICIAL INTELLIGENCE. Marvin Minsky. A SELECTED DESCRIPTOR-INDEXED BIBLIOGRAPHY TO THE LITERATURE ON ARTIFICIAL INTELLIGENCE. Marvin Minsky.


A selected descriptor indexed bibliography to the literature on artificial intelligence

Classics

This listing is intended as an introduction to the literature on Artificial Intelligence, ย€ย”i.e., to the literature dealing with the problem of making machines behave intelligently. We have divided this area into categories and cross-indexed the references accordingly. Large bibliographies without some classification facility are next to useless. This particular field is still young, but there are already many instances in which workers have wasted much time in rediscovering (for better or for worse) schemes already reported. In the last year or two this problem has become worse, and in such a situation just about any information is better than none. This bibliography is intended to serve just that purpose-to present some information about this literature. The selection was confined mainly to publications directly concerned with construction of artificial problem-solving systems. Many peripheral areas are omitted completely or represented only by a few citations.IRE Trans. on Human Factors in Electronics, HFE-2, pages 39-55


Automatic indexing: An experimental inquiry

Classics

This inquiry examines a technique for automatically classifying (indexing) documents according to their subject content. The task, in essence, is to have a computing machine read a document and on the basis of the occurrence of selected clue words decide to which of many subject categories the document in question belongs. This paper describes the design, execution and evaluation of a modest experimental study aimed at testing empirically one statistical technique for automatic indexing.


Attitudes toward intelligent machines

Classics

This is an attempt to analyze attitudes and arguments brought forth by questions like "Can machines think?" and "Can machines exhibit intelligence?" Its purpose is to improve the climate which surrounds research in the field of machine or artificial intelligence. Its goal is not to convince those who answer the above questions negatively that they are wrong (although an attempt will be made to refute some of the negative arguments) but that they should be tolerant of research investigating these questions. The negative attitudes existent today tend to inhibit such research.Reprinted in Feigenbaum & Feldman, Computers and Thought (1963).Also in Datamation 9(3), March 1963, pp.34-38.Symposium on Bionics, Rand Technical Report 60 600, pp. 13-19