Asia
Project planning using a hierarchic non-linear planner
We describe work on a project aimed at producing an interactive program for the construction of project networks (e.g. for house building tasks). To do this we have developed a planner which can form plans epresented as a partiQlly ordered netwo k of actions. A formalism (TF) is given for describing a domain in a hierarchic fashion. The representation of plans and the planner (NONLIN) are fully explained. During this work, a general technique was developed for answering queries about Q situation when the informQtion about the world is stored as a partiQlly ordered network of alterations made to some initial situation. We give a general procedure for recognizing and correcting for interactions between actions in the network. This is based on an analysis of the goal structure of the problem. The work is compared to that of Sacerdoti (l975a) who pioneered the techniques of planning using plans represented as partially ordered networks of actions.
Some methods of controlling the tree search in chess programs
Adelson-Velsky, G. M. | Arlazarov, V. L. | Donskoy, M. V.
Research in computer chess has been active for over three decades. Over that period, computer chess has fallen from the position of being a prominent research application in artificial intelligence to a peripheral area. In this paper, we take a retrospective look at what has been accomplished, in order to understand where the field is today and where it is headed tomorrow. Whereas the past has often been clouded by engineering passing as science, misspent effort for short-term gains, and research results with little applicability to other domains, there is evidence that computer chess is emerging from the shadow of its past and may now be recapturing some of its lost stature in the research world.
Some new directions in robot problem solving
For the past several years research on robot problem-solving methods has centered on what may one day be called'simple' plans: linear sequences of actions to be performed by single robots to achieve single goals in static environments. Recent speculation and preliminary work at several research centers has suggested a variety of ways in which these traditional constraints could be relaxed. In this paper we describe some of these possible extensions, illustrating the discussion where possible with examples taken from the current Stanford Research Institute robot system.
The Use of Vision and Manipulation to Solve the 'Instant Insanity' Puzzle
Early programs were written to demonstrate that a particular task could be accomplished and could not periorm other tasks, even if quite similar, without being extensively rewritten. Generality unnecessary for the task at hand was sacrificed to keep the programs as *Currently on leave to The University of Jerusalem **Now at Computer Science Department, Rutgers University ***Is now at NIH, Bethesda, Maryland ****With Lockheed Palo Alto Research Labs //This research was supported by the Advanced research Projects Agency of the Department of Defense under Contract No. SD-183. The views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the Advanced Research Projects Agency of the U.S. Government. Bmall as possible so they would fit the core limitations of our computer. The main result of this research was the development of programs which could find and stack cubes, either sorting them by size (1), or ordering them by voice command (2).
Natural language question-answering systems: 1969
Kuhn (1962) has persuasively argued that science progresses by means of its paradigms--its models of the general nature of a research area--and that at the frontiers of research the primary quest is for a good paradigm. The small frontier outpost of language data processing has been characterized by an intensive seeking for a paradigm suitable to guide its researchers as they survey the complex topography of natural language structures. The earliest paradigm--one that led mechanical translators and early information retrievalists into a hopeless cul-de-sac--was that words (i.e.
Azerbaijan to develop national artificial intelligence strategy
Nowadays, practically everything around us that comes from the realm of technology appears to have some aspect of artificial intelligence (AI). Artificial intelligence, in computer terminology, is the programming and development of computers and systems capable of utilising and processing information in a way analogous to human activity. In other terms, it is a technology that allows robots to accomplish jobs that would ordinarily need human-like reasoning. Artificial intelligence offers a wide range of potential applications, including transportation, healthcare, education, agriculture, cybersecurity, and so on. It has the potential to increase worker productivity, stimulate economic growth, and improve the lives of millions of people.
How big data and product analytics are impacting the fintech industry
The fintech industry is growing at an accelerated pace, driven by new technological innovations and evolving needs. In many cases, the modern enhancements across many IT sectors have had secondary effects across industries – and particularly on fintech products and services. For example, artificial intelligence (AI) now drives a large number of applications and major predictive market models/systems. Of particular note are big data analytics and product analytics. Both industries get a lot of news coverage, though normally in relation to social media or marketing.