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Notes on a schema for stories

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Northwestern students who are interested in changing their major, or simply sampling the computer science field, can take individual introductory courses.


Forecasting and Assessing the Impact of Artificial Intelligence on Society

Classics

At the present stage of research in artificial intelligence , machines are stil l remote from achieving a level of intelligence comparable in complexity to human thought. As computer applications become more sophisticated, however, and thus more influential in human affairs , it becomes increasingly important to understand both the capabilities and limitations of machine Intelligence and its potential impact on society. To this end, the artificial intelligence field was ex­amined in a systematic manner. The study was divided into two parts : (1) Delineation of areas of artificial intelligence, and postulatio " of hypothetical prod­ucts resulting from progress in the field , and (2) A judgmental portion, which involved appli­cations and implications of the products to society . For the latter purpose, a Delphi study was conducted among experts in the artificial intelligence field to solicit their opinion concerning prototype and com­mercial dates for the products, and the possibility and desirability of their applications and implications .In IJCAI-73: THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 20-23 August 1973, Stanford University Stanford, California.


Natural semantics in artificial intelligence

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In one major section we discuss the imprecision, the incompleteness, the openendedness, and the uncertainty of people's knowledge. In the other major section we discuss strategies people use to make different types of deductive, negative, and functional inferences, and the way uncertainties combine in these inferences. Keywords Semantics, inference, cognitive processes, natural language processing, human memory, question-answering systems, deduction, analogy 1. Introduction In this paper we will discuss how to represent and process information in a computer in ways that are natural to people. This does not mean doing away completely with representations and procedures which computers have traditionally used, but adding new representations and procedures which they have not used. People often store and communicate imprecise, incomplete, and unquantified information; they often assert truth or falsity in relative terms; and they seldom seem to use rigorous logic in their inferential processes. Because of these conditions, people seem to have an almost infinite information processing capacity, with inference making and problem solving abilities more refined and far more flexible than any existing computer program. How can we study these human capabilities in order to make our machines show similar performance? A combination of approaches is perhaps best. Observation of people's behavior, introspection, some experimentation, protocol analysis, and synthesis of computer programs can all be valuable techniques.


A universal modular actor formalism for artificial intelligence

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A Universal Modular ACTOR Formalism for Artificial Intelligence Carl Hewitt Peter Bishop Richard Steiger Abstract This paper proposes a modular ACTOR architecture and definitional method for artificial intelligence that is conceptually based on a single kind of object: actors [or, if you will, virtual processors, activation frames, or streams]. The formalism makes no presuppositions about the representation of primitive data structures and control structures. Such structures can be programmed, micro-coded, or hard wired 1n a uniform modular fashion. In fact it is impossible to determine whether a given object is "really" represented as a list, a vector, a hash table, a function, or a process. The architecture will efficiently run the coming generation of PLANNERlike artificial intelligence languages including those requiring a high degree of parallelism. The efficiency is gained without loss of programming generality because it only makes certain actors more efficient; it does not change their behavioral characteristics. The architecture is general with respect to control structure and does not have or need goto, interrupt, or semaphore primitives. The formalism achieves the goals that the disallowed constructs are intended to achieve by other more structured methods. PLANNER Progress "Programs should not only work, but they should appear to work as well." PDP-1X Dogma The PLANNER project is continuing research in natural and effective means for embedding knowledge in procedures. In the course of this work we have succeeded in unifying the formalism around one fundamental concept: the ACTOR. Intuitively, an ACTOR is an active agent which plays a role on cue according to a script" we" use the ACTOR metaphor to emphasize the inseparability of control and data flow in our model. Data structures, functions, semaphores, monitors, ports, descriptions, Quillian nets, logical formulae, numbers, identifiers, demons, processes, contexts, and data bases can all be shown to be special cases of actors. All of the above are objects with certain useful modes of behavior. Our formalism shows how all of the modes of behavior can be defined in terms of one kind of behavior: sending messages to actors. An actor is always invoked uniformly in exactly the same way regardless of whether 1t behaves as a recursive function, data structure, or process.


Some new directions in robot problem solving

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For the past several years research on robot problem-solving methods has centered on what may one day be called'simple' plans: linear sequences of actions to be performed by single robots to achieve single goals in static environments. Recent speculation and preliminary work at several research centers has suggested a variety of ways in which these traditional constraints could be relaxed. In this paper we describe some of these possible extensions, illustrating the discussion where possible with examples taken from the current Stanford Research Institute robot system.



The Use of Vision and Manipulation to Solve the 'Instant Insanity' Puzzle

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Early programs were written to demonstrate that a particular task could be accomplished and could not periorm other tasks, even if quite similar, without being extensively rewritten. Generality unnecessary for the task at hand was sacrificed to keep the programs as *Currently on leave to The University of Jerusalem **Now at Computer Science Department, Rutgers University ***Is now at NIH, Bethesda, Maryland ****With Lockheed Palo Alto Research Labs //This research was supported by the Advanced research Projects Agency of the Department of Defense under Contract No. SD-183. The views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the Advanced Research Projects Agency of the U.S. Government. Bmall as possible so they would fit the core limitations of our computer. The main result of this research was the development of programs which could find and stack cubes, either sorting them by size (1), or ordering them by voice command (2).


Natural language question-answering systems: 1969

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Kuhn (1962) has persuasively argued that science progresses by means of its paradigms--its models of the general nature of a research area--and that at the frontiers of research the primary quest is for a good paradigm. The small frontier outpost of language data processing has been characterized by an intensive seeking for a paradigm suitable to guide its researchers as they survey the complex topography of natural language structures. The earliest paradigm--one that led mechanical translators and early information retrievalists into a hopeless cul-de-sac--was that words (i.e.


Azerbaijan to develop national artificial intelligence strategy

#artificialintelligence

Nowadays, practically everything around us that comes from the realm of technology appears to have some aspect of artificial intelligence (AI). Artificial intelligence, in computer terminology, is the programming and development of computers and systems capable of utilising and processing information in a way analogous to human activity. In other terms, it is a technology that allows robots to accomplish jobs that would ordinarily need human-like reasoning. Artificial intelligence offers a wide range of potential applications, including transportation, healthcare, education, agriculture, cybersecurity, and so on. It has the potential to increase worker productivity, stimulate economic growth, and improve the lives of millions of people.


How big data and product analytics are impacting the fintech industry

#artificialintelligence

The fintech industry is growing at an accelerated pace, driven by new technological innovations and evolving needs. In many cases, the modern enhancements across many IT sectors have had secondary effects across industries – and particularly on fintech products and services. For example, artificial intelligence (AI) now drives a large number of applications and major predictive market models/systems. Of particular note are big data analytics and product analytics. Both industries get a lot of news coverage, though normally in relation to social media or marketing.