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Practical Methods for Proving Termination of General Logic Programs

Journal of Artificial Intelligence Research

Termination of logic programs with negated body atoms (here called general logic programs) is an important topic. One reason is that many computational mechanisms used to process negated atoms, like Clark's negation as failure and Chan's constructive negation, are based on termination conditions. This paper introduces a methodology for proving termination of general logic programs w.r.t. the Prolog selection rule. The idea is to distinguish parts of the program depending on whether or not their termination depends on the selection rule. To this end, the notions of low-, weakly up-, and up-acceptable program are introduced. We use these notions to develop a methodology for proving termination of general logic programs, and show how interesting problems in non-monotonic reasoning can be formalized and implemented by means of terminating general logic programs.


IEEE Fourth International Workshop on Enabling Technologies: Infrastructures for Collaborative Enterprises

AI Magazine

New network found in any other venue. It is my Collaborative Enterprises (WETICE working groups. John R. Callahan is an assistant professor of computer science in the Department of He received his Ph.D. from the


Nonlinear Image Interpolation using Manifold Learning

Neural Information Processing Systems

The problem of interpolating between specified images in an image but important task in model-based vision.sequence is a simple, We describe an approach based on the abstract task of "manifold learning" and present results on both synthetic and real image sequences. This problem arose in the development of a combined lipreading and speech recognition system.


Neural Network Ensembles, Cross Validation, and Active Learning

Neural Information Processing Systems

It is well known that a combination of many different predictors can improve predictions. In the neural networks community "ensembles" of neural networks has been investigated by several authors, see for instance [1, 2, 3]. Most often the networks in the ensemble are trained individually and then their predictions are combined. This combination is usually done by majority (in classification) or by simple averaging (in regression), but one can also use a weighted combination of the networks.


Reinforcement Learning Predicts the Site of Plasticity for Auditory Remapping in the Barn Owl

Neural Information Processing Systems

In young barn owls raised with optical prisms over their eyes, these auditory maps are shifted to stay in register with the visual map, suggesting that the visual input imposes a frame of reference on the auditory maps. However, the optic tectum, the first site of convergence of visual with auditory information, is not the site of plasticity for the shift of the auditory maps; the plasticity occurs instead in the inferior colliculus, which contains an auditory map and projects into the optic tectum. We explored a model of the owl remapping in which a global reinforcement signal whose delivery is controlled by visual foveation. A hebb learning rule gated by reinforcement learned to appropriately adjust auditory maps. In addition, reinforcement learning preferentially adjusted the weights in the inferior colliculus, as in the owl brain, even though the weights were allowed to change throughout the auditory system. This observation raises the possibility that the site of learning does not have to be genetically specified, but could be determined by how the learning procedure interacts with the network architecture.


Using a neural net to instantiate a deformable model

Neural Information Processing Systems

Deformable models are an attractive approach to recognizing nonrigid objects which have considerable within class variability. However, there are severe search problems associated with fitting the models to data. We show that by using neural networks to provide better starting points, the search time can be significantly reduced. The method is demonstrated on a character recognition task. In previous work we have developed an approach to handwritten character recognition based on the use of deformable models (Hinton, Williams and Revow, 1992a; Revow, Williams and Hinton, 1993). We have obtained good performance with this method, but a major problem is that the search procedure for fitting each model to an image is very computationally intensive, because there is no efficient algorithm (like dynamic programming) for this task. In this paper we demonstrate that it is possible to "compile down" some of the knowledge gained while fitting models to data to obtain better starting points that significantly reduce the search time. 1 DEFORMABLE MODELS FOR DIGIT RECOGNITION The basic idea in using deformable models for digit recognition is that each digit has a model, and a test image is classified by finding the model which is most likely to have generated it. The quality of the match between model and test image depends on the deformation of the model, the amount of ink that is attributed to noise and the distance of the remaining ink from the deformed model.


Using a Saliency Map for Active Spatial Selective Attention: Implementation & Initial Results

Neural Information Processing Systems

School of Computer Science School of Computer Science Carnegie Mellon University Carnegie Mellon University Pittsburgh, PA 15213 Pittsburgh, PA 15213 Abstract In many vision based tasks, the ability to focus attention on the important portions of a scene is crucial for good performance on the tasks. In this paper we present a simple method of achieving spatial selective attention through the use of a saliency map. The saliency map indicates which regions of the input retina are important for performing the task. The saliency map is created through predictive auto-encoding. The performance of this method is demonstrated on two simple tasks which have multiple very strong distracting features in the input retina. Architectural extensions and application directions for this model are presented. On some tasks this extra input can easily be ignored. Nonetheless, often the similarity between the important input features and the irrelevant features is great enough to interfere with task performance.


Combining Estimators Using Non-Constant Weighting Functions

Neural Information Processing Systems

This paper discusses the linearly weighted combination of estimators in which the weighting functions are dependent on the input. We show that the weighting functions can be derived either by evaluating the input dependent variance of each estimator or by estimating how likely it is that a given estimator has seen data in the region of the input space close to the input pattern. The latter solution is closely related to the mixture of experts approach and we show how learning rules for the mixture of experts can be derived from the theory about learning with missing features. The presented approaches are modular since the weighting functions can easily be modified (no retraining) if more estimators are added. Furthermore, it is easy to incorporate estimators which were not derived from data such as expert systems or algorithms.


Finding Structure in Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning addresses the problem of learning to select actions in order to maximize one's performance in unknown environments. To scale reinforcement learning to complex real-world tasks, such as typically studied in AI, one must ultimately be able to discover the structure in the world, in order to abstract away the myriad of details and to operate in more tractable problem spaces. This paper presents the SKILLS algorithm. SKILLS discovers skills, which are partially defined action policies that arise in the context of multiple, related tasks.


Sample Size Requirements for Feedforward Neural Networks

Neural Information Processing Systems

We estimate the number of training samples required to ensure that the performance of a neural network on its training data matches that obtained when fresh data is applied to the network. Existing estimates are higher by orders of magnitude than practice indicates. This work seeks to narrow the gap between theory and practice by transforming the problem into determining the distribution of the supremum of a random field in the space of weight vectors, which in turn is attacked by application of a recent technique called the Poisson clumping heuristic.