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Exponential Family Harmoniums with an Application to Information Retrieval

Neural Information Processing Systems

Directed graphical models with one layer of observed random variables and one or more layers of hidden random variables have been the dominant modelling paradigm in many research fields. Although this approach has met with considerable success, the causal semantics of these models can make it difficult to infer the posterior distribution over the hidden variables. In this paper we propose an alternative two-layer model based on exponential family distributions and the semantics of undirected models. Inference in these "exponential family harmoniums" is fast while learning is performed by minimizing contrastive divergence. A member of this family is then studied as an alternative probabilistic model for latent semantic indexing. In experiments it is shown that they perform well on document retrieval tasks and provide an elegant solution to searching with keywords.


Adaptive Manifold Learning

Neural Information Processing Systems

Recently, there have been several advances in the machine learning and pattern recognition communities for developing manifold learning algorithms to construct nonlinear low-dimensional manifolds from sample data points embedded in high-dimensional spaces. In this paper, we develop algorithms that address two key issues in manifold learning: 1) the adaptive selection of the neighborhood sizes; and 2) better fitting the local geometric structure to account for the variations in the curvature of the manifold and its interplay with the sampling density of the data set. We also illustrate the effectiveness of our methods on some synthetic data sets.


Binet-Cauchy Kernels

Neural Information Processing Systems

We propose a family of kernels based on the Binet-Cauchy theorem and its extension to Fredholm operators. This includes as special cases all currently known kernels derived from the behavioral framework, diffusion processes, marginalized kernels, kernels on graphs, and the kernels on sets arising from the subspace angle approach. Many of these kernels can be seen as the extrema of a new continuum of kernel functions, which leads to numerous new special cases. As an application, we apply the new class of kernels to the problem of clustering of video sequences with encouraging results.


Supervised Graph Inference

Neural Information Processing Systems

We formulate the problem of graph inference where part of the graph is known as a supervised learning problem, and propose an algorithm to solve it. The method involves the learning of a mapping of the vertices to a Euclidean space where the graph is easy to infer, and can be formulated as an optimization problem in a reproducing kernel Hilbert space. We report encouraging results on the problem of metabolic network reconstruction from genomic data.


Sharing Clusters among Related Groups: Hierarchical Dirichlet Processes

Neural Information Processing Systems

We propose the hierarchical Dirichlet process (HDP), a nonparametric Bayesian model for clustering problems involving multiple groups of data. Each group of data is modeled with a mixture, with the number of components being open-ended and inferred automatically by the model. Further, components can be shared across groups, allowing dependencies across groups to be modeled effectively as well as conferring generalization to new groups. Such grouped clustering problems occur often in practice, e.g. in the problem of topic discovery in document corpora. We report experimental results on three text corpora showing the effective and superior performance of the HDP over previous models.


Modelling Uncertainty in the Game of Go

Neural Information Processing Systems

Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.


Fast Rates to Bayes for Kernel Machines

Neural Information Processing Systems

We establish learning rates to the Bayes risk for support vector machines (SVMs) with hinge loss. In particular, for SVMs with Gaussian RBF kernels we propose a geometric condition for distributions which can be used to determine approximation properties of these kernels. Finally, we compare our methods with a recent paper of G. Blanchard et al..


Maximum-Margin Matrix Factorization

Neural Information Processing Systems

We present a novel approach to collaborative prediction, using low-norm instead of low-rank factorizations. The approach is inspired by, and has strong connections to, large-margin linear discrimination. We show how to learn low-norm factorizations by solving a semi-definite program, and discuss generalization error bounds for them.


Generalization Error Bounds for Collaborative Prediction with Low-Rank Matrices

Neural Information Processing Systems

We prove generalization error bounds for predicting entries in a partially observed matrix by fitting the observed entries with a low-rank matrix. In justifying the analysis approach we take to obtain the bounds, we present an example of a class of functions of finite pseudodimension such that the sums of functions from this class have unbounded pseudodimension.