Asia
Dynamic Control in Real-Time Heuristic Search
Bulitko, V., Lustrek, M., Schaeffer, J., Bjornsson, Y., Sigmundarson, S.
Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.
Development of Hybrid Intelligent Systems and their Applications from Engineering Systems to Complex Systems
In this study, we introduce general frame of MAny Connected Intelligent Particles Systems (MACIPS). Connections and interconnections between particles get a complex behavior of such merely simple system (system in system).Contribution of natural computing, under information granulation theory, are the main topic of this spacious skeleton. Upon this clue, we organize different algorithms involved a few prominent intelligent computing and approximate reasoning methods such as self organizing feature map (SOM)[9], Neuro- Fuzzy Inference System[10], Rough Set Theory (RST)[11], collaborative clustering, Genetic Algorithm and Ant Colony System. Upon this, we have employed our algorithms on the several engineering systems, especially emerged systems in Civil and Mineral processing. In other process, we investigated how our algorithms can be taken as a linkage of government-society interaction, where government catches various fashions of behavior: solid (absolute) or flexible. So, transition of such society, by changing of connectivity parameters (noise) from order to disorder is inferred. Add to this, one may find an indirect mapping among finical systems and eventual market fluctuations with MACIPS. In the following sections, we will mention the main topics of the suggested proposal, briefly Details of the proposed algorithms can be found in the references.
Spectrum of Variable-Random Trees
Liu, F. T., Ting, K. M., Yu, Y., Zhou, Z. H.
In this paper, we show that a continuous spectrum of randomisation exists, in which most existing tree randomisations are only operating around the two ends of the spectrum. That leaves a huge part of the spectrum largely unexplored. We propose a base learner VR-Tree which generates trees with variable-randomness. VR-Trees are able to span from the conventional deterministic trees to the complete-random trees using a probabilistic parameter. Using VR-Trees as the base models, we explore the entire spectrum of randomised ensembles, together with Bagging and Random Subspace. We discover that the two halves of the spectrum have their distinct characteristics; and the understanding of which allows us to propose a new approach in building better decision tree ensembles. We name this approach Coalescence, which coalesces a number of points in the random-half of the spectrum. Coalescence acts as a committee of ``experts'' to cater for unforeseeable conditions presented in training data. Coalescence is found to perform better than any single operating point in the spectrum, without the need to tune to a specific level of randomness. In our empirical study, Coalescence ranks top among the benchmarking ensemble methods including Random Forests, Random Subspace and C5 Boosting; and only Coalescence is significantly better than Bagging and Max-Diverse Ensemble among all the methods in the comparison. Although Coalescence is not significantly better than Random Forests, we have identified conditions under which one will perform better than the other.
Modeling Loosely Annotated Images with Imagined Annotations
Tang, Hong, Boujemma, Nozha, Chen, Yunhao
In this paper, we present an approach to learning latent semantic analysis models from loosely annotated images for automatic image annotation and indexing. The given annotation in training images is loose due to: (1) ambiguous correspondences between visual features and annotated keywords; (2) incomplete lists of annotated keywords. The second reason motivates us to enrich the incomplete annotation in a simple way before learning topic models. In particular, some "imagined" keywords are poured into the incomplete annotation through measuring similarity between keywords. Then, both given and imagined annotations are used to learning probabilistic topic models for automatically annotating new images. We conduct experiments on a typical Corel dataset of images and loose annotations, and compare the proposed method with state-of-the-art discrete annotation methods (using a set of discrete blobs to represent an image). The proposed method improves word-driven probability Latent Semantic Analysis (PLSA-words) up to a comparable performance with the best discrete annotation method, while a merit of PLSA-words is still kept, i.e., a wider semantic range.
Rock mechanics modeling based on soft granulation theory
ABSTRACT: This paper describes application of information granulation theory, on the design of rock engineering flowcharts. Firstly, an overall flowchart, based on information granulation theory has been highlighted. Information granulation theory, in crisp (non-fuzzy) or fuzzy format, can take into account engineering experiences (especially in fuzzy shape-incomplete information or superfluous), or engineering judgments, in each step of designing procedure, while the suitable instruments modeling are employed. In this manner and to extension of soft modeling instruments, using three combinations of Self Organizing Map (SOM), Neuro-Fuzzy Inference System (NFIS), and Rough Set Theory (RST) crisp and fuzzy granules, from monitored data sets are obtained. The main underlined core of our algorithms are balancing of crisp(rough or non-fuzzy) granules and sub fuzzy granules, within non fuzzy information (initial granulation) upon the "open-close iterations". Using different criteria on balancing best granules (information pockets), are obtained. Validations of our proposed methods, on the data set of in-situ permeability in rock masses in Shivashan dam, Iran have been highlighted.
Intuitive visualization of the intelligence for the run-down of terrorist wire-pullers
Maeno, Yoshiharu, Ohsawa, Yukio
The investigation of the terrorist attack is a time-critical task. The investigators have a limited time window to diagnose the organizational background of the terrorists, to run down and arrest the wire-pullers, and to take an action to prevent or eradicate the terrorist attack. The intuitive interface to visualize the intelligence data set stimulates the investigators' experience and knowledge, and aids them in decision-making for an immediately effective action. This paper presents a computational method to analyze the intelligence data set on the collective actions of the perpetrators of the attack, and to visualize it into the form of a social network diagram which predicts the positions where the wire-pullers conceals themselves.
New Islands of Tractability of Cost-Optimal Planning
We study the complexity of cost-optimal classical planning over propositional state variables and unary-effect actions. We discover novel problem fragments for which such optimization is tractable, and identify certain conditions that differentiate between tractable and intractable problems. These results are based on exploiting both structural and syntactic characteristics of planning problems. Specifically, following Brafman and Domshlak (2003), we relate the complexity of planning and the topology of the causal graph. The main results correspond to tractability of cost-optimal planning for propositional problems with polytree causal graphs that either have O(1)-bounded in-degree, or are induced by actions having at most one prevail condition each. Almost all our tractability results are based on a constructive proof technique that connects between certain tools from planning and tractable constraint optimization, and we believe this technique is of interest on its own due to a clear evidence for its robustness.
Communication-Based Decomposition Mechanisms for Decentralized MDPs
Goldman, C. V., Zilberstein, S.
Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.
Analysis of hydrocyclone performance based on information granulation theory
Owladeghaffari, Hamed, Ejtemaei, Majid, Irannajad, Mehdi
This paper describes application of information granulation theory, on the analysis of hydrocyclone perforamance. In this manner, using a combining of Self Organizing Map (SOM) and Neuro-Fuzzy Inference System (NFIS), crisp and fuzzy granules are obtained(briefly called SONFIS). Balancing of crisp granules and sub fuzzy granules, within non fuzzy information (initial granulation), is rendered in an open-close iteration. Using two criteria, "simplicity of rules "and "adaptive threoshold error level", stability of algorithm is guaranteed. Validation of the proposed method, on the data set of the hydrocyclone is rendered.
Graphical Model Inference in Optimal Control of Stochastic Multi-Agent Systems
van den Broek, B., Wiegerinck, W., Kappen, B.
In this article we consider the issue of optimal control in collaborative multi-agent systems with stochastic dynamics. The agents have a joint task in which they have to reach a number of target states. The dynamics of the agents contains additive control and additive noise, and the autonomous part factorizes over the agents. Full observation of the global state is assumed. The goal is to minimize the accumulated joint cost, which consists of integrated instantaneous costs and a joint end cost. The joint end cost expresses the joint task of the agents. The instantaneous costs are quadratic in the control and factorize over the agents. The optimal control is given as a weighted linear combination of single-agent to single-target controls. The single-agent to single-target controls are expressed in terms of diffusion processes. These controls, when not closed form expressions, are formulated in terms of path integrals, which are calculated approximately by Metropolis-Hastings sampling. The weights in the control are interpreted as marginals of a joint distribution over agent to target assignments. The structure of the latter is represented by a graphical model, and the marginals are obtained by graphical model inference. Exact inference of the graphical model will break down in large systems, and so approximate inference methods are needed. We use naive mean field approximation and belief propagation to approximate the optimal control in systems with linear dynamics. We compare the approximate inference methods with the exact solution, and we show that they can accurately compute the optimal control. Finally, we demonstrate the control method in multi-agent systems with nonlinear dynamics consisting of up to 80 agents that have to reach an equal number of target states.