Asia
Content Modeling Using Latent Permutations
Chen, H., Branavan, S.R.K., Barzilay, R., Karger, D. R.
We present a novel Bayesian topic model for learning discourse-level document structure. Our model leverages insights from discourse theory to constrain latent topic assignments in a way that reflects the underlying organization of document topics. We propose a global model in which both topic selection and ordering are biased to be similar across a collection of related documents. We show that this space of orderings can be effectively represented using a distribution over permutations called the Generalized Mallows Model. We apply our method to three complementary discourse-level tasks: cross-document alignment, document segmentation, and information ordering. Our experiments show that incorporating our permutation-based model in these applications yields substantial improvements in performance over previously proposed methods.
Sum of Us: Strategyproof Selection from the Selectors
Alon, Noga, Fischer, Felix, Procaccia, Ariel D., Tennenholtz, Moshe
We consider directed graphs over a set of n agents, where an edge (i,j) is taken to mean that agent i supports or trusts agent j. Given such a graph and an integer k\leq n, we wish to select a subset of k agents that maximizes the sum of indegrees, i.e., a subset of k most popular or most trusted agents. At the same time we assume that each individual agent is only interested in being selected, and may misreport its outgoing edges to this end. This problem formulation captures realistic scenarios where agents choose among themselves, which can be found in the context of Internet search, social networks like Twitter, or reputation systems like Epinions. Our goal is to design mechanisms without payments that map each graph to a k-subset of agents to be selected and satisfy the following two constraints: strategyproofness, i.e., agents cannot benefit from misreporting their outgoing edges, and approximate optimality, i.e., the sum of indegrees of the selected subset of agents is always close to optimal. Our first main result is a surprising impossibility: for k \in {1,...,n-1}, no deterministic strategyproof mechanism can provide a finite approximation ratio. Our second main result is a randomized strategyproof mechanism with an approximation ratio that is bounded from above by four for any value of k, and approaches one as k grows.
Computer Models of Creativity
Boden, Margaret A. (University of Sussex)
Creativity isn’t magical. It’s an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. All three can be modeled by AI—in some cases, with impressive results. AI techniques underlie various types of computer art. Whether computers could “really” be creative isn’t a scientific question but a philosophical one, to which there’s no clear answer. But we do have the beginnings of a scientific understanding of creativity.
Deus Ex Machina — A Higher Creative Species in the Game of Chess
Bushinsky, Shay (University of Tel-Aviv)
Computers and human beings play chess differently. The basic paradigm that computer programs employ is known as "search and evaluate." Their static evaluation is arguably more primitive than the perceptual one of humans. Yet the intelligence emerging from them is phenomenal. A human spectator would not be able to tell the difference between a brilliant computer game and one played by Kasparov. Chess played by today's machines looks extraordinary, full of imagination and creativity. Such elements may be the reason why computers are superior to humans in the sport of kings, at least for the moment. This paper article about how roles have changed: Humans play chess like machines and machines play chess the way humans used to play.
Parallel local search for solving Constraint Problems on the Cell Broadband Engine (Preliminary Results)
Abreu, Salvator, Diaz, Daniel, Codognet, Philippe
We explore the use of the Cell Broadband Engine (Cell/BE for short) for combinatorial optimization applications: we present a parallel version of a constraint-based local search algorithm that has been implemented on a multiprocessor BladeCenter machine with twin Cell/BE processors (total of 16 SPUs per blade). This algorithm was chosen because it fits very well the Cell/BE architecture and requires neither shared memory nor communication between processors, while retaining a compact memory footprint. We study the performance on several large optimization benchmarks and show that this achieves mostly linear time speedups, even sometimes super-linear. This is possible because the parallel implementation might explore simultaneously different parts of the search space and therefore converge faster towards the best sub-space and thus towards a solution. Besides getting speedups, the resulting times exhibit a much smaller variance, which benefits applications where a timely reply is critical.
Pre-processing in AI based Prediction of QSARs
Patri, Om Prasad, Mishra, Amit Kumar
Machine learning, data mining and artificial intelligence (AI) based methods have been used to determine the relations between chemical structure and biological activity, called quantitative structure activity relationships (QSARs) for the compounds. Pre-processing of the dataset, which includes the mapping from a large number of molecular descriptors in the original high dimensional space to a small number of components in the lower dimensional space while retaining the features of the original data, is the first step in this process. A common practice is to use a mapping method for a dataset without prior analysis. This pre-analysis has been stressed in our work by applying it to two important classes of QSAR prediction problems: drug design (predicting anti-HIV-1 activity) and predictive toxicology (estimating hepatocarcinogenicity of chemicals). We apply one linear and two nonlinear mapping methods on each of the datasets. Based on this analysis, we conclude the nature of the inherent relationships between the elements of each dataset, and hence, the mapping method best suited for it. We also show that proper preprocessing can help us in choosing the right feature extraction tool as well as give an insight about the type of classifier pertinent for the given problem.
Telling cause from effect based on high-dimensional observations
Janzing, Dominik, Hoyer, Patrik O., Schoelkopf, Bernhard
We describe a method for inferring linear causal relations among multi-dimensional variables. The idea is to use an asymmetry between the distributions of cause and effect that occurs if both the covariance matrix of the cause and the structure matrix mapping cause to the effect are independently chosen. The method works for both stochastic and deterministic causal relations, provided that the dimensionality is sufficiently high (in some experiments, 5 was enough). It is applicable to Gaussian as well as non-Gaussian data.
Using Distance Estimates in Heuristic Search
Thayer, Jordan Tyler (University of New Hampshire) | Ruml, Wheeler (University of New Hampshire)
This paper explores the use of an oft-ignored information source in heuristic search: a search-distance-to-go estimate. Operators frequently have different costs and cost-to-go is not the same as search-distance-to-go. We evaluate two previous proposals: dynamically weighted A* and A* epsilon. We present a revision to dynamically weighted A* that improves its performance substantially in domains where the search does not progress uniformly towards solutions, and particularly in certain temporal planning problems. We show how to incorporate distance estimates into weighted A* and improve its performance in several domains. Both approaches lead to dramatic performance increases in popular benchmark domains.
From Discrete Mission Schedule to Continuous Implicit Trajectory using Optimal Time Warping
Keith, Francois (JRL-Japon / LIRMM, CNRS) | Mansard, Nicolas (LAAS, CNRS) | Miossec, Sylvain (PRISME-Universite d’Orleans, Bourges, France) | Kheddar, Abderrahmane (JRL-Japon / LIRMM, CNRS)
This paper presents a generic solution to apply a mission described by a sequence of tasks on a robot while accounting for its physical constraints, without computing explicitly a reference trajectory. A naive solution to this problem would be to schedule the execution of the tasks sequentially, avoiding concurrency. This solution does not exploit fully the robot capabilities such as redundancy and have poor performance in terms of execution time or energy. Our contribution is to determine the time-optimal realization of the mission taking into account robotic constraints that may be as complex as collision avoidance. Our approach achieves more than a simple scheduling; its originality lies in maintaining the task approach in the formulated optimization of the task sequencing problem. This theory is exemplified through a complete experiment on the real HRP-2 robot.
Multi-Agent Online Planning with Communication
Wu, Feng (University of Science and Technology of China) | Zilberstein, Shlomo (University of Massachusetts at Amherst) | Chen, Xiaoping (University of Science and Technology of China)
We propose an online algorithm for planning under uncertainty in multi-agent settings modeled as DEC-POMDPs. The algorithm helps overcome the high computational complexity of solving such problems off-line. The key challenge is to produce coordinated behavior using little or no communication. When communication is allowed but constrained, the challenge is to produce high value with minimal communication. The algorithm addresses these challenges by communicating only when history inconsistency is detected, allowing communication to be postponed if necessary. Moreover, it bounds the memory usage at each step and can be applied to problems with arbitrary horizons. The experimental results confirm that the algorithm can solve problems that are too large for the best existing off-line planning algorithms and it outperforms the best online method, producing higher value with much less communication in most cases.