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Plasticity of Center-Surround Opponent Receptive Fields in Real and Artificial Neural Systems of Vision

Neural Information Processing Systems

The center-surround opponent receptive field (CSRF) mechanism represents one such example. Here, analogous CSRFs are shown to be formed in an artificial neural network which learns to localize contours (edges) of the luminance difference. Furthermore, when the input pattern is corrupted by a background noise, the CSRFs of the hidden units becomes shallower and broader with decrease of the signal-to-noise ratio (SNR). The same kind of SNR-dependent plasticity is present in the CSRF of real visual neurons; in bipolar cells of the carp retina as is shown here experimentally, as well as in large monopolar cells of the fly compound eye as was described by others. Also, analogous SNRdependent plasticity is shown to be present in the biphasic flash responses (BPFR) of these artificial and biological visual systems. Thus, the spatial (CSRF) and temporal (BPFR) filtering properties with which a wide variety of creatures see the world appear to be optimized for detectability of changes in space and time. 1 INTRODUCTION A number of learning algorithms have been developed to make synthetic neural machines be trainable to function in certain optimal ways. If the brain and nervous systems that we see in nature are best answers of the evolutionary process, then one might be able to find some common'softwares' in real and artificial neural systems. This possibility is examined in this paper, with respect to a basic visual 160 S. Y ASUI, T. FURUKAWA, M. YAMADA, T. SAITO


A Predictive Switching Model of Cerebellar Movement Control

Neural Information Processing Systems

The existence of significant delays in sensorimotor feedback pathways has led several researchers to suggest that the cerebellum might function as a forward model of the motor plant in order to predict the sensory consequences of motor commands before actual feedback is available; e.g., (Ito, 1984; Keeler, 1990; Miall et ai., 1993). While we agree that there are many potential roles for forward models in motor control systems, as discussed, e.g., in (Wolpert et al., 1995), we present a hypothesis about how the cerebellum could participate in regulating movement in the presence of significant feedback delays without resorting to a forward model. We show how a very simplified version of the adjustable pattern generator (APG) model being developed by Houk and colleagues (Berthier et al., 1993; Houk et al., 1995) can learn to control endpoint positioning of a nonlinear spring-mass system with significant delays in both afferent and efferent pathways. Although much simpler than a multilink dynamic arm, control of this spring-mass system involves some of the challenges critical in the control of a more realistic motor system and serves to illustrate the principles we propose. Preliminary results appear in (Buckingham et al., 1995).


The Geometry of Eye Rotations and Listing's Law

Neural Information Processing Systems

Various parameterizations of rotations are related through a unifying mathematical treatment, and transformations between coordinate systems are computed using the Campbell-Baker Hausdorff formula. Next, we describe Listing's law by means of the Lie algebra so(3). This enables us to demonstrate a direct connection to Donders' law, by showing that eye orientations are restricted to the quotient space 80(3)/80(2). The latter is equivalent to the sphere S2, which is exactly the space of gaze directions. Our analysis provides a mathematical framework for studying the oculomotor system and could also be extended to investigate the geometry of mUlti-joint arm movements.


Dynamics of Attention as Near Saddle-Node Bifurcation Behavior

Neural Information Processing Systems

Most studies of attention have focused on the selection process of incoming sensory cues (Posner et al., 1980; Koch et al., 1985; Desimone et al., 1995). Emphasis was placed on the phenomena of causing different percepts for the same sensory stimuli. However, the selection of sensory input itself is not the final goal of attention. We consider attention as a means for goal-directed behavior and survival of the animal. In this view, dynamical properties of attention are crucial. While attention has to be maintained long enough to enable robust response to sensory input, it also has to be shifted quickly to a novel cue that is potentially important. Long-term maintenance and quick transition are critical requirements for attention dynamics.


Generalized Learning Vector Quantization

Neural Information Processing Systems

We propose a new learning method, "Generalized Learning Vector Quantization (GLVQ)," in which reference vectors are updated based on the steepest descent method in order to minimize the cost function. The cost function is determined so that the obtained learning rule satisfies the convergence condition. We prove that Kohonen's rule as used in LVQ does not satisfy the convergence condition and thus degrades recognition ability. Experimental results for printed Chinese character recognition reveal that GLVQ is superior to LVQ in recognition ability.


Active Gesture Recognition using Learned Visual Attention

Neural Information Processing Systems

We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using visionroutines previously implemented for an interactive environment, wedetermine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.


Fast Learning by Bounding Likelihoods in Sigmoid Type Belief Networks

Neural Information Processing Systems

Often the parameters used in these networks needto be learned from examples. Unfortunately, estimating the parameters via exact probabilistic calculations (i.e, the EMalgorithm) is intractable even for networks with fairly small numbers of hidden units. We propose to avoid the infeasibility of the E step by bounding likelihoods instead of computing them exactly. Weintroduce extended and complementary representations for these networks and show that the estimation of the network parameters can be made fast (reduced to quadratic optimization) by performing the estimation in either of the alternative domains. The complementary networks can be used for continuous density estimation as well. 1 Introduction The appeal of probabilistic networks for knowledge representation, inference, and learning (Pearl, 1988) derives both from the sound Bayesian framework and from the explicit representation of dependencies among the network variables which allows readyincorporation of prior information into the design of the network.


Factorial Hidden Markov Models

Neural Information Processing Systems

Due to the simplicity and efficiency of its parameter estimation algorithm, the hidden Markov model (HMM) has emerged as one of the basic statistical tools for modeling discrete time series, finding widespread application in the areas of speech recognition (Rabinerand Juang, 1986) and computational molecular biology (Baldi et al., 1994). An HMM is essentially a mixture model, encoding information about the history of a time series in the value of a single multinomial variable (the hidden state). This multinomial assumption allows an efficient parameter estimation algorithm tobe derived (the Baum-Welch algorithm). However, it also severely limits the representational capacity of HMMs.


Implementation Issues in the Fourier Transform Algorithm

Neural Information Processing Systems

Tel-Aviv University Tel-Aviv, ISRAEL Abstract The Fourier transform of boolean functions has come to play an important role in proving many important learnability results. We aim to demonstrate that the Fourier transform techniques are also a useful and practical algorithm in addition to being a powerful theoretical tool. We describe the more prominent changes we have introduced to the algorithm, ones that were crucial and without which the performance of the algorithm would severely deteriorate. Oneof the benefits we present is the confidence level for each prediction which measures the likelihood the prediction is correct. 1 INTRODUCTION It has been used mainly to demonstrate the learnability of various classes of functions with respect to the uniform distribution. The work of [5] developed a very powerful algorithmic procedure: given a function and a threshold parameter it finds in polynomial time all the Fourier coefficients ofthe function larger than the threshold.


Plasticity of Center-Surround Opponent Receptive Fields in Real and Artificial Neural Systems of Vision

Neural Information Processing Systems

The center-surround opponent receptive field(CSRF) mechanism represents one such example. Here, analogous CSRFs are shown to be formed in an artificial neural network which learns to localize contours (edges) of the luminance difference. Furthermore, when the input pattern is corrupted by a background noise, the CSRFs of the hidden units becomes shallower andbroader with decrease of the signal-to-noise ratio (SNR). The same kind of SNR-dependent plasticity is present in the CSRF of real visual neurons; in bipolar cells of the carp retina as is shown here experimentally, as well as in large monopolar cells of the fly compound eye as was described by others. Also, analogous SNRdependent plasticityis shown to be present in the biphasic flash responses (BPFR) of these artificial and biological visual systems. Thus, the spatial (CSRF) and temporal (BPFR) filtering properties withwhich a wide variety of creatures see the world appear to be optimized for detectability of changes in space and time. 1 INTRODUCTION A number of learning algorithms have been developed to make synthetic neural machines be trainable to function in certain optimal ways. If the brain and nervous systems that we see in nature are best answers of the evolutionary process, then one might be able to find some common'softwares' in real and artificial neural systems. This possibility is examined in this paper, with respect to a basic visual 160 S.YASUI, T. FURUKAWA, M. YAMADA, T. SAITO