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Possibilistic Behavior Recognition in Smart Homes for Cognitive Assistance

AAAI Conferences

Providing cognitive assistance in smart homes is a field of research that receives a lot of attention lately. In order to give adequate assistance at the opportune moment, we need to recognize the observed behavior when the patient carries out some activities in a smart home. To address this challenging issue, we present a formal activity recognition framework based on possibility theory. We present initial results from an implementation of this possibilistic recognition approach in a smart home laboratory.


Design Concerns of Persuasive Feedback System

AAAI Conferences

Visual feedback is an important approach in persuasive technology. We present four significant design dimensions of persuasive feedback systems. We investigate several previous notable projects and find out the underlying metaphorical structures within them. We analyze the meaning of metaphor in the persuasive feedback design, and examine how metaphor is being used. The results tell us that metaphor analysis plays a useful role in interpreting the creativity of visual design in the persuasive feedback system.


Learning from the Web: Extracting General World Knowledge from Noisy Text

AAAI Conferences

The quality and nature of knowledge that can be found by an automated knowledge-extraction system depends on its inputs. For systems that learn by reading text, the Web offers a breadth of topics and currency, but it also presents the problems of dealing with casual, unedited writing, non-textual inputs, and the mingling of languages. The results of extraction using the KNEXT system on two Web corpora โ€” Wikipedia and a collection of weblog entries โ€” indicate that, with automatic filtering of the output, even ungrammatical writing on arbitrary topics can yield an extensive knowledge base, which human judges find to be of good quality, with propositions receiving an average score across both corpora of 2.34 (where the range is 1 to 5 and lower is better) versus 3.00 for unfiltered output from the same sources.


EMPATHICA: A Computer Support System with Visual Representations for Cognitive-Affective Mapping

AAAI Conferences

EMPATHICA is a computer program under development to facilitate cognitive-affective mapping using visual representations. A cognitive-affective map is a concept graph that includes information about the positive and negative emotional values of what is represented. Potential applications include conflict resolution, literary analysis, cross-cultural understanding, ethical assessment, authoring systems, and cognitive modeling.


Integrating Structured Metadata with Relational Affinity Propagation

AAAI Conferences

Structured and semi-structured data describing entities, taxonomies and ontologies appears in many domains. There is a huge interest in integrating structured information from multiple sources; however integrating structured data to infer complex common structures is a difficult task because the integration must aggregate similar structures while avoiding structural inconsistencies that may appear when the data is combined. In this work, we study the integration of structured social metadata: shallow personal hierarchies specified by many individual users on the Social Web, and focus on inferring a collection of integrated, consistent taxonomies. We frame this task as an optimization problem with structural constraints. We propose a new inference algorithm, which we refer to as Relational Affinity Propagation (RAP) that extends affinity propagation(Frey and Dueck, 2007) by introducing structural constraints. We validate the approach on a real-world social media dataset, collected from the photosharing website Flickr. Our empirical results show that our proposed approach is able to construct deeper and denser structures compared to an approach using only the standard affinity propagation algorithm.


Online Max-Margin Weight Learning with Markov Logic Networks

AAAI Conferences

Most of the existing weight-learning algorithms for Markov Logic Networks (MLNs) use batch training which becomes computationally expensive and even infeasible for very large datasets since the training examples may not fit in main memory. To overcome this problem, previous work has used online learning algorithms to learn weights for MLNs. However, this prior work has only applied existing online algorithms, and there is no comprehensive study of online weight learning for MLNs. In this paper, we derive new online algorithms for structured prediction using the primal-dual framework, apply them to learn weights for MLNs, and compare against existing online algorithms on two large, real-world datasets. The experimental results show that the new algorithms achieve better accuracy than existing methods.


Activity Recognition Based on Home to Home Transfer Learning

AAAI Conferences

Activity recognition plays an important role in many areas such as smart environments by offering unprecedented opportunities for assisted living, automation, security and energy efficiency. Itโ€™s also an essential component for planning and plan recognition in smart environments. One challenge of activity recognition is the need for collecting and annotating huge amounts of data for each new physical setting in order to be able to carry out the conventional activity discovery and recognition algorithms. This extensive initial phase of data collection and annotation results in a prolonged installation process and excessive time investment for each new space. In this paper we propose a new method of transferring learned knowledge of activities to a new physical space in order to leverage the learning process in the new environment. Our method called โ€Home to Home Transfer Learningโ€ (HHTL) is based on using a semi EM framework and modeling activities using structural, temporal and spatial features. This method allows us to avoid the tedious task of collecting and labeling huge amounts of data in the target space, and allows for a more accelerated and more scalable deployment cycle in the real world. It also allows us to exploit the insights learned in previous spaces. To validate our algorithms, we use the data collected in several smart apartments with different physical layouts.


Multiagent Meta-Level Control for Predicting Meteorological Phenomena

AAAI Conferences

It is crucial for social systems to adapt to the dynamics of open environments. This adaptation process becomes especially challenging in the context of multiagent systems. In this paper, we argue that multiagent meta-level control is an effective way to determine when this adaptation process should be done and how much effort should be invested in adaptation as opposed to continuing with the current action plan. We develop a reinforcement learning based mechanism for multiagent meta-level control that facilitates the metalevel control component of each agent to learn policies in a decentralized fashion that (a) it can efficiently support agent interactions with other agents and (b) reorganize the underlying network when needed. We evaluate this mechanism in the context of a multiagent tornado tracking application called NetRads. Empirical results show that adaptive multiagent meta-level control significantly improves the performance of the tornado tracking network for a variety of weather scenarios.


Integrating Opponent Models with Monte-Carlo Tree Search in Poker

AAAI Conferences

In this paper we apply a Monte-Carlo Tree Search implementation that is boosted with domain knowledge to the game of poker. More specifically, we integrate an opponent model in the Monte-Carlo Tree Search algorithm to produce a strong poker playing program. Opponent models allow the search algorithm to focus on relevant parts of the game-tree. We use an opponent modelling approach that starts from a (learned) prior, i.e., general expectations about opponent behavior, and then learns a relational regression tree-function that adapts these priors to specific opponents. Our modelling approach can generate detailed game features or relations on-the-fly. Additionally, using a prior we can already make reasonable predictions even when limited experience is available for a particular player. We show that Monte-Carlo Tree Search with integrated opponent models performs well against state-of-the-art poker programs.


Bridging Common Sense Knowledge Bases with Analogy by Graph Similarity

AAAI Conferences

Present-day programs are brittle as computers are notoriously lacking in common sense. While significant progress has been made in building large common sense knowledge bases, they are intrinsically incomplete and inconsistent. This paper presents a novel approach to bridging the gaps between multiple knowledge bases, making it possible to answer queries based on knowledge collected from multiple sources without a common ontology. New assertions are found by computing graph similarity with principle component analysis to draw analogies across multiple knowledge bases. Experiments are designed to find new assertions for a Chinese commonsense knowledge base using the OMCS ConceptNet and similarly for WordNet. The assertions are voted by online users to verify that 75.77% / 77.59% for Chinese ConceptNet / WordNet respectively are good, despite the low overlap in coverage among the knowledge bases.