Asia
Task and Spatial Frequency Effects on Face Specialization
Dailey, Matthew N., Cottrell, Garrison W.
There is strong evidence that face processing is localized in the brain. The double dissociation between prosopagnosia, a face recognition deficit occurring after brain damage, and visual object agnosia, difficulty recognizing otber kinds of complex objects, indicates tbat face and nonface object recognition may be served by partially independent mechanisms in the brain. Is neural specialization innate or learned? We suggest that this specialization could be tbe result of a competitive learning mechanism that, during development, devotes neural resources to the tasks they are best at performing. Furtber, we suggest that the specialization arises as an interaction between task requirements and developmental constraints. In this paper, we present a feed-forward computational model of visual processing, in which two modules compete to classify input stimuli. When one module receives low spatial frequency information and the other receives high spatial frequency information, and the task is to identify the faces while simply classifying the objects, the low frequency network shows a strong specialization for faces. No otber combination of tasks and inputs shows this strong specialization. We take these results as support for the idea that an innately-specified face processing module is unnecessary.
On Parallel versus Serial Processing: A Computational Study of Visual Search
This paper presents a neural-model of pre-attentive visual processing. The model explains why certain displays can be processed very fast, "in parallel", while others require slower, "serial" processing, in subsequent attentional systems. Our approach stems from the observation that the visual environment is overflowing with diverse information, but the biological information-processing systems analyzing it have a limited capacity [1]. This apparent mismatch suggests that data compression should be performed at an early stage of perception, and that via an accompanying process of dimension reduction, only a few essential features of the visual display should be retained. We propose that only parallel displays incorporate global features that enable fast target detection, and hence they can be processed pre-attentively, with all items (target and dis tractors) examined at once.
Modelling Seasonality and Trends in Daily Rainfall Data
This paper presents a new approach to the problem of modelling daily rainfall using neural networks. We first model the conditional distributions of rainfall amounts, in such a way that the model itself determines the order of the process, and the time-dependent shape and scale of the conditional distributions. After integrating over particular weather patterns, we are able to extract seasonal variations and long-term trends. 1 Introduction Analysis of rainfall data is important for many agricultural, ecological and engineering activities. Design of irrigation and drainage systems, for instance, needs to take account not only of mean expected rainfall, but also of rainfall volatility. Estimates of crop yields also depend on the distribution of rainfall during the growing season, as well as on the overall amount.
Agnostic Classification of Markovian Sequences
El-Yaniv, Ran, Fine, Shai, Tishby, Naftali
Classification of finite sequences without explicit knowledge of their statistical nature is a fundamental problem with many important applications. We propose a new information theoretic approach to this problem which is based on the following ingredients: (i) sequences are similar when they are likely to be generated by the same source; (ii) cross entropies can be estimated via "universal compression"; (iii) Markovian sequences can be asymptotically-optimally merged. With these ingredients we design a method for the classification of discrete sequences whenever they can be compressed. We introduce the method and illustrate its application for hierarchical clustering of languages and for estimating similarities of protein sequences.
Boltzmann Machine Learning Using Mean Field Theory and Linear Response Correction
Kappen, Hilbert J., Ortiz, Francisco de Borja Rodríguez
We present a new approximate learning algorithm for Boltzmann Machines, using a systematic expansion of the Gibbs free energy to second order in the weights. The linear response correction to the correlations is given by the Hessian of the Gibbs free energy. The computational complexity of the algorithm is cubic in the number of neurons. We compare the performance of the exact BM learning algorithm with first order (Weiss) mean field theory and second order (TAP) mean field theory. The learning task consists of a fully connected Ising spin glass model on 10 neurons. We conclude that 1) the method works well for paramagnetic problems 2) the TAP correction gives a significant improvement over the Weiss mean field theory, both for paramagnetic and spin glass problems and 3) that the inclusion of diagonal weights improves the Weiss approximation for paramagnetic problems, but not for spin glass problems.
Reinforcement Learning with Hierarchies of Machines
Parr, Ronald, Russell, Stuart J.
We present a new approach to reinforcement learning in which the policies considered by the learning process are constrained by hierarchies of partially specified machines. This allows for the use of prior knowledge to reduce the search space and provides a framework in which knowledge can be transferred across problems and in which component solutions can be recombined to solve larger and more complicated problems. Our approach can be seen as providing a link between reinforcement learning and "behavior-based" or "teleo-reactive" approaches to control. We present provably convergent algorithms for problem-solving and learning with hierarchical machines and demonstrate their effectiveness on a problem with several thousand states.
Automated Aircraft Recovery via Reinforcement Learning: Initial Experiments
Monaco, Jeffrey F., Ward, David G., Barto, Andrew G.
An emerging use of reinforcement learning (RL) is to approximate optimal policies for large-scale control problems through extensive simulated control experience. Described here are initial experiments directed toward the development of an automated recovery system (ARS) for high-agility aircraft. An ARS is an outer-loop flight control system designed to bring the aircraft from a range of initial states to straight, level, and non-inverted flight in minimum time while satisfying constraints such as maintaining altitude and accelerations within acceptable limits. Here we describe the problem and present initial results involving only single-axis (pitch) recoveries. Through extensive simulated control experience using a medium-fidelity simulation of an F-16, the RL system approximated an optimal policy for longitudinal-stick inputs to produce near-minimum-time transitions to straight and level flight in unconstrained cases, as well as while meeting a pilot-station acceleration constraint. 2 AIRCRAFT MODEL
An Improved Policy Iteration Algorithm for Partially Observable MDPs
A new policy iteration algorithm for partially observable Markov decision processes is presented that is simpler and more efficient than an earlier policy iteration algorithm of Sondik (1971,1978). The key simplification is representation of a policy as a finite-state controller. This representation makes policy evaluation straightforward. The paper's contribution is to show that the dynamic-programming update used in the policy improvement step can be interpreted as the transformation of a finite-state controller into an improved finite-state controller. The new algorithm consistently outperforms value iteration as an approach to solving infinite-horizon problems.
Nonparametric Model-Based Reinforcement Learning
This paper describes some of the interactions of model learning algorithms and planning algorithms we have found in exploring model-based reinforcement learning. The paper focuses on how local trajectory optimizers can be used effectively with learned nonparametric models. We find that trajectory planners that are fully consistent with the learned model often have difficulty finding reasonable plans in the early stages of learning. Trajectory planners that balance obeying the learned model with minimizing cost (or maximizing reward) often do better, even if the plan is not fully consistent with the learned model.
Generalized Prioritized Sweeping
Andre, David, Friedman, Nir, Parr, Ronald
Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent's limited computational resources to achieve a good estimate of the value of environment states. To choose effectively where to spend a costly planning step, classic prioritized sweeping uses a simple heuristic to focus computation on the states that are likely to have the largest errors. In this paper, we introduce generalized prioritized sweeping, a principled method for generating such estimates in a representation-specific manner. This allows us to extend prioritized sweeping beyond an explicit, state-based representation to deal with compact representations that are necessary for dealing with large state spaces. We apply this method for generalized model approximators (such as Bayesian networks), and describe preliminary experiments that compare our approach with classical prioritized sweeping.