Asia
Automated State Abstraction for Options using the U-Tree Algorithm
Jonsson, Anders, Barto, Andrew G.
Learning a complex task can be significantly facilitated by defining a hierarchy of subtasks. An agent can learn to choose between various temporally abstract actions, each solving an assigned subtask, to accomplish the overall task. In this paper, we study hierarchical learning using the framework of options. We argue that to take full advantage of hierarchical structure, one should perform option-specific state abstraction, and that if this is to scale to larger tasks, state abstraction should be automated. We adapt McCallum's U-Tree algorithm to automatically build option-specific representations of the state feature space, and we illustrate the resulting algorithm using a simple hierarchical task. Results suggest that automated option-specific state abstraction is an attractive approach to making hierarchical learning systems more effective.
Bayesian Video Shot Segmentation
Vasconcelos, Nuno, Lippman, Andrew
Prior knowledge about video structure can be used both as a means to improve the peiformance of content analysis and to extract features that allow semantic classification. We introduce statistical models for two important components of this structure, shot duration and activity, and demonstrate the usefulness of these models by introducing a Bayesian formulation for the shot segmentation problem. The new formulations is shown to extend standard thresholding methods in an adaptive and intuitive way, leading to improved segmentation accuracy.
Learning Switching Linear Models of Human Motion
Pavlovic, Vladimir, Rehg, James M., MacCormick, John
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. Effective models of human dynamics can be learned from motion capture data using switching linear dynamic system (SLDS) models. We present results for human motion synthesis, classification, and visual tracking using learned SLDS models. Since exact inference in SLDS is intractable, we present three approximate inference algorithms and compare their performance. In particular, a new variational inference algorithm is obtained by casting the SLDS model as a Dynamic Bayesian Network. Classification experiments show the superiority of SLDS over conventional HMM's for our problem domain.
Improved Output Coding for Classification Using Continuous Relaxation
Output coding is a general method for solving multiclass problems by reducing them to multiple binary classification problems. Previous research on output coding has employed, almost solely, predefined discrete codes. We describe an algorithm that improves the performance of output codes by relaxing them to continuous codes. The relaxation procedure is cast as an optimization problem and is reminiscent of the quadratic program for support vector machines. We describe experiments with the proposed algorithm, comparing it to standard discrete output codes. The experimental results indicate that continuous relaxations of output codes often improve the generalization performance, especially for short codes.
Analysis of Bit Error Probability of Direct-Sequence CDMA Multiuser Demodulators
We analyze the bit error probability of multiuser demodulators for directsequence binary phase-shift-keying (DSIBPSK) CDMA channel with additive gaussian noise. The problem of multiuser demodulation is cast into the finite-temperature decoding problem, and replica analysis is applied to evaluate the performance of the resulting MPM (Marginal Posterior Mode) demodulators, which include the optimal demodulator and the MAP demodulator as special cases. An approximate implementation of demodulators is proposed using analog-valued Hopfield model as a naive mean-field approximation to the MPM demodulators, and its performance is also evaluated by the replica analysis. Results of the performance evaluation shows effectiveness of the optimal demodulator and the mean-field demodulator compared with the conventional one, especially in the cases of small information bit rate and low noise level.
APRICODD: Approximate Policy Construction Using Decision Diagrams
St-Aubin, Robert, Hoey, Jesse, Boutilier, Craig
We propose a method of approximate dynamic programming for Markov decision processes (MDPs) using algebraic decision diagrams (ADDs). We produce near-optimal value functions and policies with much lower time and space requirements than exact dynamic programming. Our method reduces the sizes of the intermediate value functions generated during value iteration by replacing the values at the terminals of the ADD with ranges of values. Our method is demonstrated on a class of large MDPs (with up to 34 billion states), and we compare the results with the optimal value functions.
Using Free Energies to Represent Q-values in a Multiagent Reinforcement Learning Task
Sallans, Brian, Hinton, Geoffrey E.
The problem of reinforcement learning in large factored Markov decision processes is explored. The Q-value of a state-action pair is approximated by the free energy of a product of experts network. Network parameters are learned online using a modified SARSA algorithm which minimizes the inconsistency of the Q-values of consecutive state-action pairs. Actions are chosen based on the current value estimates by fixing the current state and sampling actions from the network using Gibbs sampling. The algorithm is tested on a cooperative multi-agent task. The product of experts model is found to perform comparably to table-based Q-Iearning for small instances of the task, and continues to perform well when the problem becomes too large for a table-based representation.
Robust Reinforcement Learning
This paper proposes a new reinforcement learning (RL) paradigm that explicitly takes into account input disturbance as well as modeling errors. The use of environmental models in RL is quite popular for both off-line learning by simulations and for online action planning. However, the difference between the model and the real environment can lead to unpredictable, often unwanted results. Based on the theory of H oocontrol, we consider a differential game in which a'disturbing' agent (disturber) tries to make the worst possible disturbance while a'control' agent (actor) tries to make the best control input. The problem is formulated as finding a minmax solution of a value function that takes into account the norm of the output deviation and the norm of the disturbance.
Automated State Abstraction for Options using the U-Tree Algorithm
Jonsson, Anders, Barto, Andrew G.
Learning a complex task can be significantly facilitated by defining a hierarchy of subtasks. An agent can learn to choose between various temporally abstract actions, each solving an assigned subtask, to accomplish the overall task. In this paper, we study hierarchical learning using the framework of options. We argue that to take full advantage of hierarchical structure, one should perform option-specific state abstraction, and that if this is to scale to larger tasks, state abstraction should be automated. We adapt McCallum's U-Tree algorithm to automatically build option-specific representations of the state feature space, and we illustrate the resulting algorithm using a simple hierarchical task. Results suggest that automated option-specific state abstraction is an attractive approach to making hierarchical learning systems more effective.
Reinforcement Learning with Function Approximation Converges to a Region
Many algorithms for approximate reinforcement learning are not known to converge. In fact, there are counterexamples showing that the adjustable weights in some algorithms may oscillate within a region rather than converging to a point. This paper shows that, for two popular algorithms, such oscillation is the worst that can happen: the weights cannot diverge, but instead must converge to a bounded region. The algorithms are SARSA(O) and V(O); the latter algorithm was used in the well-known TD-Gammon program. 1 Introduction Although there are convergent online algorithms (such as TD()') [1]) for learning the parameters of a linear approximation to the value function of a Markov process, no way is known to extend these convergence proofs to the task of online approximation of either the state-value (V*) or the action-value (Q*) function of a general Markov decision process. In fact, there are known counterexamples to many proposed algorithms.